Refactor 'treshold' to 'threshold'

This commit is contained in:
Poommetee Ketson 2017-07-08 22:12:18 +07:00
parent 0067982f5e
commit 2fd204c35e
44 changed files with 182 additions and 184 deletions

View file

@ -1325,19 +1325,19 @@ void Image::create(const char **p_xpm) {
line++;
}
}
#define DETECT_ALPHA_MAX_TRESHOLD 254
#define DETECT_ALPHA_MIN_TRESHOLD 2
#define DETECT_ALPHA_MAX_THRESHOLD 254
#define DETECT_ALPHA_MIN_THRESHOLD 2
#define DETECT_ALPHA(m_value) \
{ \
uint8_t value = m_value; \
if (value < DETECT_ALPHA_MIN_TRESHOLD) \
bit = true; \
else if (value < DETECT_ALPHA_MAX_TRESHOLD) { \
\
detected = true; \
break; \
} \
#define DETECT_ALPHA(m_value) \
{ \
uint8_t value = m_value; \
if (value < DETECT_ALPHA_MIN_THRESHOLD) \
bit = true; \
else if (value < DETECT_ALPHA_MAX_THRESHOLD) { \
\
detected = true; \
break; \
} \
}
#define DETECT_NON_ALPHA(m_value) \
@ -1673,7 +1673,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
const uint8_t *src_data_ptr = rp.ptr();
int pixel_size = get_format_pixel_size(format);
Ref<Image> msk = p_mask;
msk->lock();
@ -1683,7 +1683,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
int src_x = clipped_src_rect.position.x + j;
int src_y = clipped_src_rect.position.y + i;
if (msk->get_pixel(src_x, src_y).a != 0) {
int dst_x = dest_rect.position.x + j;
@ -2434,7 +2434,7 @@ void Image::fix_alpha_edges() {
unsigned char *data_ptr = wp.ptr();
const int max_radius = 4;
const int alpha_treshold = 20;
const int alpha_threshold = 20;
const int max_dist = 0x7FFFFFFF;
for (int i = 0; i < height; i++) {
@ -2443,7 +2443,7 @@ void Image::fix_alpha_edges() {
const uint8_t *rptr = &srcptr[(i * width + j) * 4];
uint8_t *wptr = &data_ptr[(i * width + j) * 4];
if (rptr[3] >= alpha_treshold)
if (rptr[3] >= alpha_threshold)
continue;
int closest_dist = max_dist;
@ -2465,7 +2465,7 @@ void Image::fix_alpha_edges() {
const uint8_t *rp = &srcptr[(k * width + l) << 2];
if (rp[3] < alpha_treshold)
if (rp[3] < alpha_threshold)
continue;
closest_color[0] = rp[0];