Fixed Timestep Interpolation (2D)

Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
This commit is contained in:
Ricardo Buring 2024-02-17 00:57:32 +01:00
parent fe01776f05
commit 2ed2ccc2d8
39 changed files with 1040 additions and 75 deletions

View file

@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/math/transform_interpolator.h"
#include "renderer_viewport.h"
#include "rendering_server_default.h"
#include "rendering_server_globals.h"
@ -81,7 +82,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
if (r_items) {
r_items[r_index] = child_items[i];
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.columns[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
child_items[i]->ysort_modulate = p_modulate;
child_items[i]->ysort_index = r_index;
@ -98,7 +99,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
r_index++;
if (child_items[i]->sort_y) {
_collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
_collect_ysort_children(child_items[i], p_transform * child_items[i]->xform_curr, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
}
}
}
@ -244,7 +245,14 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
}
Transform2D xform = ci->xform;
Transform2D final_xform;
if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
final_xform = ci->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
}
Transform2D parent_xform = p_parent_xform;
Point2 repeat_size = p_repeat_size;
@ -258,19 +266,19 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
ci->repeat_times = repeat_times;
if (repeat_size.x || repeat_size.y) {
rect.size += repeat_size * repeat_times / ci->xform.get_scale();
rect.size += repeat_size * repeat_times / final_xform.get_scale();
rect.position -= repeat_size * (repeat_times / 2);
}
}
if (snapping_2d_transforms_to_pixel) {
xform.columns[2] = xform.columns[2].round();
final_xform.columns[2] = final_xform.columns[2].round();
parent_xform.columns[2] = parent_xform.columns[2].round();
}
xform = parent_xform * xform;
final_xform = parent_xform * final_xform;
Rect2 global_rect = xform.xform(rect);
Rect2 global_rect = final_xform.xform(rect);
global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner) {
@ -324,7 +332,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
child_item_count = ci->ysort_children_count + 1;
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
ci->ysort_xform = ci->xform.affine_inverse();
ci->ysort_xform = final_xform.affine_inverse();
ci->ysort_pos = Vector2();
ci->ysort_modulate = Color(1, 1, 1, 1);
ci->ysort_index = 0;
@ -337,7 +345,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
sorter.sort(child_items, child_item_count);
for (i = 0; i < child_item_count; i++) {
_cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times);
_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times);
}
} else {
RendererCanvasRender::Item *canvas_group_from = nullptr;
@ -347,7 +355,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
canvas_group_from = r_z_last_list[zidx];
}
_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
}
} else {
RendererCanvasRender::Item *canvas_group_from = nullptr;
@ -361,14 +369,14 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
if (!child_items[i]->behind && !use_canvas_group) {
continue;
}
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
}
_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || use_canvas_group) {
continue;
}
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
}
}
}
@ -512,7 +520,16 @@ void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
canvas_item->xform = p_transform;
if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
if (!canvas_item->on_interpolate_transform_list) {
_interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
canvas_item->on_interpolate_transform_list = true;
} else {
DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
}
}
canvas_item->xform_curr = p_transform;
}
void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
@ -1622,6 +1639,26 @@ bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
return debug_redraw;
}
void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
canvas_item->interpolated = p_interpolated;
}
void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
canvas_item->xform_prev = canvas_item->xform_curr;
}
// Useful especially for origin shifting.
void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
}
void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
@ -1720,7 +1757,16 @@ void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_NULL(clight);
clight->xform = p_transform;
if (_interpolation_data.interpolation_enabled && clight->interpolated) {
if (!clight->on_interpolate_transform_list) {
_interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
clight->on_interpolate_transform_list = true;
} else {
DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
}
}
clight->xform_curr = p_transform;
}
void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
@ -1839,6 +1885,25 @@ void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smo
clight->shadow_smooth = p_smooth;
}
void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_NULL(clight);
clight->interpolated = p_interpolated;
}
void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_NULL(clight);
clight->xform_prev = clight->xform_curr;
}
void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_NULL(clight);
clight->xform_prev = p_transform * clight->xform_prev;
clight->xform_curr = p_transform * clight->xform_curr;
}
RID RendererCanvasCull::canvas_light_occluder_allocate() {
return canvas_light_occluder_owner.allocate_rid();
}
@ -1911,7 +1976,16 @@ void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, con
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_NULL(occluder);
occluder->xform = p_xform;
if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
if (!occluder->on_interpolate_transform_list) {
_interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
occluder->on_interpolate_transform_list = true;
} else {
DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
}
}
occluder->xform_curr = p_xform;
}
void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
@ -1921,6 +1995,25 @@ void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, in
occluder->light_mask = p_mask;
}
void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_NULL(occluder);
occluder->interpolated = p_interpolated;
}
void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_NULL(occluder);
occluder->xform_prev = occluder->xform_curr;
}
void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_NULL(occluder);
occluder->xform_prev = p_transform * occluder->xform_prev;
occluder->xform_curr = p_transform * occluder->xform_curr;
}
RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
return canvas_light_occluder_polygon_owner.allocate_rid();
}
@ -2075,6 +2168,7 @@ bool RendererCanvasCull::free(RID p_rid) {
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(canvas_item, true);
_interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
@ -2114,6 +2208,7 @@ bool RendererCanvasCull::free(RID p_rid) {
} else if (canvas_light_owner.owns(p_rid)) {
RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(canvas_light, true);
_interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
if (canvas_light->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
@ -2129,6 +2224,7 @@ bool RendererCanvasCull::free(RID p_rid) {
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(occluder, true);
_interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
@ -2186,6 +2282,81 @@ void RendererCanvasCull::finalize() {
_free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
}
void RendererCanvasCull::tick() {
if (_interpolation_data.interpolation_enabled) {
update_interpolation_tick(true);
}
}
void RendererCanvasCull::update_interpolation_tick(bool p_process) {
#define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
/* Detect any that were on the previous transform list that are no longer active. */ \
for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
m_type *item = m_owner_list.get_or_null(rid); \
/* no longer active? (either the instance deleted or no longer being transformed) */ \
if (item && !item->on_interpolate_transform_list) { \
item->xform_prev = item->xform_curr; \
} \
} \
/* and now for any in the transform list (being actively interpolated), */ \
/* keep the previous transform value up to date and ready for next tick */ \
if (p_process) { \
for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
m_type *item = m_owner_list.get_or_null(rid); \
if (item) { \
item->xform_prev = item->xform_curr; \
item->on_interpolate_transform_list = false; \
} \
} \
} \
SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
_interpolation_data.m_list_curr->clear();
GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
#undef GODOT_UPDATE_INTERPOLATION_TICK
}
void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
r_canvas_item.on_interpolate_transform_list = false;
if (!interpolation_enabled) {
return;
}
// If the instance was on any of the lists, remove.
canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
}
void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
r_canvas_light.on_interpolate_transform_list = false;
if (!interpolation_enabled) {
return;
}
// If the instance was on any of the lists, remove.
canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
}
void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
r_canvas_light_occluder.on_interpolate_transform_list = false;
if (!interpolation_enabled) {
return;
}
// If the instance was on any of the lists, remove.
canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
}
RendererCanvasCull::RendererCanvasCull() {
z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));

