Add WebSocket debugger, use it for Javascript.
This commit is contained in:
parent
d79e28c302
commit
3097c2da96
9 changed files with 390 additions and 6 deletions
92
modules/websocket/editor_debugger_server_websocket.cpp
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92
modules/websocket/editor_debugger_server_websocket.cpp
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/*************************************************************************/
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/* script_editor_debugger_websocket.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_debugger_server_websocket.h"
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#include "core/project_settings.h"
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#include "editor/editor_settings.h"
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#include "modules/websocket/remote_debugger_peer_websocket.h"
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void EditorDebuggerServerWebSocket::_peer_connected(int p_id, String _protocol) {
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pending_peers.push_back(p_id);
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}
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void EditorDebuggerServerWebSocket::_peer_disconnected(int p_id, bool p_was_clean) {
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if (pending_peers.find(p_id))
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pending_peers.erase(p_id);
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}
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void EditorDebuggerServerWebSocket::poll() {
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server->poll();
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}
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Error EditorDebuggerServerWebSocket::start() {
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int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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Vector<String> protocols;
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protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
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return server->listen(remote_port, protocols);
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}
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void EditorDebuggerServerWebSocket::stop() {
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server->stop();
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pending_peers.clear();
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}
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bool EditorDebuggerServerWebSocket::is_active() const {
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return server->is_listening();
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}
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bool EditorDebuggerServerWebSocket::is_connection_available() const {
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return pending_peers.size() > 0;
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}
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Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
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ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(server->get_peer(pending_peers[0])));
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pending_peers.pop_front();
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return peer;
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}
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EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
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server = Ref<WebSocketServer>(WebSocketServer::create());
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int max_pkts = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
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server->set_buffers(8192, max_pkts, 8192, max_pkts);
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server->connect("client_connected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_connected));
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server->connect("client_disconnected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_disconnected));
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}
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EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
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stop();
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}
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EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
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ERR_FAIL_COND_V(p_protocol != "ws://", NULL);
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return memnew(EditorDebuggerServerWebSocket);
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}
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63
modules/websocket/editor_debugger_server_websocket.h
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63
modules/websocket/editor_debugger_server_websocket.h
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/*************************************************************************/
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/* script_editor_debugger_websocket.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
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#define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
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#include "modules/websocket/websocket_server.h"
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#include "editor/debugger/editor_debugger_server.h"
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class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
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GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
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private:
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Ref<WebSocketServer> server;
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List<int> pending_peers;
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public:
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static EditorDebuggerServer *create(const String &p_protocol);
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void _peer_connected(int p_peer, String p_protocol);
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void _peer_disconnected(int p_peer, bool p_was_clean);
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void poll();
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Error start();
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void stop();
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bool is_active() const;
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bool is_connection_available() const;
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Ref<RemoteDebuggerPeer> take_connection();
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EditorDebuggerServerWebSocket();
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~EditorDebuggerServerWebSocket();
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};
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#endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
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@ -40,6 +40,10 @@
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#include "wsl_client.h"
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#include "wsl_server.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/debugger/editor_debugger_server.h"
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#include "editor_debugger_server_websocket.h"
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#endif
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void register_websocket_types() {
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#ifdef JAVASCRIPT_ENABLED
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@ -56,6 +60,10 @@ void register_websocket_types() {
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ClassDB::register_custom_instance_class<WebSocketServer>();
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ClassDB::register_custom_instance_class<WebSocketClient>();
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ClassDB::register_custom_instance_class<WebSocketPeer>();
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#ifdef TOOLS_ENABLED
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EditorDebuggerServer::register_protocol_handler("ws://", EditorDebuggerServerWebSocket::create);
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#endif
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}
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void unregister_websocket_types() {}
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134
modules/websocket/remote_debugger_peer_websocket.cpp
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134
modules/websocket/remote_debugger_peer_websocket.cpp
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/*************************************************************************/
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/* script_debugger_websocket.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "remote_debugger_peer_websocket.h"
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#include "core/project_settings.h"
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Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {
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Vector<String> protocols;
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protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
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ws_client->connect_to_url(p_uri, protocols);
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ws_client->poll();
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if (ws_client->get_connection_status() == WebSocketClient::CONNECTION_DISCONNECTED) {
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ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(ws_client->get_connection_status()) + ".");
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return FAILED;
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}
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ws_peer = ws_client->get_peer(1);
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return OK;
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}
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bool RemoteDebuggerPeerWebSocket::is_peer_connected() {
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return ws_peer.is_valid() && ws_peer->is_connected_to_host();
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}
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void RemoteDebuggerPeerWebSocket::poll() {
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ws_client->poll();
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while (ws_peer->is_connected_to_host() && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {
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Variant var;
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Error err = ws_peer->get_var(var);
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ERR_CONTINUE(err != OK);
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ERR_CONTINUE(var.get_type() != Variant::ARRAY);
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in_queue.push_back(var);
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}
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while (ws_peer->is_connected_to_host() && out_queue.size() > 0) {
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Array var = out_queue[0];
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Error err = ws_peer->put_var(var);
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ERR_BREAK(err != OK); // Peer buffer full?
