Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
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013a457068
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217a27014b
9 changed files with 43 additions and 43 deletions
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@ -257,11 +257,11 @@ bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
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}
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void NavigationServer2D::set_debug_navigation_agent_path_point_size(float p_point_size) {
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void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {
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NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
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}
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float NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
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real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
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}
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#endif // DEBUG_ENABLED
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