feat: erased accidentally added engine files
This commit is contained in:
parent
f0fc98b2b8
commit
202693b275
12525 changed files with 0 additions and 6255369 deletions
|
|
@ -1,17 +0,0 @@
|
|||
// meta-description: Base template for Node with default Godot cycle methods
|
||||
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue