DOF blur, near and far fields..
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11 changed files with 731 additions and 47 deletions
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@ -54,7 +54,7 @@ void CameraMatrix::set_zero() {
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}
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Plane CameraMatrix::xform4(const Plane& p_vec4) {
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Plane CameraMatrix::xform4(const Plane& p_vec4) const {
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Plane ret;
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@ -80,7 +80,7 @@ struct CameraMatrix {
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CameraMatrix operator*(const CameraMatrix& p_matrix) const;
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Plane xform4(const Plane& p_vec4);
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Plane xform4(const Plane& p_vec4) const;
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_FORCE_INLINE_ Vector3 xform(const Vector3& p_vec3) const;
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operator String() const;
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