Replace use of OS::set_exit_code() by SceneTree::quit() in EditorNode

This commit is contained in:
Emmanuel Leblond 2022-01-18 12:48:12 +01:00
parent 366d3930ac
commit 2ec7c6a6bc
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GPG key ID: C360860E645EFFC0
3 changed files with 12 additions and 8 deletions

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@ -295,6 +295,9 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
// `set_exit_code` should only be used from `SceneTree` (or from a similar
// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
// For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;