View file

@ -271,6 +271,10 @@ public:
void canvas_item_set_debug_redraw(bool p_enabled);
bool canvas_item_get_debug_redraw() const;
void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
void canvas_item_reset_physics_interpolation(RID p_item);
void canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform);
RID canvas_light_allocate();
void canvas_light_initialize(RID p_rid);
@ -297,6 +301,10 @@ public:
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
void canvas_light_set_interpolated(RID p_light, bool p_interpolated);
void canvas_light_reset_physics_interpolation(RID p_light);
void canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform);
RID canvas_light_occluder_allocate();
void canvas_light_occluder_initialize(RID p_rid);
@ -307,6 +315,10 @@ public:
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);
void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);
void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform);
RID canvas_occluder_polygon_allocate();
void canvas_occluder_polygon_initialize(RID p_rid);
@ -336,6 +348,32 @@ public:
void finalize();
/* INTERPOLATION */
void tick();
void update_interpolation_tick(bool p_process = true);
void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }
struct InterpolationData {
void notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item);
void notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light);
void notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder);
LocalVector<RID> canvas_item_transform_update_lists[2];
LocalVector<RID> *canvas_item_transform_update_list_curr = &canvas_item_transform_update_lists[0];
LocalVector<RID> *canvas_item_transform_update_list_prev = &canvas_item_transform_update_lists[1];
LocalVector<RID> canvas_light_transform_update_lists[2];
LocalVector<RID> *canvas_light_transform_update_list_curr = &canvas_light_transform_update_lists[0];
LocalVector<RID> *canvas_light_transform_update_list_prev = &canvas_light_transform_update_lists[1];
LocalVector<RID> canvas_light_occluder_transform_update_lists[2];
LocalVector<RID> *canvas_light_occluder_transform_update_list_curr = &canvas_light_occluder_transform_update_lists[0];
LocalVector<RID> *canvas_light_occluder_transform_update_list_prev = &canvas_light_occluder_transform_update_lists[1];
bool interpolation_enabled = false;
} _interpolation_data;
RendererCanvasCull();
~RendererCanvasCull();
};

