[Buildsystem] Fix non-3D builds
Restructure of the debugger caused `Node` to be undeclared in non-3D builds (normally declared in `resource.h`)
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@ -37,6 +37,7 @@
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#include "scene/resources/mesh.h"
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#endif // _3D_DISABLED
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class Node;
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class PopupMenu;
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class RuntimeNodeSelect : public Object {
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