rename BlendSpace to BlendSpace2D

This commit is contained in:
Thomas Herzog 2018-06-22 15:17:54 +02:00
parent 4f5a7ebaec
commit 1ff7aa4c9b
7 changed files with 151 additions and 151 deletions

View file

@ -66,7 +66,7 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/plugins/animation_blend_space_editor.h"
#include "editor/plugins/animation_blend_space2d_editor.h"
#include "editor/plugins/animation_blend_tree_editor_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_state_machine_editor.h"
@ -5401,7 +5401,7 @@ EditorNode::EditorNode() {
// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));