Allow configuring the script filename casing rule

Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
RedMser 2023-06-11 18:23:48 +02:00 committed by Rémi Verschelde
parent a07dd0d6a5
commit 2bd714e34e
No known key found for this signature in database
GPG key ID: C3336907360768E1
15 changed files with 103 additions and 57 deletions

View file

@ -405,6 +405,10 @@ bool CSharpLanguage::supports_builtin_mode() const {
return false;
}
ScriptLanguage::ScriptNameCasing CSharpLanguage::preferred_file_name_casing() const {
return SCRIPT_NAME_CASING_PASCAL_CASE;
}
#ifdef TOOLS_ENABLED
struct VariantCsName {
Variant::Type variant_type;

View file

@ -518,6 +518,7 @@ public:
virtual String _get_indentation() const;
/* TODO? */ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {}
/* TODO */ void add_global_constant(const StringName &p_variable, const Variant &p_value) override {}
virtual ScriptNameCasing preferred_file_name_casing() const override;
/* SCRIPT GLOBAL CLASS FUNCTIONS */
virtual bool handles_global_class_type(const String &p_type) const override;