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out_queue.pop_front();
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}
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}
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int RemoteDebuggerPeerWebSocket::get_max_message_size() const {
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return 8 << 20; // 8 Mib
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}
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bool RemoteDebuggerPeerWebSocket::has_message() {
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return in_queue.size() > 0;
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}
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Array RemoteDebuggerPeerWebSocket::get_message() {
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ERR_FAIL_COND_V(in_queue.size() < 1, Array());
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Array msg = in_queue[0];
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in_queue.pop_front();
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return msg;
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}
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Error RemoteDebuggerPeerWebSocket::put_message(const Array &p_arr) {
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if (out_queue.size() >= max_queued_messages)
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return ERR_OUT_OF_MEMORY;
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out_queue.push_back(p_arr);
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return OK;
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}
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void RemoteDebuggerPeerWebSocket::close() {
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if (ws_peer.is_valid()) {
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ws_peer.unref();
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}
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ws_client->disconnect_from_host();
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}
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bool RemoteDebuggerPeerWebSocket::can_block() const {
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#ifdef JAVASCRIPT_ENABLED
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return false;
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#else
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return true;
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#endif
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}
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RemoteDebuggerPeerWebSocket::RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer) {
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#ifdef JAVASCRIPT_ENABLED
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ws_client = Ref<WebSocketClient>(memnew(EMWSClient));
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#else
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ws_client = Ref<WebSocketClient>(memnew(WSLClient));
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#endif
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max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
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ws_client->set_buffers(8192, max_queued_messages, 8192, max_queued_messages);
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ws_peer = p_peer;
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}
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RemoteDebuggerPeer *RemoteDebuggerPeerWebSocket::create(const String &p_uri) {
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ERR_FAIL_COND_V(!p_uri.begins_with("ws://") && !p_uri.begins_with("wss://"), NULL);
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RemoteDebuggerPeerWebSocket *peer = memnew(RemoteDebuggerPeerWebSocket);
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Error err = peer->connect_to_host(p_uri);
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if (err != OK) {
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memdelete(peer);
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return NULL;
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}
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return peer;
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}
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66
modules/websocket/remote_debugger_peer_websocket.h
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66
modules/websocket/remote_debugger_peer_websocket.h
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/*************************************************************************/
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/* script_debugger_websocket.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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||||
/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_DEBUGGER_WEBSOCKET_H
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#define SCRIPT_DEBUGGER_WEBSOCKET_H
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#ifdef JAVASCRIPT_ENABLED
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#include "modules/websocket/emws_client.h"
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#else
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#include "modules/websocket/wsl_client.h"
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#endif
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#include "core/debugger/remote_debugger_peer.h"
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class RemoteDebuggerPeerWebSocket : public RemoteDebuggerPeer {
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Ref<WebSocketClient> ws_client;
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Ref<WebSocketPeer> ws_peer;
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List<Array> in_queue;
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List<Array> out_queue;
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int max_queued_messages;
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public:
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static RemoteDebuggerPeer *create(const String &p_uri);
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Error connect_to_host(const String &p_uri);
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bool is_peer_connected();
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int get_max_message_size() const;
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bool has_message();
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Error put_message(const Array &p_arr);
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Array get_message();
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void close();
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void poll();
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bool can_block() const;
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RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer = Ref<WebSocketPeer>());
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};
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#endif // SCRIPT_DEBUGGER_WEBSOCKET_H
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