[Buildsystem] Fix non-3D builds

Restructure of the debugger caused `Node` to be undeclared in non-3D
builds (normally declared in `resource.h`)
This commit is contained in:
A Thousand Ships 2026-01-30 18:41:25 +01:00
parent d48f9d45e2
commit 2bd998afc3
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@ -37,6 +37,7 @@
#include "scene/resources/mesh.h"
#endif // _3D_DISABLED
class Node;
class PopupMenu;
class RuntimeNodeSelect : public Object {