Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and doesn't guarantee the call is valid.
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6118592c6d
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31e7ee63f2
19 changed files with 40 additions and 40 deletions
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@ -1455,7 +1455,7 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
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}
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bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot determine if connected to '" + p_signal + "': the provided callable is null.");
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot determine if connected to '" + p_signal + "': the provided callable is null."); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
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const SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
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bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
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@ -1478,7 +1478,7 @@ void Object::disconnect(const StringName &p_signal, const Callable &p_callable)
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}
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bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot disconnect from '" + p_signal + "': the provided callable is null.");
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot disconnect from '" + p_signal + "': the provided callable is null."); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
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SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
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