Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.
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8 changed files with 13 additions and 13 deletions
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@ -52,7 +52,7 @@ void EditorPropertyNil::update_property() {
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EditorPropertyNil::EditorPropertyNil() {
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Label *label = memnew(Label);
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label->set_text("[null]");
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label->set_text("<null>");
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add_child(label);
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}
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@ -1382,7 +1382,7 @@ void EditorPropertyObjectID::update_property() {
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edit->set_disabled(false);
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edit->set_icon(EditorNode::get_singleton()->get_class_icon(type));
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} else {
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edit->set_text(TTR("[Empty]"));
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edit->set_text(TTR("<empty>"));
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edit->set_disabled(true);
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edit->set_icon(Ref<Texture2D>());
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}
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