i18n: Sync translations with Weblate

(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
This commit is contained in:
Rémi Verschelde 2020-10-28 10:28:00 +01:00
parent 4960894880
commit 1ee507d62c
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GPG key ID: C3336907360768E1
63 changed files with 23024 additions and 5603 deletions

View file

@ -1652,6 +1652,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2969,8 +2989,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4413,7 +4432,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Nodus Naam:"
@ -5269,28 +5287,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Skuif Gunsteling Op"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6565,13 +6598,21 @@ msgid "Move Points"
msgstr "Skuif Gunsteling Op"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6611,12 +6652,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Hernoem AutoLaai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7078,11 +7120,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7093,6 +7130,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Skep"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8205,6 +8247,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8748,6 +8796,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nodus Naam:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8767,6 +8820,10 @@ msgstr "Skrap"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9434,6 +9491,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9494,19 +9555,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Gunstelinge:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9594,19 +9642,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "Verpak"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -12075,6 +12110,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12100,7 +12151,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12742,6 +12799,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Skuif Gunsteling Op"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Gunstelinge:"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Verpak"
#~ msgid "Not in resource path."
#~ msgstr "Nie in hulpbron pad nie."

View file

@ -1625,6 +1625,37 @@ msgstr ""
"مكّن 'استيراد Etc' في إعدادات المشروع، أو عطّل 'تمكين التوافق الرجعي للتعريفات "
"Driver Fallback Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"المنصة المستهدفة تحتاج لتشفير ملمس 'ETC' ل GLES2. قم بتمكين 'Import Etc' في "
"إعدادات المشروع."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"المنصة المستهدفة تحتاج لتشفير ملمس \"ETC2\" ل GLES3. قم بتمكين 'Import Etc "
"2' في إعدادات المشروع."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"تتطلب المنصة المستهدفة ضغط الرسومات النقشية 'ETC' texture ليرجع المعرّف إلى "
"GLES2.\n"
"مكّن 'استيراد Etc' في إعدادات المشروع، أو عطّل 'تمكين التوافق الرجعي للتعريفات "
"Driver Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2947,8 +2978,7 @@ msgstr "إدارة قوالب التصدير..."
msgid "Help"
msgstr "مساعدة"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4368,7 +4398,6 @@ msgid "Add Node to BlendTree"
msgstr "إضافة عُقدة إلى شجرة الدمج BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "لقد تحركت العُقدة"
@ -5197,27 +5226,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "إنشاء موجه عمودي وأفقي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "نقل المحور"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "تدوير العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "نقل الإرتكاز"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "تدوير العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "تغير حجم العنصر القماشي"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "تحريك العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "مقياس العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "مقياس العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "تحريك العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "تحريك العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6490,13 +6542,23 @@ msgid "Move Points"
msgstr "تحريك النقاط"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: تدوير"
#, fuzzy
msgid "Command: Rotate"
msgstr "سحب: للتدوير"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: تحريك الكُل"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: تحجيم"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: تدوير"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: تحجيم"
@ -6537,12 +6599,14 @@ msgid "Radius:"
msgstr "نصف القطر:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "مُضلع > UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "إنشاء مُضلع وUV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV > مُضلع"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "تحويل إلى مُضلع ثنائي الأبعاد"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6986,11 +7050,6 @@ msgstr "تكبير الحروف Capitalize"
msgid "Syntax Highlighter"
msgstr "مُعلّم التركيب Syntax"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "التوجه إلى"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7000,6 +7059,11 @@ msgstr "المحفوظات"
msgid "Breakpoints"
msgstr "نقاط التكسّر"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "التوجه إلى"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8089,6 +8153,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "طلاء البلاط"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+ الزر الأيسر للفأرة: الرسم خطياً\n"
"Shift+Ctrl+الزر الأيسر للفأرة: طلاء المستطيلات"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8610,6 +8683,11 @@ msgstr "تحديد منفذ المدخلات الافتراضي"
msgid "Add Node to Visual Shader"
msgstr "إضافة عُقدة للتظليل البصري Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "لقد تحركت العُقدة"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "مضاعفة العُقد"
@ -8627,6 +8705,11 @@ msgstr "حذف العُقد"
msgid "Visual Shader Input Type Changed"
msgstr "تعدل نوع مُدخلات التظليل البصري Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "تحديد اسم موحد"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "رأس"
@ -9344,6 +9427,10 @@ msgstr ""
"كما يمكنك أيضاً أن تُصرّح (تعرّف) عن المتحولات، الموحدات (uniforms)، وكذلك "
"الثوابت."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9417,18 +9504,6 @@ msgstr "تغيير وضع المُظلل البصري"
msgid "Runnable"
msgstr "قابل للتشغيل"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "إضافة تصدير مبدئي..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "إضافة الرُقع السابقة..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "حذف رُقعة '%s' من القائمة؟"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "حذف المُعد مُسبقاً '%s'؟"
@ -9527,18 +9602,6 @@ msgstr ""
"مُرشحات Filters تصدير الملفات/المُجلدات من المشروع\n"
"(المفصولة بفاصلة، مثلاً: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "الرُقع Patches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "إنشاء رُقعة Patch"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "ملف الحِزمة"
#: editor/project_export.cpp
msgid "Features"
msgstr "المزايا"
@ -12041,6 +12104,22 @@ msgstr ""
"\"Focus Awareness\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12074,8 +12153,14 @@ msgstr ""
"بصورة بديلة يمكنك زيارة docs.godotengine.org لأجل مستندات البناء للأندرويد."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "لم يتم توليد حزمة أندرويد apk في: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12849,6 +12934,42 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
#~ msgid "Move pivot"
#~ msgstr "نقل المحور"
#~ msgid "Move anchor"
#~ msgstr "نقل الإرتكاز"
#~ msgid "Resize CanvasItem"
#~ msgstr "تغير حجم العنصر القماشي"
#~ msgid "Polygon->UV"
#~ msgstr "مُضلع > UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV > مُضلع"
#~ msgid "Add initial export..."
#~ msgstr "إضافة تصدير مبدئي..."
#~ msgid "Add previous patches..."
#~ msgstr "إضافة الرُقع السابقة..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "حذف رُقعة '%s' من القائمة؟"
#~ msgid "Patches"
#~ msgstr "الرُقع Patches"
#~ msgid "Make Patch"
#~ msgstr "إنشاء رُقعة Patch"
#~ msgid "Pack File"
#~ msgstr "ملف الحِزمة"
#~ msgid "No build apk generated at: "
#~ msgstr "لم يتم توليد حزمة أندرويد apk في: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "رصيف نظام الملفات و الاستيراد"

View file

@ -10,12 +10,13 @@
# Damyan Dichev <mwshock2@gmail.com>, 2019.
# Whod <whodizhod@gmail.com>, 2020.
# Stoyan <stoyan.stoyanov99@protonmail.com>, 2020.
# zooid <the.zooid@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-15 07:17+0000\n"
"Last-Translator: Stoyan <stoyan.stoyanov99@protonmail.com>\n"
"PO-Revision-Date: 2020-10-27 18:26+0000\n"
"Last-Translator: zooid <the.zooid@gmail.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@ -23,14 +24,14 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.3-dev\n"
"X-Generator: Weblate 4.3.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Неправилен тип аргумент на convert(). Използвайте константите започващи с "
"TYPE_*."
"Невалиден тип на аргумент, подаден на convert() - използвайте константите "
"започващи с TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@ -198,11 +199,11 @@ msgstr "Промени анимационния цикъл"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Път за промяна на свойството"
msgstr "Писта за промяна на характеристики"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr ""
msgstr "Писта за промяна на триизмерна трансформация"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
@ -239,7 +240,7 @@ msgstr "Повтаряне на анимацията"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr ""
msgstr "Функции:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@ -1562,6 +1563,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2815,8 +2836,7 @@ msgstr "Управление на шаблоните за изнасяне..."
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4203,7 +4223,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Възелът е преместен"
@ -5034,27 +5053,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Създай нова хоризонтална и вертикална помощна линия"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6332,13 +6367,23 @@ msgid "Move Points"
msgstr "Преместване на точките"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Завъртане"
#, fuzzy
msgid "Command: Rotate"
msgstr "Влачене: завъртане"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: преместване на всичко"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: мащабиране"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Завъртане"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: мащабиране"
@ -6378,12 +6423,14 @@ msgid "Radius:"
msgstr "Радиус:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Полигон -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> Полигон"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Превръщане в Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6825,11 +6872,6 @@ msgstr "Всяка дума с главна буква"
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6839,6 +6881,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Точки на прекъсване"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7933,6 +7980,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8500,6 +8553,11 @@ msgstr "Задаване на входен порт по подразбиран
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Възелът е преместен"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Дублиране на възлите"
@ -8517,6 +8575,10 @@ msgstr "Изтриване на възлите"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9176,6 +9238,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9236,19 +9302,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Любими:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9336,18 +9389,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Пакетен файл"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11815,6 +11856,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11840,7 +11897,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12519,6 +12582,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Константите не могат да бъдат променени."
#~ msgid "UV->Polygon"
#~ msgstr "UV -> Полигон"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Любими:"
#~ msgid "Pack File"
#~ msgstr "Пакетен файл"
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "Текущата сцена никога не е била запазена. Моля, запазете я преди "

View file

@ -8,12 +8,14 @@
# Tawhid H. <Tawhidk757@yahoo.com>, 2019.
# Hasibul Hasan <hasibeng78@gmail.com>, 2019.
# Oymate <dhruboadittya96@gmail.com>, 2020.
# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020.
# Sagen Soren <sagensoren03@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-05-04 15:11+0000\n"
"Last-Translator: Anonymous <noreply@weblate.org>\n"
"PO-Revision-Date: 2020-10-22 19:41+0000\n"
"Last-Translator: Sagen Soren <sagensoren03@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@ -21,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Weblate 4.1-dev\n"
"X-Generator: Weblate 4.3.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -43,28 +45,24 @@ msgid "Invalid input %i (not passed) in expression"
msgstr "অবৈধ ইনপুট %i (পাস করা হয়নি) প্রকাশে"
#: core/math/expression.cpp
#, fuzzy
msgid "self can't be used because instance is null (not passed)"
msgstr "self ব্যবহার করা যাবে না কারণ instance যুক্তিযুক্ত নয়"
msgstr "self ব্যবহার করা যাবে না কারণ instance যুক্তিযুক্ত নয়"
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
msgstr "%s নোডে সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম '%s'।"
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid index of type %s for base type %s"
msgstr "%s নোডে সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম '%s'।"
msgstr "টাইপ %s এর অবৈধ সূচক বেস টাইপ %s এর জন্য"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "অবৈধ নামকরণ সূচক I '%s' for ভিত্তি type %s"
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid arguments to construct '%s'"
msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ:"
msgstr "'%s' নির্মাণে একাধিক অবৈধ আর্গুমেন্ট"
#: core/math/expression.cpp
msgid "On call to '%s':"
@ -72,32 +70,31 @@ msgstr "কল করুন '%s'"
#: core/ustring.cpp
msgid "B"
msgstr ""
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr ""
msgstr "কিবি"
#: core/ustring.cpp
#, fuzzy
msgid "MiB"
msgstr "মিশ্রিত করুন"
msgstr "এম বি"
#: core/ustring.cpp
msgid "GiB"
msgstr ""
msgstr "জিবি"
#: core/ustring.cpp
msgid "TiB"
msgstr ""
msgstr "টিবি"
#: core/ustring.cpp
msgid "PiB"
msgstr ""
msgstr "পেটা বাইট"
#: core/ustring.cpp
msgid "EiB"
msgstr ""
msgstr "এক্সি বাইট"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@ -108,9 +105,8 @@ msgid "Balanced"
msgstr "স্থির"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Mirror"
msgstr "প্রতিবিম্ব X"
msgstr "প্রতিবিম্ব"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@ -131,24 +127,20 @@ msgid "Duplicate Selected Key(s)"
msgstr "নির্বাচিত সমূহ অনুলিপি করুন"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Delete Selected Key(s)"
msgstr "নির্বাচিত সমূহ অপসারণ করুন"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Add Bezier Point"
msgstr "ইনপুট যোগ করুন"
msgstr "বেজিয়ার ইনপুট করুন"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Move Bezier Points"
msgstr "বিন্দু সরান"
msgstr "বেজিয়ার বিন্দু সরান"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Duplicate Keys"
msgstr "অ্যানিমেশন (Anim) ডুপ্লিকেট করুন কি"
msgstr "অ্যানিমেশন (Anim) ডুপ্লিকেট/নকল করুন কি"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
@ -168,7 +160,6 @@ msgid "Anim Change Transform"
msgstr "অ্যানিমেশন (Anim) ট্রান্সফর্ম পরিবর্তন করুন"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "অ্যানিমেশন (Anim) ভ্যালু পরিবর্তন করুন"
@ -1689,6 +1680,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -3129,8 +3140,7 @@ msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লো
msgid "Help"
msgstr "হেল্প"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4701,7 +4711,6 @@ msgid "Add Node to BlendTree"
msgstr "শাখা (tree) হতে নোড (সমূহ) যুক্ত করুন"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "মোড (Mode) সরান"
@ -5586,33 +5595,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "নতুন হরাইজন্টাল এবং ভার্টিক্যাল গাইড তৈরী করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "কেন্দ্র স্থানান্তর করুন"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "প্রক্রিয়া স্থানান্তর করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "CanvasItem সম্পাদন করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6976,13 +7002,23 @@ msgid "Move Points"
msgstr "বিন্দু সরান"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "কন্ট্রোল বোতাম: ঘূর্ণন"
#, fuzzy
msgid "Command: Rotate"
msgstr "টান: ঘূর্ণন"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "শিফট্‌: সবগুলি নড়ান"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "শিফট্‌ + কন্ট্রোল: মাপ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "কন্ট্রোল বোতাম: ঘূর্ণন"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "শিফট্‌ + কন্ট্রোল: মাপ"
@ -7022,12 +7058,14 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "পলিগন->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Poly তৈরি করুন"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->পলিগন"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "পলিগন সরান"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7512,11 +7550,6 @@ msgstr "বড় হাতের অক্ষরে পরিবর্তনে
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7527,6 +7560,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "বিন্দু অপসারণ করুন"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8714,6 +8752,12 @@ msgstr ""
msgid "Paint Tile"
msgstr "TileMap আঁকুন"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -9300,6 +9344,11 @@ msgstr "'%s' এর জন্য ডিফল্ট হিসাবে সেট
msgid "Add Node to Visual Shader"
msgstr "শেডার"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "মোড (Mode) সরান"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -9319,6 +9368,11 @@ msgstr "নোড(সমূহ) অপসারণ করুন"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "রুপান্তরের পরিবর্তন"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
@ -9999,6 +10053,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -10063,20 +10121,6 @@ msgstr "পরিবর্তনসমূহ হাল-নাগাদ করু
msgid "Runnable"
msgstr "সক্রিয় করুন"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "ইনপুট যোগ করুন"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "ইনপুট অপসারণ করুন"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
@ -10181,21 +10225,6 @@ msgstr ""
"এক্সপোর্ট (export) হতে বর্জনকৃত ফিল্টারসমূহ (filter) (কমা-বিভক্ত, যেমন: *.json, *."
"txt):"
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "মিলসমূহ:"
#: editor/project_export.cpp
#, fuzzy
msgid "Make Patch"
msgstr "উদ্দেশ্যিত পথ:"
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "ফাইল"
#: editor/project_export.cpp
#, fuzzy
msgid "Features"
@ -12866,6 +12895,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12891,7 +12936,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -13601,6 +13652,44 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "কেন্দ্র স্থানান্তর করুন"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "প্রক্রিয়া স্থানান্তর করুন"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "CanvasItem সম্পাদন করুন"
#~ msgid "Polygon->UV"
#~ msgstr "পলিগন->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->পলিগন"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "ইনপুট যোগ করুন"
#, fuzzy
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "ইনপুট অপসারণ করুন"
#, fuzzy
#~ msgid "Patches"
#~ msgstr "মিলসমূহ:"
#, fuzzy
#~ msgid "Make Patch"
#~ msgstr "উদ্দেশ্যিত পথ:"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "ফাইল"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "ফাইলসিস্টেম"

View file

@ -1607,6 +1607,37 @@ msgstr ""
"Activeu \"Import Etc\" a Configuració del Projecte o desactiveu la opció "
"'Driver Fallback Enabled''."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
"Activa 'Import Etc' en la Configuració del Projecte."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
"Activa 'Import Etc 2' en la Configuració del Projecte."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plataforma de destinació requereix una compressió de textura 'ETC' per a "
"utilitzar GLES2 com a controlador alternatiu.\n"
"Activeu \"Import Etc\" a Configuració del Projecte o desactiveu la opció "
"'Driver Fallback Enabled''."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2953,8 +2984,7 @@ msgstr "Administrar Plantilles d'Exportació..."
msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4406,7 +4436,6 @@ msgid "Add Node to BlendTree"
msgstr "Afegeix Nodes des d'Arbre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node mogut"
@ -5257,31 +5286,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Crea guies horitzontal i vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Moure pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Moure àncora"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6600,13 +6648,23 @@ msgid "Move Points"
msgstr "Moure Punts"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Gira"
#, fuzzy
msgid "Command: Rotate"
msgstr "Arrossega: gira"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Maj.: Mou'ho tot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Maj.+Ctrl: Escala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Gira"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Maj.+Ctrl: Escala"
@ -6653,12 +6711,14 @@ msgid "Radius:"
msgstr "Radi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígon -> UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crear Polígon i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígon"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Convertir a Polígon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7113,11 +7173,6 @@ msgstr "Converteix a Majúscules"
msgid "Syntax Highlighter"
msgstr "Ressaltador de sintaxi"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Anar a"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7127,6 +7182,11 @@ msgstr "Marcadors"
msgid "Breakpoints"
msgstr "Punts dinterrupció"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Anar a"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8260,6 +8320,15 @@ msgstr "Assigna un recurs TileSet a aquest TileMap per a usar-ne les peces."
msgid "Paint Tile"
msgstr "Pinta Rajola"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Maj + RMB: dibuixar una línia\n"
"Maj + Ctrl + RMB: pintar rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
@ -8847,6 +8916,11 @@ msgstr "Establir com a valor Predeterminat per a '%s'"
msgid "Add Node to Visual Shader"
msgstr "Afegir node al VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node mogut"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplicar Nodes"
@ -8865,6 +8939,11 @@ msgstr "Eliminar Nodes"
msgid "Visual Shader Input Type Changed"
msgstr "El tipus d'entrada VisualShader ha canviat"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Definir nom uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vèrtex"
@ -9615,6 +9694,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9675,19 +9758,6 @@ msgstr "El mode Visual Shader ha canviat"
msgid "Runnable"
msgstr "Executable"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Afegeix una Entrada"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Eliminar el Pedaç '%s' de la llista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Esborrar la configuració '%s' ?"
@ -9784,19 +9854,6 @@ msgstr ""
"Filtres per excloure fitxers/carpetes del projecte\n"
"(separats per comes, ex:*.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Pedaços"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Crea un Pedaç"
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "Fitxers"
#: editor/project_export.cpp
msgid "Features"
msgstr "Característiques"
@ -12407,6 +12464,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid ""
@ -12447,9 +12520,14 @@ msgstr ""
"compilació d'Android."
#: platform/android/export/export.cpp
#, fuzzy
msgid "No build apk generated at: "
msgstr "No s'ha generat cap compilació apk a: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -13214,6 +13292,43 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
#~ msgid "Move pivot"
#~ msgstr "Moure pivot"
#~ msgid "Move anchor"
#~ msgstr "Moure àncora"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Modifica el elementCanvas"
#~ msgid "Polygon->UV"
#~ msgstr "Polígon -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polígon"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Afegeix una Entrada"
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Eliminar el Pedaç '%s' de la llista?"
#~ msgid "Patches"
#~ msgstr "Pedaços"
#~ msgid "Make Patch"
#~ msgstr "Crea un Pedaç"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Fitxers"
#, fuzzy
#~ msgid "No build apk generated at: "
#~ msgstr "No s'ha generat cap compilació apk a: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Importació i sistema de fitxers"

