Added possibilty to delete multiple nodes in visual shaders via Delete key
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2 changed files with 55 additions and 0 deletions
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@ -143,6 +143,7 @@ class VisualShaderEditor : public VBoxContainer {
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void _node_selected(Object *p_node);
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void _delete_request(int);
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void _on_nodes_delete();
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void _removed_from_graph();
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