Add WebSocket debugger, use it for Javascript.
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parent
d79e28c302
commit
3097c2da96
9 changed files with 390 additions and 6 deletions
3
misc/dist/html/fixed-size.html
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3
misc/dist/html/fixed-size.html
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@ -232,6 +232,7 @@ $GODOT_HEAD_INCLUDE
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
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const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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@ -382,7 +383,7 @@ $GODOT_HEAD_INCLUDE
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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3
misc/dist/html/full-size.html
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3
misc/dist/html/full-size.html
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@ -145,6 +145,7 @@ $GODOT_HEAD_INCLUDE
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var canvas = document.getElementById('canvas');
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@ -254,7 +255,7 @@ $GODOT_HEAD_INCLUDE
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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