feat: erased accidentally added engine files
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12525 changed files with 0 additions and 6255369 deletions
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@ -1,29 +0,0 @@
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namespace Godot.SourceGenerators
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{
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internal readonly struct PropertyInfo
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{
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public PropertyInfo(VariantType type, string name, PropertyHint hint,
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string? hintString, PropertyUsageFlags usage, bool exported)
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: this(type, name, hint, hintString, usage, className: null, exported) { }
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public PropertyInfo(VariantType type, string name, PropertyHint hint,
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string? hintString, PropertyUsageFlags usage, string? className, bool exported)
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{
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Type = type;
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Name = name;
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Hint = hint;
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HintString = hintString;
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Usage = usage;
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ClassName = className;
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Exported = exported;
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}
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public VariantType Type { get; }
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public string Name { get; }
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public PropertyHint Hint { get; }
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public string? HintString { get; }
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public PropertyUsageFlags Usage { get; }
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public string? ClassName { get; }
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public bool Exported { get; }
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}
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}
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