Add override keywords.

This commit is contained in:
Marcel Admiraal 2020-07-10 11:34:39 +01:00
parent ad9e5ae984
commit 26fcf2b04c
351 changed files with 4123 additions and 4146 deletions

View file

@ -43,7 +43,7 @@ class TextureEditor : public Control {
protected:
void _notification(int p_what);
void _gui_input(Ref<InputEvent> p_event);
void _changed_callback(Object *p_changed, const char *p_prop);
void _changed_callback(Object *p_changed, const char *p_prop) override;
static void _bind_methods();
public:
@ -56,15 +56,15 @@ class EditorInspectorPluginTexture : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class TextureEditorPlugin : public EditorPlugin {
GDCLASS(TextureEditorPlugin, EditorPlugin);
public:
virtual String get_name() const { return "Texture2D"; }
virtual String get_name() const override { return "Texture2D"; }
TextureEditorPlugin(EditorNode *p_node);
};