View file

@ -51,9 +51,12 @@ public:
};
struct Light {
bool enabled;
bool enabled : 1;
bool on_interpolate_transform_list : 1;
bool interpolated : 1;
Color color;
Transform2D xform;
Transform2D xform_curr;
Transform2D xform_prev;
float height;
float energy;
float scale;
@ -97,6 +100,8 @@ public:
Light() {
version = 0;
enabled = true;
on_interpolate_transform_list = false;
interpolated = true;
color = Color(1, 1, 1);
shadow_color = Color(0, 0, 0, 0);
height = 0;
@ -307,11 +312,17 @@ public:
Rect2 rect;
};
Transform2D xform;
bool clip;
bool visible;
bool behind;
bool update_when_visible;
// For interpolation we store the current local xform,
// and the previous xform from the previous tick.
Transform2D xform_curr;
Transform2D xform_prev;
bool clip : 1;
bool visible : 1;
bool behind : 1;
bool update_when_visible : 1;
bool on_interpolate_transform_list : 1;
bool interpolated : 1;
struct CanvasGroup {
RS::CanvasGroupMode mode;
@ -472,6 +483,8 @@ public:
texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
repeat_source = false;
on_interpolate_transform_list = false;
interpolated = true;
}
virtual ~Item() {
clear();
@ -487,12 +500,15 @@ public:
virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;
struct LightOccluderInstance {
bool enabled;
bool enabled : 1;
bool on_interpolate_transform_list : 1;
bool interpolated : 1;
RID canvas;
RID polygon;
RID occluder;
Rect2 aabb_cache;
Transform2D xform;
Transform2D xform_curr;
Transform2D xform_prev;
Transform2D xform_cache;
int light_mask;
bool sdf_collision;
@ -502,6 +518,8 @@ public:
LightOccluderInstance() {
enabled = true;
on_interpolate_transform_list = false;
interpolated = false;
sdf_collision = false;
next = nullptr;
light_mask = 1;

View file

@ -34,6 +34,7 @@
#include "core/math/geometry_2d.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/transform_interpolator.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
@ -427,7 +428,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform;
if (p_offset.x || p_offset.y) {
base_transform *= Transform2D(0, p_offset / p_item->xform.get_scale());
base_transform *= Transform2D(0, p_offset / p_item->xform_curr.get_scale()); // TODO: Interpolate or explain why not needed.
}
Transform2D draw_transform;
@ -1366,7 +1367,15 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
ERR_CONTINUE(!clight);
}
Vector2 canvas_light_pos = p_canvas_transform.xform(l->xform.get_origin()); //convert light position to canvas coordinates, as all computation is done in canvas coords to avoid precision loss
Transform2D final_xform;
if (!RSG::canvas->_interpolation_data.interpolation_enabled || !l->interpolated) {
final_xform = l->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(l->xform_prev, l->xform_curr, final_xform, f);
}
// Convert light position to canvas coordinates, as all computation is done in canvas coordinates to avoid precision loss.
Vector2 canvas_light_pos = p_canvas_transform.xform(final_xform.get_origin());
state.light_uniforms[index].position[0] = canvas_light_pos.x;
state.light_uniforms[index].position[1] = canvas_light_pos.y;

