feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -22,6 +22,7 @@
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<description>
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Returns the position in the [AudioStream] of the latest sound, in seconds. Returns [code]0.0[/code] if no sounds are playing.
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[b]Note:[/b] The position is not always accurate, as the [AudioServer] does not mix audio every processed frame. To get more accurate results, add [method AudioServer.get_time_since_last_mix] to the returned position.
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[b]Note:[/b] This method always returns [code]0.0[/code] if the [member stream] is an [AudioStreamInteractive], since it can have multiple clips playing at once.
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</description>
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</method>
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<method name="get_stream_playback">
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@ -77,7 +78,7 @@
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<member name="playback_type" type="int" setter="set_playback_type" getter="get_playback_type" enum="AudioServer.PlaybackType" default="0" experimental="">
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The playback type of the stream player. If set other than to the default value, it will force that playback type.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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<member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
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If [code]true[/code], this node is playing sounds. Setting this property has the same effect as [method play] and [method stop].
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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@ -88,8 +89,12 @@
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[b]Note:[/b] This property is automatically changed when exiting or entering the tree, or this node is paused (see [member Node.process_mode]).
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Volume of sound, in decibel. This is an offset of the [member stream]'s volume.
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[b]Note:[/b] To convert between decibel and linear energy (like most volume sliders do), use [method @GlobalScope.db_to_linear] and [method @GlobalScope.linear_to_db].
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Volume of sound, in decibels. This is an offset of the [member stream]'s volume.
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[b]Note:[/b] To convert between decibel and linear energy (like most volume sliders do), use [member volume_linear], or [method @GlobalScope.db_to_linear] and [method @GlobalScope.linear_to_db].
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</member>
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<member name="volume_linear" type="float" setter="set_volume_linear" getter="get_volume_linear">
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Volume of sound, as a linear value.
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[b]Note:[/b] This member modifies [member volume_db] for convenience. The returned value is equivalent to the result of [method @GlobalScope.db_to_linear] on [member volume_db]. Setting this member is equivalent to setting [member volume_db] to the result of [method @GlobalScope.linear_to_db] on a value.
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</member>
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</members>
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<signals>
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