Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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211 changed files with 15188 additions and 14195 deletions
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@ -32,6 +32,7 @@
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#include "resource.h"
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#include "io/resource_loader.h"
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#include "scene/resources/texture.h"
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class Shader : public Resource {
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OBJ_TYPE(Shader,Resource);
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@ -49,9 +50,6 @@ public:
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private:
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RID shader;
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Mode mode;
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Dictionary _get_code();
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void _set_code(const Dictionary& p_string);
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// hack the name of performance
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// shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
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@ -73,10 +71,8 @@ public:
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//void set_mode(Mode p_mode);
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Mode get_mode() const;
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void set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs=0,int p_light_ofs=0);
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String get_vertex_code() const;
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String get_fragment_code() const;
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String get_light_code() const;
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void set_code( const String& p_code);
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String get_code() const;
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void get_param_list(List<PropertyInfo> *p_params) const;
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bool has_param(const StringName& p_param) const;
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@ -124,14 +120,5 @@ public:
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class ResourceFormatLoaderShader : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif // SHADER_H
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