feat: erased accidentally added engine files
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12525 changed files with 0 additions and 6255369 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A visual shader node that makes particles emitted in a shape defined by a [Mesh].
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</brief_description>
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<description>
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[VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] that defines emission shape.
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</member>
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<member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
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Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
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</member>
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<member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
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If [code]true[/code], the particles will emit from all surfaces of the mesh.
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</member>
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</members>
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</class>
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