Android editor: Enable orientation change in Script Editor

This commit is contained in:
Anish Kumar 2026-01-31 21:12:23 +05:30
parent 634220e9fc
commit 25a203aa34
12 changed files with 97 additions and 1 deletions

View file

@ -37,7 +37,9 @@ import android.content.ComponentName
import android.content.ContentResolver
import android.content.Context
import android.content.Intent
import android.content.pm.ActivityInfo
import android.content.pm.PackageManager
import android.content.res.Configuration
import android.os.Build
import android.os.Bundle
import android.os.Debug
@ -155,6 +157,7 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
internal const val GAME_MENU_ACTION_SET_TIME_SCALE = "setTimeScale"
private const val GAME_WORKSPACE = "Game"
private const val SCRIPT_WORKSPACE = "Script"
internal const val SNACKBAR_SHOW_DURATION_MS = 5000L
@ -203,6 +206,10 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
private val updatedCommandLineParams = ArrayList<String>()
private var changingOrientationAllowed = false
private var distractionFreeModeEnabled = false
private var activeWorkspace: String? = null
override fun getGodotAppLayout() = R.layout.godot_editor_layout
internal open fun getEditorWindowInfo() = EDITOR_MAIN_INFO
@ -269,6 +276,14 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
setupGameMenuBar()
}
override fun onConfigurationChanged(newConfig: Configuration) {
super.onConfigurationChanged(newConfig)
// Show EditorTitleBar only in landscape due to width limitations in portrait.
// TODO: Enable for portrait once the title bar width is optimized.
EditorUtils.toggleTitleBar(newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE)
}
override fun onDestroy() {
gradleBuildProvider.buildEnvDisconnect()
super.onDestroy()
@ -696,7 +711,7 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
/**
* The Godot Android Editor sets its own orientation via its AndroidManifest
*/
protected open fun overrideOrientationRequest() = true
protected open fun overrideOrientationRequest() = !changingOrientationAllowed
protected open fun overrideVolumeButtons() = false
@ -894,6 +909,8 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
}
override fun onEditorWorkspaceSelected(workspace: String) {
activeWorkspace = workspace
if (workspace == GAME_WORKSPACE && shouldShowGameMenuBar()) {
if (editorMessageDispatcher.bringEditorWindowToFront(EMBEDDED_RUN_GAME_INFO) || editorMessageDispatcher.bringEditorWindowToFront(RUN_GAME_INFO)) {
return
@ -906,6 +923,23 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
embeddedGameViewContainerWindow?.isVisible = true
}
}
toggleScriptEditorOrientation()
}
override fun onDistractionFreeModeChanged(enabled: Boolean) {
distractionFreeModeEnabled = enabled
toggleScriptEditorOrientation()
}
private fun toggleScriptEditorOrientation() {
if (activeWorkspace == SCRIPT_WORKSPACE && distractionFreeModeEnabled) {
changingOrientationAllowed = true
requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER
} else if (changingOrientationAllowed) {
requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
changingOrientationAllowed = false
}
}
internal open fun bringSelfToFront() {