Fix sidedness check in material. Also remove SIDE built-in.

This commit is contained in:
Juan Linietsky 2017-12-26 11:09:52 -03:00
parent 4a2eef4ad8
commit 2b31155baa
4 changed files with 4 additions and 4 deletions

View file

@ -753,7 +753,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
if (features[FEATURE_NORMAL_MAPPING]) {
code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) ) * SIDE;\n";
code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}