feat: erased accidentally added engine files

This commit is contained in:
Sara 2025-04-14 11:13:27 +02:00
parent f0fc98b2b8
commit 202693b275
12525 changed files with 0 additions and 6255369 deletions

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#define M_PI 3.14159265359

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#[compute]
#version 450
#VERSION_DEFINES
#define BLOCK_SIZE 8
#include "_included.glsl"
void main() {
uint t = BLOCK_SIZE + 1;
}

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#include "servers/rendering/renderer_rd/shader_rd.h"
class ComputeShaderRD : public ShaderRD {
public:
ComputeShaderRD() {
static const char *_vertex_code = nullptr;
static const char *_fragment_code = nullptr;
static const char _compute_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
#define BLOCK_SIZE 8
#define M_PI 3.14159265359
void main() {
uint t = BLOCK_SIZE + 1;
}
)<!>"
};
setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD");
}
};

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#[vertex]
#version 450
#VERSION_DEFINES
#include "_included.glsl"
layout(location = 0) out vec2 uv_interp;
void main() {
uv_interp = vec2(0, 1);
}
#[fragment]
#version 450
#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
void main() {
uv_interp = vec2(1, 0);
}

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#include "servers/rendering/renderer_rd/shader_rd.h"
class VertexFragmentShaderRD : public ShaderRD {
public:
VertexFragmentShaderRD() {
static const char _vertex_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) out vec2 uv_interp;
void main() {
uv_interp = vec2(0, 1);
}
)<!>"
};
static const char _fragment_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
void main() {
uv_interp = vec2(1, 0);
}
)<!>"
};
static const char *_compute_code = nullptr;
setup(_vertex_code, _fragment_code, _compute_code, "VertexFragmentShaderRD");
}
};