Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only). Switchable on and off with a project setting (default is off). Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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39 changed files with 1040 additions and 75 deletions
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@ -3690,6 +3690,8 @@ void Control::_bind_methods() {
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Control::Control() {
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data.theme_owner = memnew(ThemeOwner(this));
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set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
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}
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Control::~Control() {
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