-Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
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cfcb6e11f2
commit
2b9902db06
12 changed files with 97 additions and 33 deletions
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@ -1367,6 +1367,8 @@ void PhysicsServerSW::init() {
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void PhysicsServerSW::step(real_t p_step) {
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#ifndef _3D_DISABLED
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if (!active)
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return;
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@ -1387,6 +1389,7 @@ void PhysicsServerSW::step(real_t p_step) {
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active_objects += E->get()->get_active_objects();
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collision_pairs += E->get()->get_collision_pairs();
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}
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#endif
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}
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void PhysicsServerSW::sync(){
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@ -1395,6 +1398,8 @@ void PhysicsServerSW::sync(){
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void PhysicsServerSW::flush_queries() {
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#ifndef _3D_DISABLED
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if (!active)
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return;
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@ -1441,6 +1446,7 @@ void PhysicsServerSW::flush_queries() {
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ScriptDebugger::get_singleton()->add_profiling_frame_data("physics", values);
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}
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#endif
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};
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void PhysicsServerSW::finish() {
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@ -400,6 +400,8 @@ void PhysicsShapeQueryResult::_bind_methods() {
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void PhysicsServer::_bind_methods() {
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer::shape_create);
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ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer::shape_set_data);
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@ -737,6 +739,8 @@ void PhysicsServer::_bind_methods() {
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BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
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BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
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BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
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#endif
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}
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PhysicsServer::PhysicsServer() {
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@ -1644,7 +1644,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
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}
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void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
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// render to mono camera
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// render to mono camera
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#ifndef _3D_DISABLED
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Camera *camera = camera_owner.getornull(p_camera);
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ERR_FAIL_COND(!camera);
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@ -1679,6 +1680,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
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_prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
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_render_scene(camera->transform, camera_matrix, ortho, camera->env, p_scenario, p_shadow_atlas, RID(), -1);
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#endif
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}
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void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
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@ -2102,6 +2104,8 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
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void VisualServerScene::render_empty_scene(RID p_scenario, RID p_shadow_atlas) {
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#ifndef _3D_DISABLED
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Scenario *scenario = scenario_owner.getornull(p_scenario);
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RID environment;
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@ -2110,6 +2114,7 @@ void VisualServerScene::render_empty_scene(RID p_scenario, RID p_shadow_atlas) {
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else
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environment = scenario->fallback_environment;
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VSG::scene_render->render_scene(Transform(), CameraMatrix(), true, NULL, 0, NULL, 0, NULL, 0, environment, p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
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#endif
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}
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bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) {
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@ -1543,10 +1543,10 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind);
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ClassDB::bind_method(D_METHOD("textures_keep_original", "enable"), &VisualServer::textures_keep_original);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create);
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ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "cube_map", "radiance_size"), &VisualServer::sky_set_texture);
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#endif
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ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create);
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ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code);
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ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code);
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@ -1603,7 +1603,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create);
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ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID()));
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ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &VisualServer::immediate_vertex);
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@ -1617,6 +1617,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &VisualServer::immediate_clear);
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ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &VisualServer::immediate_set_material);
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ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &VisualServer::immediate_get_material);
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#endif
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ClassDB::bind_method(D_METHOD("skeleton_create"), &VisualServer::skeleton_create);
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ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &VisualServer::skeleton_allocate, DEFVAL(false));
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@ -1626,6 +1627,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform_2d);
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ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform_2d);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("directional_light_create"), &VisualServer::directional_light_create);
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ClassDB::bind_method(D_METHOD("omni_light_create"), &VisualServer::omni_light_create);
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ClassDB::bind_method(D_METHOD("spot_light_create"), &VisualServer::spot_light_create);
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@ -1695,7 +1697,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &VisualServer::lightmap_capture_get_octree);
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ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &VisualServer::lightmap_capture_set_energy);
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ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &VisualServer::lightmap_capture_get_energy);
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#endif
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ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create);
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ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting);
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ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting);
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@ -1782,6 +1784,8 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "p_size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size);
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ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &VisualServer::instance_create2);
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ClassDB::bind_method(D_METHOD("instance_create"), &VisualServer::instance_create);
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ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &VisualServer::instance_set_base);
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@ -1806,7 +1810,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &VisualServer::_instances_cull_aabb_bind, DEFVAL(RID()));
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ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &VisualServer::_instances_cull_ray_bind, DEFVAL(RID()));
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ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &VisualServer::_instances_cull_convex_bind, DEFVAL(RID()));
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#endif
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ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create);
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ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring);
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ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate);
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@ -1889,12 +1893,13 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);
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ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish);
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ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info);
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ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube);
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ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture);
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ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh);
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ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube);
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#endif
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ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture);
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ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture);
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ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale"), &VisualServer::set_boot_image);
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ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color);
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