Add Godot 3.x -> Godot 4.x project converter
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misc/dist/shell/_godot.zsh-completion
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misc/dist/shell/_godot.zsh-completion
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@ -78,6 +78,8 @@ _arguments \
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'--export[export the project using the given preset and matching release template]:export preset name then path' \
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'--export-debug[same as --export, but using the debug template]:export preset name then path' \
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'--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
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'--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
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'--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
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'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
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'--no-docbase[disallow dumping the base types (used with --doctool)]' \
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'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
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misc/dist/shell/godot.bash-completion
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misc/dist/shell/godot.bash-completion
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@ -81,6 +81,8 @@ _complete_godot_options() {
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--export
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--export-debug
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--export-pack
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--convert-3to4
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--validate-conversion-3to4
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--doctool
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--no-docbase
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--build-solutions
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misc/dist/shell/godot.fish
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misc/dist/shell/godot.fish
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@ -93,6 +93,8 @@ complete -c godot -l check-only -d "Only parse for errors and quit (use with --s
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complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
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complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
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complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
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complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
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complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
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complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
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complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
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complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
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