Fix slow editor load on large projects (v2)
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parent
2be730a05b
commit
21f7c8a25f
10 changed files with 233 additions and 127 deletions
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@ -740,10 +740,8 @@ String ResourceImporterTexture::get_import_settings_string() const {
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return s;
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}
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bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) const {
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Dictionary meta = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
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if (meta.has("has_editor_variant")) {
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bool ResourceImporterTexture::are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const {
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if (p_meta.has("has_editor_variant")) {
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String imported_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path);
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if (!FileAccess::exists(imported_path)) {
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return false;
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@ -760,19 +758,19 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co
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}
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}
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if (!meta.has("vram_texture")) {
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if (!p_meta.has("vram_texture")) {
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return false;
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}
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bool vram = meta["vram_texture"];
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bool vram = p_meta["vram_texture"];
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if (!vram) {
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return true; // Do not care about non-VRAM.
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}
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// Will become invalid if formats are missing to import.
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Vector<String> formats_imported;
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if (meta.has("imported_formats")) {
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formats_imported = meta["imported_formats"];
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if (p_meta.has("imported_formats")) {
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formats_imported = p_meta["imported_formats"];
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}
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int index = 0;
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