feat: erased accidentally added engine files
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RenderDataExtension" inherits="RenderData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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This class allows for a RenderData implementation to be made in GDExtension.
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</brief_description>
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<description>
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This class allows for a RenderData implementation to be made in GDExtension.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_camera_attributes" qualifiers="virtual const">
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<return type="RID" />
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<description>
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Implement this in GDExtension to return the [RID] for the implementation's camera attributes object.
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</description>
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</method>
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<method name="_get_environment" qualifiers="virtual const">
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<return type="RID" />
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<description>
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Implement this in GDExtension to return the [RID] of the implementation's environment object.
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</description>
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</method>
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<method name="_get_render_scene_buffers" qualifiers="virtual const">
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<return type="RenderSceneBuffers" />
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<description>
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Implement this in GDExtension to return the implementation's [RenderSceneBuffers] object.
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</description>
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</method>
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<method name="_get_render_scene_data" qualifiers="virtual const">
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<return type="RenderSceneData" />
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<description>
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Implement this in GDExtension to return the implementation's [RenderSceneDataExtension] object.
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</description>
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</method>
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</methods>
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</class>
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