View file

@ -1612,6 +1612,37 @@ msgstr ""
"Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC' pro GLES2. Povolte 'Import "
"Etc' v nastaveních projektu."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC2' pro GLES3. Povolte 'Import "
"Etc 2' v nastaveních projektu."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC' pro použití GLES2 jako "
"zálohy.\n"
"Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2936,8 +2967,7 @@ msgstr "Spravovat exportní šablony..."
msgid "Help"
msgstr "Nápověda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4355,7 +4385,6 @@ msgid "Add Node to BlendTree"
msgstr "Přidat uzel do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Uzel přesunut"
@ -5177,27 +5206,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Vytvořit vodorovná a svislá vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Přemístit pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Rotovat CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Přesunout kotvu"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Rotovat CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Změnit velikost CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Přemístit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Škálovat CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Škálovat CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Přemístit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Přemístit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6489,13 +6541,23 @@ msgid "Move Points"
msgstr "Přesunout body"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Otočit"
#, fuzzy
msgid "Command: Rotate"
msgstr "Táhnutí: Otočit"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Přesunout vše"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Změnit měřítko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Otočit"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Změnit měřítko"
@ -6537,12 +6599,14 @@ msgid "Radius:"
msgstr "Poloměr:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygon->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Vytvořit polygon a UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polygon"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Přesunout polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6987,11 +7051,6 @@ msgstr "Velká písmena"
msgid "Syntax Highlighter"
msgstr "Zvýrazňovač syntaxe"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7002,6 +7061,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Vytvořit body."
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8129,6 +8193,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8688,6 +8758,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Uzel přesunut"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8707,6 +8782,11 @@ msgstr "Smazat uzel"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Změna transformace"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vrchol"
@ -9382,6 +9462,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9444,20 +9528,6 @@ msgstr "Změny shaderu"
msgid "Runnable"
msgstr "Spustitelný"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Přidat vstup"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "Odstranit"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Odstranit předvolbu '%s'?"
@ -9546,19 +9616,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Shody:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Soubour balíčk"
#: editor/project_export.cpp
msgid "Features"
msgstr "Vlastnosti"
@ -12069,6 +12126,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12094,7 +12167,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12812,6 +12891,36 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
#~ msgid "Move pivot"
#~ msgstr "Přemístit pivot"
#~ msgid "Move anchor"
#~ msgstr "Přesunout kotvu"
#~ msgid "Resize CanvasItem"
#~ msgstr "Změnit velikost CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Polygon->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polygon"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Přidat vstup"
#, fuzzy
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Odstranit"
#, fuzzy
#~ msgid "Patches"
#~ msgstr "Shody:"
#~ msgid "Pack File"
#~ msgstr "Soubour balíčk"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Souborový systém"

View file

@ -1656,6 +1656,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -3042,8 +3062,7 @@ msgstr "Organiser Eksport Skabeloner"
msgid "Help"
msgstr "Hjælp"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4527,7 +4546,6 @@ msgid "Add Node to BlendTree"
msgstr "Tilføj Node(r) fra Tree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Node Navn:"
@ -5398,28 +5416,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Opret ny vertikal guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Fjern punkt"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6716,13 +6749,21 @@ msgid "Move Points"
msgstr "Fjern punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6762,12 +6803,14 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Opret Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Konverter Til %s"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7234,11 +7277,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7249,6 +7287,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Slet points"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8375,6 +8418,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8945,6 +8994,11 @@ msgstr "Sæt som Standard for '%s'"
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node Navn:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8964,6 +9018,11 @@ msgstr "Vælg Node"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Skift Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9632,6 +9691,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9694,19 +9757,6 @@ msgstr "Skift Shader"
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Tilføj punkt"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9796,19 +9846,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " Filer"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -12343,6 +12380,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12368,7 +12421,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -13079,6 +13138,21 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Fjern punkt"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Tilføj punkt"
#~ msgid "Patches"
#~ msgstr "Patches"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr " Filer"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Fil System"

View file

@ -60,12 +60,13 @@
# Michal695 <michalek.jedrzejak@gmail.com>, 2020.
# Leon Marz <leon.marz@kabelmail.de>, 2020.
# Patric Wust <patric.wust@gmx.de>, 2020.
# Jonathan Hassel <jonathan.hassel@icloud.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-22 03:23+0000\n"
"Last-Translator: Patric Wust <patric.wust@gmx.de>\n"
"PO-Revision-Date: 2020-10-07 14:20+0000\n"
"Last-Translator: Günther Bohn <ciscouser@gmx.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@ -958,9 +959,8 @@ msgid "Signals"
msgstr "Signale"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Kacheln filtern"
msgstr "Signale filtern"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1655,6 +1655,37 @@ msgstr ""
"Bitte Import Etc in den Projekteinstellungen aktivieren oder Driver "
"Fallback Enabled ausschalten."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Die Zielplattform benötigt ETC-Texturkompression für GLES2. Bitte in den "
"Projekteinstellungen Import Etc aktivieren."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Die Zielplattform benötigt ETC2-Texturkompression für GLES2. Bitte in den "
"Projekteinstellungen aktivieren."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Die Zielplattform benötigt ETC-Texturkompression für den Treiber-Fallback "
"auf GLES2. \n"
"Bitte Import Etc in den Projekteinstellungen aktivieren oder Driver "
"Fallback Enabled ausschalten."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1697,9 +1728,8 @@ msgid "Node Dock"
msgstr "Node-Leiste"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Dateisystem"
msgstr "Dateisystemleiste"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2851,7 +2881,7 @@ msgstr "Zur Projektverwaltung zurückkehren"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Fehlersuche (debuggen)"
msgstr "Debuggen"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@ -2866,14 +2896,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Wenn diese Option aktiviert ist, wird Ein-Klick-Aufspielen die Anwendung "
"dazu veranlassen, sich mit der IP-Adresse dieses Rechners zum Debuggen des "
"Projekts zu verbinden.\n"
"Diese Option ist für Fern-Debugging gedacht (typischerweise mit einem "
"Mobiltelefon).\n"
"Sie wird nicht benötigt, um den lokalen GDScript-Debugger zu verwenden."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Kleine Programmdatei über ein Netzwerkdateisystem"
msgstr "Kleines Aufspielen über Netzwerkdateisystem"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2882,74 +2916,68 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine "
"kleine Programmdatei erzeugen.\n"
"Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n"
"Bei Android wird hierbei das USB Kabel wegen der schnelleren "
"Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen "
"von Spielen mit großen Projektdaten."
"Wenn diese Option aktiviert ist, wird Ein-Klick-Aufspielen nur eine "
"ausführbare Datei ohne Projektdaten exportieren.\n"
"Das Dateisystem wird dann vom Editor über das Netzwerk bereitgestellt.\n"
"Bei Android wird hierbei USB zwecks höherer Übertragungsgeschwindigkeit "
"benutzt. Diese Option verkürzt das Testen von Projekten mit großen "
"Datenmengen."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision-Shapes sichtbar"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Collision-Shapes und Raycast-Nodes (für 2D und 3D) werden im laufenden Spiel "
"angezeigt, falls diese Option aktiviert ist."
"Collision Shapes und Raycast-Nodes (für 2D und 3D) werden im laufenden "
"Projekt angezeigt, wenn diese Option aktiviert ist."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation sichtbar"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein "
"wenn diese Option gewählt ist."
"Navigation Meshes und Polygone werden im laufenden Projekt angezeigt, wenn "
"diese Option gewählt ist."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Szenenänderungen synchronisieren"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im "
"Editor im laufenden Spiel dargestellt.\n"
"Jegliche Änderungen der Szene im Editor werden im laufenden Spiel "
"dargestellt, wenn diese Option aktiviert ist.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten das Netzwerk-Dateisystem zu nutzen."
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Skriptänderungen synchronisieren"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Wenn diese Option gewählt ist, werden erneut gespeicherte Skripte während "
"des laufenden Spiels neu geladen.\n"
"Wenn diese Option aktiviert ist, werden beim Abspeichern Skripte im "
"laufenden Projekt neu geladen.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten das Netzwerk-Dateisystem zu nutzen."
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -3004,8 +3032,7 @@ msgstr "Exportvorlagen verwalten…"
msgid "Help"
msgstr "Hilfe"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3428,14 +3455,13 @@ msgid "Add Key/Value Pair"
msgstr "Schlüssel-Wert-Paar hinzufügen"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Keine Soforteinsatz-Exportvorlage für diese Plattform gefunden.\n"
"Im Exportmenü kann eine Vorlage als Soforteinsatz markiert werden."
"Keine ausführbare Exportvorlage für diese Plattform gefunden.\n"
"Im Exportmenü kann eine Vorlage als ausführbar erstellt oder markiert werden."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4441,7 +4467,6 @@ msgid "Add Node to BlendTree"
msgstr "Node zu BlendTree hinzufügen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node verschoben"
@ -5273,27 +5298,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Neue horizontale und vertikale Hilfslinien erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Pivotpunkt bewegen"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "CanvasItem rotieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Anker verschieben"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItem rotieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "CanvasItem in Größe anpassen"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItem verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "CanvasItem skalieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "CanvasItem skalieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "CanvasItem verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "CanvasItem verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -5681,7 +5729,7 @@ msgstr "Auswahl einrahmen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Leinwandskalierung vorschauen"
msgstr "Vorschau Canvas-Skalierung"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@ -6261,7 +6309,7 @@ msgstr "Zufälliges Kippen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Zufällige Skalieren:"
msgstr "Zufällige Skalierung:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
@ -6583,13 +6631,23 @@ msgid "Move Points"
msgstr "Punkte Verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Strg: Rotieren"
#, fuzzy
msgid "Command: Rotate"
msgstr "Ziehen = Rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Alle verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Strg: Skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Strg: Rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Strg: Skalieren"
@ -6631,12 +6689,14 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygon→UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Polygon und UV erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV→Polygon"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Zu Polygon2D umwandeln"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7083,11 +7143,6 @@ msgstr "Kapitalisiere"
msgid "Syntax Highlighter"
msgstr "Syntaxhervorhebung"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Springe zu"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7097,6 +7152,11 @@ msgstr "Lesezeichen"
msgid "Breakpoints"
msgstr "Haltepunkte"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Springe zu"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7871,9 +7931,8 @@ msgid "New Animation"
msgstr "Neue Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Geschwindigkeit (FPS):"
msgstr "Geschwindigkeit:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8191,6 +8250,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "Kachel zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Umsch+RMT: Linie zeichnen\n"
"Umsch+Strg+RMT: Rechteck bemalen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8719,6 +8787,11 @@ msgstr "Eingabestandardport festlegen"
msgid "Add Node to Visual Shader"
msgstr "Visual Shader-Node hinzufügen"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node verschoben"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Nodes duplizieren"
@ -8736,6 +8809,11 @@ msgstr "Nodes löschen"
msgid "Visual Shader Input Type Changed"
msgstr "Visual-Shader-Eingabetyp geändert"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Uniform-Name festlegen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
@ -9451,6 +9529,10 @@ msgstr ""
"verwendet werden können. Das gleiche gilt für Varyings, Uniforms und "
"Konstanten."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(nur für Fragment-/Light-Modus) Skalare Ableitungsfunktion."
@ -9523,18 +9605,6 @@ msgstr "Visual-Shader-Modus geändert"
msgid "Runnable"
msgstr "Soforteinsatz"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Ersten Export hinzufügen…"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Vorherige Patches hinzufügen…"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Patch %s von Liste löschen?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Vorlage %s löschen?"
@ -9633,21 +9703,9 @@ msgstr ""
"Filter um Dateien/Ordner vom Projekt auszuschließen\n"
"(durch Kommata getrennt, z.B.: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patche"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Erstelle Patch"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Pack-Datei"
#: editor/project_export.cpp
msgid "Features"
msgstr "Eigenschaften"
msgstr "Eigenschaften und Merkmale"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@ -10451,19 +10509,16 @@ msgid "Batch Rename"
msgstr "Stapelweise Umbenennung"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Ersetzen: "
msgstr "Ersetzen:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Prefix"
msgstr "Präfix:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Suffix"
msgstr "Suffix:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10510,10 +10565,9 @@ msgid "Per-level Counter"
msgstr "Pro-Ebene-Zähler"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
"Falls gesetzt startet dieser Zähler für jede Gruppe aus Unterobjekten neu"
"Falls gesetzt, startet der Zähler für jede Gruppe aus Unterobjekten neu."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10572,9 +10626,8 @@ msgid "Reset"
msgstr "Zurücksetzen"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Fehler in regulärem Ausdruck"
msgstr "Fehler in regulärem Ausdruck:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -10746,11 +10799,11 @@ msgstr "Erzeuge Wurzel-Node:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D Szene"
msgstr "2D-Szene"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D Szene"
msgstr "3D-Szene"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@ -10758,7 +10811,7 @@ msgstr "Benutzerschnittstelle"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Anderes Node"
msgstr "Anderer Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@ -12177,6 +12230,22 @@ msgstr ""
"„Focus Awareness“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
"gesetzt wurde."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12213,8 +12282,14 @@ msgstr ""
"godotengine.org."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Es wurde kein Build-APK generiert in: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12532,8 +12607,8 @@ msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn die Wurzel der bearbeiteten "
"Szene das Elternobjekt ist."
"VisibilityEnabler2D funktioniert am besten, wenn es hierarchisch direkt "
"unter dem Wurzelobjekt der bearbeiteten Szene liegt."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
@ -12676,7 +12751,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12792,8 +12867,8 @@ msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment benötigt dass die Eigenschaft „Environment“ auf ein "
"Environment mit einem sichtbaren Effekt verweist."
"WorldEnvironment erfordert eine Environment-Ressource in seinem "
"„Environment“-Feld, um zu funktionieren."
#: scene/3d/world_environment.cpp
msgid ""
@ -12807,8 +12882,8 @@ msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Dieses WorldEnvironment wird ignoriert. Entweder füge eine Kamera (für 3D-"
"Szenen) hinzu oder setze den Hintergrund-Modus des Environments nach Canvas "
"WorldEnvironment wird momentan ignoriert. Wahlweise Kamera (für 3D-Szenen) "
"einfügen oder Hintergrundmodus der Environment-Instanz umstellen auf Canvas "
"(für 2D-Szenen)."
#: scene/animation/animation_blend_tree.cpp
@ -13000,6 +13075,42 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
#~ msgid "Move pivot"
#~ msgstr "Pivotpunkt bewegen"
#~ msgid "Move anchor"
#~ msgstr "Anker verschieben"
#~ msgid "Resize CanvasItem"
#~ msgstr "CanvasItem in Größe anpassen"
#~ msgid "Polygon->UV"
#~ msgstr "Polygon→UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV→Polygon"
#~ msgid "Add initial export..."
#~ msgstr "Ersten Export hinzufügen…"
#~ msgid "Add previous patches..."
#~ msgstr "Vorherige Patches hinzufügen…"
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Patch %s von Liste löschen?"
#~ msgid "Patches"
#~ msgstr "Patche"
#~ msgid "Make Patch"
#~ msgstr "Erstelle Patch"
#~ msgid "Pack File"
#~ msgstr "Pack-Datei"
#~ msgid "No build apk generated at: "
#~ msgstr "Es wurde kein Build-APK generiert in: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Dateisystem- und Import-Leiste"

View file

@ -1543,6 +1543,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2794,8 +2814,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4176,7 +4195,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -4989,27 +5007,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6248,13 +6282,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6294,11 +6336,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6738,11 +6780,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6752,6 +6789,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7824,6 +7866,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8327,6 +8375,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8344,6 +8396,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -8998,6 +9054,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9058,18 +9118,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9157,18 +9205,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11557,6 +11593,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11582,7 +11634,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -9,12 +9,13 @@
# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020.
# pandektis <pandektis@gmail.com>, 2020.
# KostasMSC <kargyris@athtech.gr>, 2020.
# lawfulRobot <czavantias@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-08-11 14:04+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"PO-Revision-Date: 2020-09-30 12:32+0000\n"
"Last-Translator: lawfulRobot <czavantias@gmail.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@ -22,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.2-dev\n"
"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -909,9 +910,8 @@ msgid "Signals"
msgstr "Σήματα"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Φιλτράρισμα πλακιδίων"
msgstr "Φιλτράρισμα σημάτων"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1156,12 +1156,10 @@ msgid "Gold Sponsors"
msgstr "Χρυσοί Χορυγοί"
#: editor/editor_about.cpp
#, fuzzy
msgid "Silver Sponsors"
msgstr "Αργυροί Δωρητές"
#: editor/editor_about.cpp
#, fuzzy
msgid "Bronze Sponsors"
msgstr "Χάλκινοι Δωρητές"
@ -1606,6 +1604,37 @@ msgstr ""
"Ενεργοποιήστε το «Import Etc» στις Ρυθμίσεις Έργου, ή απενεργοποιήστε το "
"«Driver Fallback Enabled»."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί «ETC» συμπίεση υφών για το GLES2. "
"Ενεργοποιήστε το «Import Etc» στις Ρυθμίσεις Έργου."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί «ETC2» συμπίεση υφών για το GLES3. "
"Ενεργοποιήστε το «Import Etc 2» στις Ρυθμίσεις Έργου."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί «ETC» συμπίεση υφών για εναλλαγή οδηγού στο "
"GLES2.\n"
"Ενεργοποιήστε το «Import Etc» στις Ρυθμίσεις Έργου, ή απενεργοποιήστε το "
"«Driver Fallback Enabled»."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1648,7 +1677,6 @@ msgid "Node Dock"
msgstr "Πλατφόρμα Κόμβου"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Σύστημα αρχείων"
@ -2813,14 +2841,19 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Όταν αυτή η επιλογή είναι ενεργοποιημένη, χρησιμοποιώντας την ανάπτυξη με "
"ένα κλικ το εκτελέσιμο αρχείο θα επειχηρησει να συνδεθεί στην IP αυτού του "
"υπολογιστή για να μπορέσει το τρεχούμενο έργο να αποσφαλματωθεί.\n"
"Αυτή η επιλογή προορίζεται να χρησημοποιηθεί για απομακρισμένη αποσφαλμάτωση "
"(συνήθως με μια φορητή συσκευή).\n"
"Δεν χρειάζεται να την ενεργοποιήσετε για να χρησημοποιήσετε τον τοπικό "
"αποσφαλματωτή GDScript."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Μικρή ανάπτυξη με δικτυωμένο σύστημα αρχείων"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2831,17 +2864,16 @@ msgid ""
msgstr ""
"Όταν ενεργοποιείται αυτή η επιλογή, η εξαγωγή ή η ανάπτυξη θα παράξουν ένα "
"ελαχιστοποιημένο εκτελέσιμο.\n"
"Το σύστημα αρχείων θα διατεθεί από τον επεξεργαστή μέσω του διαδικτύου.\n"
"Το σύστημα αρχείων θα διατεθεί από τον επεξεργαστή μέσω του δικτύου.\n"
"Στο Android, η ανάπτυξη θα χρησιμοποιήσει το καλώδιο USB για μεγαλύτερη "
"απόδοση. Αυτή η επιλογή επιταχύνει τις δοκιμές για παιχνίδια με μεγάλο "
"αποτύπωμα."
"απόδοση. Αυτή η επιλογή επιταχύνει τις δοκιμές για παιχνίδια με μεγάλους "
"πόρους."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Ορατά σχήματα σύγκρουσης"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
@ -2854,7 +2886,6 @@ msgid "Visible Navigation"
msgstr "Ορατή πλοήγηση"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
@ -2863,12 +2894,10 @@ msgstr ""
"επιλογή είναι ενεργοποιημένη."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Συγχρονισμός αλλαγών στη σκηνή"
msgstr "Συγχρονισμός αλλαγών της σκηνής"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
@ -2881,19 +2910,17 @@ msgstr ""
"σύστημα αρχείων."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Συγχρονισμός αλλαγών στις δεσμές ενεργειών"
msgstr "Συγχρονισμός αλλαγών στις δέσμες ενεργειών"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Η ενεργοποίηση της επιλογής αυτής θα συγχρονίσει κάθε δέσμη ενεργειών που "
"Η ενεργοποίηση αυτής της επιλογής θα συγχρονίσει κάθε δέσμη ενεργειών που "
"αποθηκεύεται με το παιχνίδι που εκτελείται.\n"
"Σε απομακρυσμένες συσκευές, η επιλογή είναι ποιο αποδοτική με δικτυωμένο "
"σύστημα αρχείων."
@ -2952,8 +2979,7 @@ msgstr "Διαχείριση Προτύπων Εξαγωγής..."
msgid "Help"
msgstr "Βοήθεια"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3377,7 +3403,6 @@ msgid "Add Key/Value Pair"
msgstr "Προσθήκη ζεύγους κλειδιού/τιμής"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
@ -4388,7 +4413,6 @@ msgid "Add Node to BlendTree"
msgstr "Προσθήκη Κόμβους στο BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Μετακίνηση Κόμβου"
@ -5224,27 +5248,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Δημιουργία Οριζοντίων και Καθέτων Οδηγών"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Μετακίνηση πηγαίου σημείου"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Περιστροφή CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Μετακίνηση άγκυρας"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Περιστροφή CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Αλλαγή μεγέθους CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Μετακίνηση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Κλιμάκωση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Κλιμάκωση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Μετακίνηση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Μετακίνηση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6534,13 +6581,23 @@ msgid "Move Points"
msgstr "Μετακίνηση Σημείων"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Περιστροφή"
#, fuzzy
msgid "Command: Rotate"
msgstr "Σύρσιμο: Περιστροφή"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Μετακίνηση όλων"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift + Ctrl: Κλιμάκωση"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Περιστροφή"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift + Ctrl: Κλιμάκωση"
@ -6584,12 +6641,14 @@ msgid "Radius:"
msgstr "Ακτίνα:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Πολύγωνο -> UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Δημιουργία Πολυγώνου & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> Πολύγωνο"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Μετακίνηση σε Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7040,11 +7099,6 @@ msgstr "Κεφαλαιοποίηση"
msgid "Syntax Highlighter"
msgstr "Επισημαντής Σύνταξης"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Πήγαινε Σε"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7054,6 +7108,11 @@ msgstr "Αγαπημένα"
msgid "Breakpoints"
msgstr "Σημεία Διακοπής"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Πήγαινε Σε"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7825,9 +7884,8 @@ msgid "New Animation"
msgstr "Νέα Κίνηση"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Ταχύτητα (FPS):"
msgstr "Ταχύτητα:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8146,6 +8204,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "Βάψιμο πλακιδίου"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+Αριστερό Κλικ Ποντικιού: Σχεδίαση Γραμμής\n"
"Shift+Ctrl+Αριστερό Κλικ Ποντικιού: Ζωγραφιά Ορθογωνίου Παραλληλογράμμου"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8672,6 +8739,11 @@ msgstr "Ορισμός Προεπιλεγμένης Θύρας Εισόδου"
msgid "Add Node to Visual Shader"
msgstr "Προσθήκη Κόμβου στο Οπτικό Πρόγραμμα Σκίασης"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Μετακίνηση Κόμβου"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Αναπαραγωγή Κόμβων"
@ -8689,6 +8761,11 @@ msgstr "Διαγραφή Κόμβων"
msgid "Visual Shader Input Type Changed"
msgstr "Αλλαγή Τύπου Εισόδου Οπτικού Προγράμματος Σκίασης"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Κορυφή"
@ -9400,6 +9477,10 @@ msgstr ""
"επίσης να δηλώσετε τις μεταβλητές 'varyings', τις μεταβλητές 'uniforms' και "
"τις σταθερές."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Μόνο σε σκίαση Τμήματος/Φωτός) Βαθμωτή παράγωγη συνάρτηση."
@ -9472,18 +9553,6 @@ msgstr "Αλλαγή Λειτουργίας Οπτικού Προγράμματ
msgid "Runnable"
msgstr "Εκτελέσιμο"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Προσθέστε αρχική εξαγωγή..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Προσθέστε προηγούμενα λογισμικά επιδιόρθωσης..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Διαγραφή ενημέρωσης '%s' από την λίστα;"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Διαγραφή διαμόρφωσης '%s';"
@ -9584,18 +9653,6 @@ msgstr ""
"Φίλτρα για την εξαίρεση αρχείων/καταλόγων από το έργο\n"
"(χωρισμένα με κόμμα π.χ. *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Ενημερώσεις"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Δημιουργία ενημέρωσης"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Αρχείο Pack"
#: editor/project_export.cpp
msgid "Features"
msgstr "Δυνατότητες"
@ -10398,19 +10455,16 @@ msgid "Batch Rename"
msgstr "Ομαδική Μετονομασία"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Αντικατάσταση: "
msgstr "Αντικατάσταση:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Πρόθεμα"
msgstr "Πρόθεμα:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Επίθεμα"
msgstr "Επίθεμα:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10457,9 +10511,8 @@ msgid "Per-level Counter"
msgstr "Μετρητής Ανά Επίπεδο"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Εάν ο μετρητής επανεκκινείται για κάθε ομάδα παιδικών κόμβων"
msgstr "Εάν οριστεί, ο μετρητής επανεκκινείται για κάθε ομάδα παιδικών κόμβων."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10518,9 +10571,8 @@ msgid "Reset"
msgstr "Επαναφορά"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Σφάλμα Κανονικής Εκφράσεως"
msgstr "Σφάλμα Κανονικής Εκφράσεως:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12135,6 +12187,22 @@ msgstr ""
"Το «Focus Awareness» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus "
"Mobile VR»."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12170,8 +12238,14 @@ msgstr ""
"δόμησης Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Δεν παράχθηκε δόμησης apk στο: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12628,7 +12702,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "Η InterpolatedCamera έχει καταργηθεί και θα αφαιρεθεί στο Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12942,6 +13016,42 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
#~ msgid "Move pivot"
#~ msgstr "Μετακίνηση πηγαίου σημείου"
#~ msgid "Move anchor"
#~ msgstr "Μετακίνηση άγκυρας"
#~ msgid "Resize CanvasItem"
#~ msgstr "Αλλαγή μεγέθους CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Πολύγωνο -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> Πολύγωνο"
#~ msgid "Add initial export..."
#~ msgstr "Προσθέστε αρχική εξαγωγή..."
#~ msgid "Add previous patches..."
#~ msgstr "Προσθέστε προηγούμενα λογισμικά επιδιόρθωσης..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Διαγραφή ενημέρωσης '%s' από την λίστα;"
#~ msgid "Patches"
#~ msgstr "Ενημερώσεις"
#~ msgid "Make Patch"
#~ msgstr "Δημιουργία ενημέρωσης"
#~ msgid "Pack File"
#~ msgstr "Αρχείο Pack"
#~ msgid "No build apk generated at: "
#~ msgstr "Δεν παράχθηκε δόμησης apk στο: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Πλατφόρμες Συστήματος Αρχείων και Εισαγωγής"

View file

@ -1587,6 +1587,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2896,8 +2916,7 @@ msgstr "Mastrumi eksportaj ŝablonoj..."
msgid "Help"
msgstr "Helpo"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4292,7 +4311,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5113,27 +5131,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6379,13 +6413,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6425,11 +6467,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6871,11 +6913,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6885,6 +6922,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7958,6 +8000,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8469,6 +8517,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8486,6 +8538,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9140,6 +9196,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9200,18 +9260,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9299,19 +9347,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "Malfermi dosieron"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11738,6 +11773,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11763,7 +11814,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12394,6 +12451,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstantoj ne povas esti modifitaj."
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Malfermi dosieron"
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Dosiersistema kaj enporta dokoj"

View file

@ -51,12 +51,13 @@
# paco <pacosoftfree@protonmail.com>, 2020.
# Jonatan <arandajonatan94@tuta.io>, 2020.
# ACM <albertocm@tuta.io>, 2020.
# José Manuel Jurado Bujalance <darkbird@vivaldi.net>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-12 00:46+0000\n"
"Last-Translator: ACM <albertocm@tuta.io>\n"
"PO-Revision-Date: 2020-10-15 17:26+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@ -954,9 +955,8 @@ msgid "Signals"
msgstr "Señales"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrar tiles"
msgstr "Filtrar señales"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1650,6 +1650,37 @@ msgstr ""
"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
"Activa 'Import Etc' en Ajustes del Proyecto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
"Activa 'Import Etc 2' en Ajustes del Proyecto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
"GLES2 como controlador de respaldo.\n"
"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1692,7 +1723,6 @@ msgid "Node Dock"
msgstr "Nodos"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Sistema de Archivos"
@ -2859,14 +2889,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Cuando esta opción está activada, al utilizar el despliegue con un clic, el "
"ejecutable intentará conectarse a la IP de este equipo para que el proyecto "
"en ejecución pueda ser depurado.\n"
"Esta opción está pensada para ser usada en la depuración remota "
"( normalmente con un dispositivo móvil).\n"
"No es necesario habilitarla para usar el depurador GDScript localmente."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Exportación Mini con Recursos en Red"
msgstr "Despliegue Reducido con el Sistema de Archivos en Red"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2875,73 +2909,68 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Cuando esta opción está activa, al exportar o publicar se creará un "
"ejecutable mínimo.\n"
"El sistema de archivos del proyecto se pasará desde el editor por la red.\n"
"En Android, publicar utilizará el cable USB para un mejor rendimiento. Esta "
"opción acelera los ciclos de prueba de juegos grandes."
"Cuando esta opción está activada, al usar el despliegue con un clic para "
"Android sólo se exportará un ejecutable sin los datos del proyecto.\n"
"El sistema de archivos será proporcionado desde el proyecto por el editor a "
"través de la red.\n"
"En Android, el despliegue usará el cable USB para un rendimiento más rápido. "
"Esta opción acelera las pruebas de los proyectos con recursos grandes."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Ver Formas de Colisión"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Las formas de colisión y los nodos raycast (para 2D y 3D) serán visibles "
"durante la ejecución del juego si esta opción está activada."
"Cuando esta opción está activada, las formas de colisión y los nodos de "
"raycast (para 2D y 3D) serán visibles en el proyecto en ejecución."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegación Visible"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Las mallas de navegación y los polígonos serán visibles durante la ejecución "
"del juego si esta opción está activada."
"Cuando esta opción está activada, las mallas de navegación y los polígonos "
"serán visibles en el proyecto en ejecución."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronizar cambios de escena"
msgstr "Sincronizar Cambios de Escena"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Cuando esta opción este activada, cualquier cambio hecho a la escena en el "
"editor sera replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos remoto."
"Cuando esta opción está activada, cualquier cambio hecho a la escena en el "
"editor será replicado en el proyecto en ejecución.\n"
"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente "
"cuando la opción de sistema de archivos en red está activada."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Sincronizar Cambios en Scripts"
msgstr "Sincronizar Cambios de Scripts"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Cuando esta opción esté activa, cualquier script que se guarde se volverá a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos de red."
"Cuando esta opción está activada, cualquier script que se guarde se "
"recargará en el proyecto en ejecución.\n"
"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente "
"cuando la opción de sistema de archivos en red está activada."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2997,8 +3026,7 @@ msgstr "Administrar Plantillas de Exportación..."
msgid "Help"
msgstr "Ayuda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3423,7 +3451,6 @@ msgid "Add Key/Value Pair"
msgstr "Agregar Par Clave/Valor"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
@ -3431,7 +3458,8 @@ msgid ""
msgstr ""
"No se ha encontrado ningún preset de exportación ejecutable para esta "
"plataforma.\n"
"Por favor, añade un preset ejecutable en el menú de exportación."
"Por favor, añade un preset ejecutable en el menú de exportación o define un "
"preset existente como ejecutable."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4434,7 +4462,6 @@ msgid "Add Node to BlendTree"
msgstr "Añadir Nodo a BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nodo Movido"
@ -5269,27 +5296,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Crear Guías Horizontales y Verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Mover pivote"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Rotar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Mover ancla"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Rotar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6579,13 +6629,23 @@ msgid "Move Points"
msgstr "Mover Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#, fuzzy
msgid "Command: Rotate"
msgstr "Arrastrar: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover todos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift + Ctrl: Escalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift + Ctrl: Escalar"
@ -6629,12 +6689,14 @@ msgid "Radius:"
msgstr "Radio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Convertir a Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7080,11 +7142,6 @@ msgstr "Capitalizar"
msgid "Syntax Highlighter"
msgstr "Resaltador de Sintaxis"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir A"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7094,6 +7151,11 @@ msgstr "Marcadores"
msgid "Breakpoints"
msgstr "Breakpoints"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir A"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7862,9 +7924,8 @@ msgid "New Animation"
msgstr "Nueva Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Velocidad (FPS):"
msgstr "Velocidad:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8181,6 +8242,15 @@ msgstr "Asignar un recurso TileSet a este TileMap para usas sus tiles."
msgid "Paint Tile"
msgstr "Dibujar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + Clic izq: Dibujar línea\n"
"Shift + Ctrl + Clic izq: Pintar Rectángulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8706,6 +8776,11 @@ msgstr "Establecer Puerto Predeterminado de Entrada"
msgid "Add Node to Visual Shader"
msgstr "Añadir Nodo al Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nodo Movido"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplicar Nodos"
@ -8723,6 +8798,11 @@ msgstr "Eliminar Nodos"
msgid "Visual Shader Input Type Changed"
msgstr "Cambiar Tipo de Entrada del Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Establecer Nombre Uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@ -8757,11 +8837,11 @@ msgstr "Función Grayscale."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Convertir vector HSV a equivalente RGB."
msgstr "Convierte el vector HSV a su equivalente RGB."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Convertir vector RGB a equivalente HSV."
msgstr "Convierte el vector RGB en el equivalente del HSV."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
@ -8996,7 +9076,7 @@ msgstr "Devuelve el arco-tangente del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Devuelve el arco-tangente de los parámetros."
msgstr "Devuelve la arcotangente de los parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
@ -9005,7 +9085,7 @@ msgstr "Devuelve la tangente hiperbólica inversa del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "Encuentra el entero más cercano mayor o igual que el parámetro."
msgstr "Encuentra el entero más cercano que es mayor o igual al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
@ -9025,19 +9105,19 @@ msgstr "Convierte una cantidad en radianes a grados."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Exponencial con Base-e."
msgstr "Exponencial con base e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Exponencial con base 2."
msgstr "Exponencial en base 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Encuentra el número entero más cercano menor o igual que el parámetro."
msgstr "Encuentra el entero más cercano menor o igual al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Calcula la parte fraccional del argumento."
msgstr "Calcula la parte fraccionaria del argumento."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
@ -9049,7 +9129,7 @@ msgstr "Logaritmo natural."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Logaritmo Base-2."
msgstr "Logarítmo en base 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
@ -9079,7 +9159,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Convierte una cantidad de grados a radianes."
msgstr "Convierte un valor de grados a radianes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
@ -9091,7 +9171,7 @@ msgstr "Encuentra el entero más cercano al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Encuentra el entero más cercano al parámetro."
msgstr "Encuentra el entero par más cercano al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@ -9273,7 +9353,7 @@ msgstr "Descompone vector a tres escalares."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Calcula el producto cruzado de dos vectores."
msgstr "Calcula el producto vectorial de dos vectores."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
@ -9440,6 +9520,10 @@ msgstr ""
"funciones dentro y llamarlas más tarde en las Expresiones. También puedes "
"declarar variaciones, uniformes y constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Sólo modo Fragmento/Luz) Función de derivación escalar."
@ -9510,18 +9594,6 @@ msgstr "El Modo de Visual Shader ha cambiado"
msgid "Runnable"
msgstr "Ejecutable"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Agregar puerto de entrada..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Agregar parches anteriores..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "¿Eliminar patch '%s' de la lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "¿Eliminar preajuste '%s'?"
@ -9574,9 +9646,9 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"Si se selecciona, la plantilla estará disponible para su uso en un "
"despliegue con un clic.\n"
"Sólo se puede marcar como ejecutable una plantilla por plataforma."
"Si está activado, el preset estará disponible para su uso en el despliegue "
"con un clic.\n"
"Sólo se puede marcar un preset por plataforma como ejecutable."
#: editor/project_export.cpp
msgid "Export Path"
@ -9622,18 +9694,6 @@ msgstr ""
"Filtros para excluir archivos/carpetas del proyecto\n"
"(separados por comas, por ejemplo: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Parches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Crear Patch"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Paquete de Archivos"
#: editor/project_export.cpp
msgid "Features"
msgstr "Características"
@ -10438,19 +10498,16 @@ msgid "Batch Rename"
msgstr "Renombrar por lote"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Reemplazar: "
msgstr "Reemplazar:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Prefijo"
msgstr "Prefijo:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Sufijo"
msgstr "Sufijo:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10497,9 +10554,9 @@ msgid "Per-level Counter"
msgstr "Contador Por Nivel"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos"
msgstr ""
"Si está activado, el contador se reinicia por cada grupo de nodos hijos."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10558,9 +10615,8 @@ msgid "Reset"
msgstr "Resetear"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Error de Expresión Regular"
msgstr "Error de Expresión Regular:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12166,6 +12222,22 @@ msgstr ""
"\"Focus Awareness\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR"
"\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12202,8 +12274,14 @@ msgstr ""
"de compilación de Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "No se ha generado ninguna compilación apk en: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12669,7 +12747,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera ha sido desaprobado y será eliminado en Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12984,6 +13062,42 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
#~ msgid "Move pivot"
#~ msgstr "Mover pivote"
#~ msgid "Move anchor"
#~ msgstr "Mover ancla"
#~ msgid "Resize CanvasItem"
#~ msgstr "Redimensionar CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Polígono->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polígono"
#~ msgid "Add initial export..."
#~ msgstr "Agregar puerto de entrada..."
#~ msgid "Add previous patches..."
#~ msgstr "Agregar parches anteriores..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "¿Eliminar patch '%s' de la lista?"
#~ msgid "Patches"
#~ msgstr "Parches"
#~ msgid "Make Patch"
#~ msgstr "Crear Patch"
#~ msgid "Pack File"
#~ msgstr "Paquete de Archivos"
#~ msgid "No build apk generated at: "
#~ msgstr "No se ha generado ninguna compilación apk en: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Sistema de Archivo e Importación"

View file

@ -1611,6 +1611,37 @@ msgstr ""
"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de "
"Respaldo Activado\"."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
"Activá 'Import Etc' en Ajustes del Proyecto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
"Activá 'Importar Etc 2' en Ajustes del Proyecto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
"GLES2 como controlador de respaldo.\n"
"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de "
"Respaldo Activado\"."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2957,8 +2988,7 @@ msgstr "Administrar Plantillas de Exportación..."
msgid "Help"
msgstr "Ayuda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4393,7 +4423,6 @@ msgid "Add Node to BlendTree"
msgstr "Agregar Nodo al BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nodo Movido"
@ -5228,27 +5257,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Crear Guías Horizontales y Verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Mover pivote"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Rotar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Mover ancla"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Rotar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6532,13 +6584,23 @@ msgid "Move Points"
msgstr "Mover Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#, fuzzy
msgid "Command: Rotate"
msgstr "Arrastrar: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover Todos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Escalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escalar"
@ -6582,12 +6644,14 @@ msgid "Radius:"
msgstr "Radio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Convertir a Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7033,11 +7097,6 @@ msgstr "Capitalizar"
msgid "Syntax Highlighter"
msgstr "Resaltador de Sintaxis"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir A"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7047,6 +7106,11 @@ msgstr "Marcadores"
msgid "Breakpoints"
msgstr "Puntos de interrupción"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir A"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8133,6 +8197,15 @@ msgstr "Asignale un recurso TileSet a este TileMap para usas sus tiles."
msgid "Paint Tile"
msgstr "Pintar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + Clic izq: Dibujar línea\n"
"Shift + Ctrl + Clic izq: Pintar Rectángulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8656,6 +8729,11 @@ msgstr "Establecer Puerto Predeterminado de Entrada"
msgid "Add Node to Visual Shader"
msgstr "Agregar Nodo al Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nodo Movido"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplicar Nodos"
@ -8673,6 +8751,11 @@ msgstr "Eliminar Nodos"
msgid "Visual Shader Input Type Changed"
msgstr "Se cambió el Tipo de Entrada de Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Asignar Nombre a Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@ -9389,6 +9472,10 @@ msgstr ""
"dentro y llamarlas más tarde en las Expresiones. También podés declarar "
"varyings, uniforms y constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Sólo modo Fragmento/Luz) Función derivada escalar."
@ -9460,18 +9547,6 @@ msgstr "Cambiar Modo de Visual Shader"
msgid "Runnable"
msgstr "Ejecutable"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Agregar puerto de entrada..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Agregar parches anteriores..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Eliminar parche '%s' de la lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Eliminar preset '%s'?"
@ -9573,18 +9648,6 @@ msgstr ""
"Filtros para excluir archivos/carpetas del proyecto\n"
"(separados por comas, ej: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Parches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Crear Parche"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Archivo \"Pack\""
#: editor/project_export.cpp
msgid "Features"
msgstr "Características"
@ -12116,6 +12179,22 @@ msgstr ""
"\"Focus Awareness\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR"
"\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12152,8 +12231,14 @@ msgstr ""
"de compilación de Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "No se ha generado ninguna compilación apk en: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12926,6 +13011,42 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
#~ msgid "Move pivot"
#~ msgstr "Mover pivote"
#~ msgid "Move anchor"
#~ msgstr "Mover ancla"
#~ msgid "Resize CanvasItem"
#~ msgstr "Redimensionar CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Polígono->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polígono"
#~ msgid "Add initial export..."
#~ msgstr "Agregar puerto de entrada..."
#~ msgid "Add previous patches..."
#~ msgstr "Agregar parches anteriores..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Eliminar parche '%s' de la lista?"
#~ msgid "Patches"
#~ msgstr "Parches"
#~ msgid "Make Patch"
#~ msgstr "Crear Parche"
#~ msgid "Pack File"
#~ msgstr "Archivo \"Pack\""
#~ msgid "No build apk generated at: "
#~ msgstr "No se ha generado ninguna compilación apk en: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Docks de Sistema de Archivos e Importación"

View file

@ -1570,6 +1570,36 @@ msgstr ""
"Lülitage projekti sätetes sisse „Impordi ETC” või keelake „Draiveri "
"tagasilangemine lubatud”."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Sihtplatvorm nõuab GLES2 jaoks 'ETC' tekstuuri tihendamist. Projekti "
"seadetes lubage „Impordi ETC”."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Sihtplatvorm nõuab GLES3 jaoks 'ETC2' tekstuuri tihendamist. Projekti "
"seadetes lubage „Impordi ETC2”."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Sihtplatvorm nõuab juhi varundamiseks GLES2-ga 'ETC' tekstuuri tihendamist.\n"
"Lülitage projekti sätetes sisse „Impordi ETC” või keelake „Draiveri "
"tagasilangemine lubatud”."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2839,8 +2869,7 @@ msgstr ""
msgid "Help"
msgstr "Abi"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4221,7 +4250,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5034,27 +5062,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6293,13 +6337,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6339,11 +6391,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6783,11 +6835,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6797,6 +6844,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7869,6 +7921,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8374,6 +8432,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8391,6 +8453,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9045,6 +9111,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9105,18 +9175,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9204,18 +9262,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11606,6 +11652,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11631,7 +11693,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -1555,6 +1555,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2807,8 +2827,7 @@ msgstr "Kudeatu esportazio txantiloiak..."
msgid "Help"
msgstr "Laguntza"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4195,7 +4214,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5008,27 +5026,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6267,13 +6301,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6313,11 +6355,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6757,11 +6799,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6771,6 +6808,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7843,6 +7885,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8347,6 +8395,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8364,6 +8416,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9018,6 +9074,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9078,18 +9138,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9177,18 +9225,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr "Ezaugarriak"
@ -11585,6 +11621,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11610,7 +11662,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -15,12 +15,14 @@
# mohamad por <mohamad24xx@gmail.com>, 2020.
# Tetra Homer <tetrahomer@gmail.com>, 2020.
# Farshad Faemiyi <ffaemiyi@gmail.com>, 2020.
# Pikhosh <pikhosh@gmail.com>, 2020.
# MSKF <walkingdeadstudio@outlook.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-16 18:09+0000\n"
"Last-Translator: Farshad Faemiyi <ffaemiyi@gmail.com>\n"
"PO-Revision-Date: 2020-10-19 21:08+0000\n"
"Last-Translator: Pikhosh <pikhosh@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@ -28,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.3-dev\n"
"X-Generator: Weblate 4.3.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -1544,7 +1546,7 @@ msgstr ""
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "ساختن پوشه"
msgstr "ایجاد پوشه"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@ -1594,6 +1596,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1726,7 +1748,7 @@ msgstr "وارد کردن"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "صدور"
msgstr "خروجی"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@ -1823,7 +1845,7 @@ msgstr "یک پرونده یا پوشه را باز کن"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ذخیره کن"
msgstr "ذخیره"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
@ -1948,7 +1970,7 @@ msgstr "به ارث رسیده به وسیله:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "توضیح"
msgstr "تعریف"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@ -1980,7 +2002,7 @@ msgstr "شمارش ها"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "ثوابت"
msgstr "ثابت ها"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@ -2318,7 +2340,7 @@ msgstr ""
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "گشودن صحنه"
msgstr "باز کردن صحنه"
#: editor/editor_node.cpp
msgid "Open Base Scene"
@ -2450,7 +2472,7 @@ msgstr "بستن صحنه"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "بازگشودن صحنه بسته شده"
msgstr "باز کردن مجدد صحنه بسته شده"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@ -2715,12 +2737,12 @@ msgstr "پوینده‌ی منبع جاافتاده"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "خروج به فهرست پروژه ها"
msgstr "خروج به لیست پروژه‌ها"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "اشکال زدا"
msgstr "اشکال یابی"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@ -2809,7 +2831,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr ""
msgstr "گرفتن اسکرین‌شات"
#: editor/editor_node.cpp
#, fuzzy
@ -2854,8 +2876,7 @@ msgstr "مدیریت صدور قالب ها"
msgid "Help"
msgstr "راهنما"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -2883,7 +2904,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "انجمن"
msgstr "جامعه"
#: editor/editor_node.cpp
msgid "About"
@ -2923,7 +2944,7 @@ msgstr "پخش سفارشی صحنه"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "پخش سفارشی صحنه"
msgstr "اجرای صحنه دلخواه"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@ -3036,15 +3057,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "گشودن ویرایشگر دو بعدی"
msgstr "باز کردن ویرایشگر دو بعدی"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "یگشودن ویرایشگر سه بعدی"
msgstr "باز کردن ویرایشگر سه بعدی"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "گشودن ویرایشگر اسکریپت"
msgstr "باز کردن ویرایشگر اسکریپت"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@ -3838,7 +3859,7 @@ msgstr "حذف گره(ها)"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr ""
msgstr "گروه ها"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
@ -4327,7 +4348,6 @@ msgid "Add Node to BlendTree"
msgstr "گره(ها) را از درخت اضافه کن"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "نام گره:"
@ -4399,9 +4419,8 @@ msgid "Audio Clips"
msgstr "کلیپ های صوتی:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Functions"
msgstr "وظایف:"
msgstr "توابع"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@ -5198,28 +5217,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "ساختن راهنمای عمودی"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "برداشتن نقطه"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6516,13 +6550,21 @@ msgid "Move Points"
msgstr "برداشتن نقطه"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6562,12 +6604,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "اتصال به گره:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7037,11 +7080,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7052,10 +7090,15 @@ msgstr ""
msgid "Breakpoints"
msgstr "حذف کن"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "بریدن"
msgstr "برش"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@ -8193,6 +8236,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8762,6 +8811,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "نام گره:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8782,6 +8836,11 @@ msgstr "حذف گره(ها)"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "تغییر بده"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9450,6 +9509,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9512,20 +9575,6 @@ msgstr "تغییر بده"
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "افزودن عمل ورودی"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "حذف کن"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
@ -9583,7 +9632,7 @@ msgstr "صدور پروژه"
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
msgstr "منابع"
#: editor/project_export.cpp
msgid "Export all resources in the project"
@ -9617,20 +9666,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "تطبیق‌ها:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " پوشه ها"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -10146,7 +10181,7 @@ msgstr "افزودن رویداد"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "دکمه"
msgstr "Button"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@ -10318,7 +10353,7 @@ msgstr "بازطرح‌شده‌ها توسط بومی‌سازی:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "بومی‌سازی"
msgstr "بومی"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@ -10344,7 +10379,7 @@ msgstr "بومی‌سازی‌ها:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "بارگیری خودکار"
msgstr "AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@ -10792,7 +10827,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "افزودن گره فرزند"
msgstr "افزودن node زیرمجموعه"
#: editor/scene_tree_dock.cpp
#, fuzzy
@ -10822,7 +10857,7 @@ msgstr "ذخیرهٔ شاخه به عنوان صحنه"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "رونوشت مسیر گره"
msgstr "کپی کردن مسیر node"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@ -11407,7 +11442,7 @@ msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
@ -11999,7 +12034,7 @@ msgstr "انتخاب یا ساختن یک نقش در ویرایشگر گراف"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "انتخاب شده را حذف کن"
msgstr "حذف انتخاب شده"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@ -12193,6 +12228,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12218,7 +12269,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12934,6 +12991,26 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "ثوابت قابل تغییر نیستند."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "برداشتن نقطه"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "افزودن عمل ورودی"
#, fuzzy
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "حذف کن"
#, fuzzy
#~ msgid "Patches"
#~ msgstr "تطبیق‌ها:"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr " پوشه ها"
#~ msgid "FileSystem and Import Docks"
#~ msgstr "فایل‌سیستم و وارد‌کردن لنگرگاه"

