Move shaders to default theme and add shader_override related methods to Control class

This commit is contained in:
MarianoGNU 2015-12-20 18:21:53 -03:00
parent dc7755ffcd
commit 1f3d6824c8
10 changed files with 282 additions and 59 deletions

View file

@ -80,6 +80,13 @@ static Ref<Texture> make_icon(T p_src) {
return texture;
}
static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) {
Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
shader->set_code(vertex_code, fragment_code, lighting_code);
return shader;
}
static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
@ -768,7 +775,9 @@ void make_default_theme() {
t->set_constant("hseparator","ColorPicker", 4);
t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
// TooltipPanel