Begining of GLES3 renderer:

-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
This commit is contained in:
Juan Linietsky 2016-10-03 16:33:42 -03:00
parent 78d97b060a
commit 22d83bc9f6
211 changed files with 15188 additions and 14195 deletions

View file

@ -207,7 +207,7 @@ void EditorExportPlatformOSX::_make_icon(const Image& p_icon,Vector<uint8_t>& ic
while(size>=16) {
Image copy = p_icon;
copy.convert(Image::FORMAT_RGBA);
copy.convert(Image::FORMAT_RGBA8);
copy.resize(size,size);
it->create_from_image(copy);
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/icon.png";