For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
This commit is contained in:
parent
4848877b80
commit
28a340bf3b
1 changed files with 0 additions and 1 deletions
|
|
@ -3285,7 +3285,6 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
|
|||
tex.instantiate();
|
||||
tex->set_name(img->get_name());
|
||||
tex->set_keep_compressed_buffer(true);
|
||||
p_state->source_images.push_back(img);
|
||||
tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
|
||||
p_state->images.push_back(tex);
|
||||
p_state->source_images.push_back(img);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue