Make use of activity-alias as the launcher mechanism for the Godot editor and the Godot app template

This commit is contained in:
Fredia Huya-Kouadio 2025-11-06 11:30:07 -08:00
parent e47fb8b898
commit 2ed51e00a1
14 changed files with 391 additions and 81 deletions

View file

@ -31,23 +31,25 @@
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleInstancePerTask"
android:excludeFromRecents="false"
android:exported="true"
android:exported="false"
android:screenOrientation="landscape"
android:windowSoftInputMode="adjustResize"
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
tools:ignore="UnusedAttribute" />
<activity-alias
android:name=".GodotAppLauncher"
android:targetActivity=".GodotApp"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</activity-alias>
</application>