feat: erased accidentally added engine files

This commit is contained in:
Sara 2025-04-14 11:13:27 +02:00
parent f0fc98b2b8
commit 202693b275
12525 changed files with 0 additions and 6255369 deletions

View file

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaceholderTexture2DArray" inherits="PlaceholderTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Placeholder class for a 2-dimensional texture array.
</brief_description>
<description>
This class is used when loading a project that uses a [Texture2D] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
[b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>
</class>