View file

@ -31,6 +31,7 @@
#include "renderer_viewport.h"
#include "core/config/project_settings.h"
#include "core/math/transform_interpolator.h"
#include "core/object/worker_thread_pool.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
@ -339,7 +340,14 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (!F->enabled) {
continue;
}
F->xform_cache = xf * F->xform;
if (!RSG::canvas->_interpolation_data.interpolation_enabled || !F->interpolated) {
F->xform_cache = xf * F->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(F->xform_prev, F->xform_curr, F->xform_cache, f);
F->xform_cache = xf * F->xform_cache;
}
if (sdf_rect.intersects_transformed(F->xform_cache, F->aabb_cache)) {
F->next = occluders;
@ -378,7 +386,14 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
Vector2 offset = tsize / 2.0;
cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
cl->xform_cache = xf * cl->xform;
if (!RSG::canvas->_interpolation_data.interpolation_enabled || !cl->interpolated) {
cl->xform_cache = xf * cl->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(cl->xform_prev, cl->xform_curr, cl->xform_cache, f);
cl->xform_cache = xf * cl->xform_cache;
}
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
cl->filter_next_ptr = lights;
@ -386,7 +401,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.columns[2] = cl->rect_cache.position;
cl->light_shader_xform = xf * cl->xform * scale;
cl->light_shader_xform = cl->xform_cache * scale;
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
if (lights_with_shadow == nullptr) {
@ -406,7 +421,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (cl->enabled) {
cl->filter_next_ptr = directional_lights;
directional_lights = cl;
cl->xform_cache = xf * cl->xform;
if (!RSG::canvas->_interpolation_data.interpolation_enabled || !cl->interpolated) {
cl->xform_cache = xf * cl->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(cl->xform_prev, cl->xform_curr, cl->xform_cache, f);
cl->xform_cache = xf * cl->xform_cache;
}
cl->xform_cache.columns[2] = Vector2(); //translation is pointless
if (cl->use_shadow) {
cl->shadows_next_ptr = directional_lights_with_shadow;
@ -441,7 +462,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (!F->enabled) {
continue;
}
F->xform_cache = xf * F->xform;
if (!RSG::canvas->_interpolation_data.interpolation_enabled || !F->interpolated) {
F->xform_cache = xf * F->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(F->xform_prev, F->xform_curr, F->xform_cache, f);
F->xform_cache = xf * F->xform_cache;
}
if (shadow_rect.intersects_transformed(F->xform_cache, F->aabb_cache)) {
F->next = occluders;
occluders = F;
@ -521,7 +548,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (!F->enabled) {
continue;
}
F->xform_cache = xf * F->xform;
if (!RSG::canvas->_interpolation_data.interpolation_enabled || !F->interpolated) {
F->xform_cache = xf * F->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(F->xform_prev, F->xform_curr, F->xform_cache, f);
F->xform_cache = xf * F->xform_cache;
}
Transform2D localizer = F->xform_cache.affine_inverse();
for (int j = 0; j < point_count; j++) {

View file

@ -370,6 +370,16 @@ void RenderingServerDefault::_thread_loop() {
_finish();
}
/* INTERPOLATION */
void RenderingServerDefault::tick() {
RSG::canvas->tick();
}
void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
RSG::canvas->set_physics_interpolation_enabled(p_enabled);
}
/* EVENT QUEUING */
void RenderingServerDefault::sync() {

View file

@ -926,6 +926,10 @@ public:
FUNC1(canvas_item_set_debug_redraw, bool)
FUNC0RC(bool, canvas_item_get_debug_redraw)
FUNC2(canvas_item_set_interpolated, RID, bool)
FUNC1(canvas_item_reset_physics_interpolation, RID)
FUNC2(canvas_item_transform_physics_interpolation, RID, const Transform2D &)
FUNCRIDSPLIT(canvas_light)
FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
@ -952,6 +956,10 @@ public:
FUNC2(canvas_light_set_shadow_color, RID, const Color &)
FUNC2(canvas_light_set_shadow_smooth, RID, float)
FUNC2(canvas_light_set_interpolated, RID, bool)
FUNC1(canvas_light_reset_physics_interpolation, RID)
FUNC2(canvas_light_transform_physics_interpolation, RID, const Transform2D &)
FUNCRIDSPLIT(canvas_light_occluder)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
FUNC2(canvas_light_occluder_set_enabled, RID, bool)
@ -960,6 +968,10 @@ public:
FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
FUNC2(canvas_light_occluder_set_light_mask, RID, int)
FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, const Transform2D &)
FUNCRIDSPLIT(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
@ -1021,6 +1033,11 @@ public:
}
}
/* INTERPOLATION */
virtual void tick() override;
virtual void set_physics_interpolation_enabled(bool p_enabled) override;
/* EVENT QUEUING */
virtual void request_frame_drawn_callback(const Callable &p_callable) override;