feat: erased accidentally added engine files

This commit is contained in:
Sara 2025-04-14 11:13:27 +02:00
parent f0fc98b2b8
commit 202693b275
12525 changed files with 0 additions and 6255369 deletions

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D texture uniform array to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform sampler2DArray[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="texture_array" type="TextureLayered" setter="set_texture_array" getter="get_texture_array">
A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
</member>
</members>
</class>