Enable file logging by default on desktops to help with troubleshooting

- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.
This commit is contained in:
Hugo Locurcio 2020-07-04 16:59:49 +02:00
parent 597b268150
commit 20af28ec06
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3 changed files with 12 additions and 5 deletions

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@ -802,10 +802,12 @@
<member name="logging/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false">
If [code]true[/code], logs all output to files.
</member>
<member name="logging/file_logging/log_path" type="String" setter="" getter="" default="&quot;user://logs/log.txt&quot;">
<member name="logging/file_logging/enable_file_logging.pc" type="bool" setter="" getter="" default="true">
</member>
<member name="logging/file_logging/log_path" type="String" setter="" getter="" default="&quot;user://logs/godot.log&quot;">
Path to logs within the project. Using an [code]user://[/code] path is recommended.
</member>
<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="10">
<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="5">
Specifies the maximum amount of log files allowed (used for rotation).
</member>
<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="1024">