Fix 8 bone weights in glTF2
Don't spam in glTF2 import either. Clear() in SurfaceTool does not keep 8 weights.
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a19439734e
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291e735972
2 changed files with 12 additions and 4 deletions
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@ -2653,10 +2653,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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//must generate mikktspace tangents.. ergh..
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Ref<SurfaceTool> st;
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st.instance();
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st->create_from_triangle_arrays(array);
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if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
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st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
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}
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st->create_from_triangle_arrays(array);
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st->generate_tangents();
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array = st->commit_to_arrays();
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}
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@ -2772,10 +2772,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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if (generate_tangents) {
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Ref<SurfaceTool> st;
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st.instance();
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st->create_from_triangle_arrays(array_copy);
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if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
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st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
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}
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st->create_from_triangle_arrays(array_copy);
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st->deindex();
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st->generate_tangents();
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array_copy = st->commit_to_arrays();
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