Expose more surface tools and add create_from_blend_shape.
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2 changed files with 23 additions and 0 deletions
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@ -136,6 +136,7 @@ public:
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static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
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Array commit_to_arrays();
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void create_from(const Ref<Mesh> &p_existing, int p_surface);
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void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name);
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void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
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Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
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