Allow shortcut input to be JoypadButton.
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1 changed files with 1 additions and 1 deletions
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@ -2799,7 +2799,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
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}
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// Shortcut Input.
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if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) {
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if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
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get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
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}
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