doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
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112 changed files with 495 additions and 509 deletions
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@ -14,7 +14,7 @@
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</return>
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<argument index="0" name="path" type="NodePath">
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</argument>
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<argument index="1" name="weights" type="PoolRealArray">
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<argument index="1" name="weights" type="PackedRealArray">
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</argument>
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<description>
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</description>
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@ -48,7 +48,7 @@
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</description>
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</method>
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<method name="get_bone_weights" qualifiers="const">
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<return type="PoolRealArray">
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<return type="PackedRealArray">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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@ -70,7 +70,7 @@
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<argument index="1" name="weights" type="PoolRealArray">
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<argument index="1" name="weights" type="PackedRealArray">
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</argument>
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<description>
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</description>
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@ -98,9 +98,9 @@
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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The offset applied to each vertex.
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )">
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<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
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The polygon's list of vertices. The final point will be connected to the first.
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[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference.
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[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference.
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</member>
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<member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]">
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</member>
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@ -127,10 +127,10 @@
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<member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2( 1, 1 )">
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Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
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</member>
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<member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv" default="PoolVector2Array( )">
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<member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array( )">
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Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
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</member>
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<member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PoolColorArray( )">
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<member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray( )">
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Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
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</member>
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</members>
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