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-05 09:37+0000\n"
"PO-Revision-Date: 2020-10-03 15:29+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@ -900,9 +900,8 @@ msgid "Signals"
msgstr "Signaalit"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Suodata laattoja"
msgstr "Suodata signaaleja"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1595,6 +1594,36 @@ msgstr ""
"Kytke 'Import Etc' päälle projektin asetuksista tai poista 'Driver Fallback "
"Enabled' asetus."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"GLES2 tarvitsee kohdealustalla 'ETC' tekstuuripakkausta. Kytke 'Import Etc' "
"päälle projektin asetuksista."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"GLES3 tarvitsee kohdealustalla 'ETC' tekstuuripakkausta. Kytke 'Import Etc "
"2' päälle projektin asetuksista."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"GLES2 vara-ajuri tarvitsee kohdealustalla 'ETC' tekstuuripakkausta.\n"
"Kytke 'Import Etc' päälle projektin asetuksista tai poista 'Driver Fallback "
"Enabled' asetus."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1637,9 +1666,8 @@ msgid "Node Dock"
msgstr "Solmutelakka"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Tiedostojärjestelmä"
msgstr "Tiedostojärjestelmätelakka"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2787,14 +2815,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Kun tämä asetus on päällä, yhden napin käyttöönotto saa suoritettavan "
"ohjelman yrittämään yhteyttä tämän tietokoneen IP-osoitteeseen, jotta "
"ajettavaa projektia voidaan debugata.\n"
"Tämä valinta on tarkoitettu etädebuggaukseen (tyypillisesti mobiililaitteen "
"kanssa).\n"
"Sitä ei tarvitse asettaa päälle paikallista GDScriptin debuggausta varten."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Kevyt käyttöönotto verkkolevyn avulla"
msgstr "Kevyt käyttöönotto verkkolevyltä"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2803,72 +2835,68 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Kun tämä on valittuna, vienti tai julkaisu tuottaa pienimmän mahdollisen "
"käynnistystiedoston.\n"
"Tiedostojärjestelmän tarjoaa projektin editori, verkon kautta. \n"
"Androidilla julkaisu käyttää USB kaapelia nopeamman toimivuuden "
"saavuttamiseksi. Tämä nopeuttaa testaamista varsinkin suurempien pelien "
"kohdalla."
"Kun tämä on valittuna, yhden napsautuksen käyttöönotto Androidille vie "
"ainoastaan suoritettavan tiedoston ilman projektin dataa.\n"
"Editori välittää tiedostojärjestelmän projektilta verkon yli.\n"
"Androidilla käyttöönotto käyttää USB-kaapelia nopeampaa suorituskykyä "
"varten. Tämä valinta nopeuttaa testaamista projekteilla, jotka sisältävät "
"suuria resursseja."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Näytä törmäysmuodot"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Törmäysmuodot ja raycast-solmut (2D ja 3D) ovat näkyvillä peliä ajettaessa "
"tämän ollessa valittuna."
"Kun tämä on valittuna, törmäysmuodot ja raycast-solmut (2D ja 3D) ovat "
"näkyvillä peliä ajettaessa."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Näkyvä navigaatio"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Navigointiverkot ja niiden polygonit ovat näkyvillä peliä ajettaessa tämän "
"ollessa valittuna."
"Kun tämä on valittuna, navigointiverkot ja polygonit ovat näkyvillä peliä "
"ajettaessa."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synkronoi skenen muutokset"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Tämän ollessa valittuna, kaikki skeneen tehdyt muutokset toteutetaan myös "
"käynnissä olevassa pelissä.\n"
"Mikäli peliä ajetaan etälaitteella, on tehokkaampaa käyttää verkkolevyä."
"Tämän ollessa valittuna, kaikki editorissa skeneen tehdyt muutokset "
"replikoidaan käynnissä olevaan projektiin.\n"
"Mikäli peliä ajetaan etälaitteella, tämä on tehokkaampaa silloin kun "
"verkkolevyvalinta on päällä."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Synkronoi skriptin muutokset"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Jos tämä on valittu, kaikki tallennetut skriptit ladataan uudelleen pelin "
"käynnistyessä.\n"
"Mikäli peliä ajetaan etälaitteella, on tehokkaampaa käyttää verkkolevyä."
"Kun tämä on valittuna, kaikki tallennetut skriptit ladataan uudelleen "
"käynnissä olevassa pelissä.\n"
"Mikäli peliä ajetaan etälaitteella, tämä on tehokkaampaa kun "
"verkkolevyvalinta on päällä."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2922,8 +2950,7 @@ msgstr "Hallinnoi vientimalleja..."
msgid "Help"
msgstr "Ohje"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3345,14 +3372,14 @@ msgid "Add Key/Value Pair"
msgstr "Lisää avain/arvopari"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Käynnistettävää vientipohjaa ei löytynyt tälle alustalle.\n"
"Lisää sellainen vientivalikosta."
"Tälle alustalle ei löytynyt ajettavaa viennin esiasetusta.\n"
"Ole hyvä ja lisää ajettava esiasetus Vienti-valikosta tai määrittele "
"olemassa oleva esiasetus ajettavaksi."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4353,7 +4380,6 @@ msgid "Add Node to BlendTree"
msgstr "Lisää BlendTree solmu"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Solmu siirretty"
@ -5184,27 +5210,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Luo vaaka- ja pystysuorat apuviivat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Siirrä keskikohtaa"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Kierrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Siirrä ankkuri"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Kierrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Muokkaa CanvasItemin kokoa"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Siirrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Skaalaa CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Skaalaa CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Siirrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Siirrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6486,13 +6535,23 @@ msgid "Move Points"
msgstr "Siirrä pisteitä"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Kierrä"
#, fuzzy
msgid "Command: Rotate"
msgstr "Vedä: Kierrä"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Siirrä kaikkia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Skaalaa"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Kierrä"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaalaa"
@ -6535,12 +6594,14 @@ msgid "Radius:"
msgstr "Säde:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygoni->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Luo polygoni ja UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polygoni"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Muunna Polygon2D solmuksi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6986,11 +7047,6 @@ msgstr "Isot alkukirjaimet"
msgid "Syntax Highlighter"
msgstr "Syntaksin korostaja"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Mene"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7000,6 +7056,11 @@ msgstr "Kirjanmerkit"
msgid "Breakpoints"
msgstr "Keskeytyskohdat"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Mene"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7273,7 +7334,7 @@ msgstr "Oikea näkymä."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "OIkea"
msgstr "Oikea"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
@ -7767,9 +7828,8 @@ msgid "New Animation"
msgstr "Uusi animaatio"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Nopeus (FPS):"
msgstr "Nopeus:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8088,6 +8148,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "Maalaa laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+Hiiren vasen: Piirrä viiva\n"
"Shift+Ctrl+Hiiren vasen: Suorakaidemaalaus"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8613,6 +8682,11 @@ msgstr "Aseta oletustuloportti"
msgid "Add Node to Visual Shader"
msgstr "Lisää solmu Visual Shaderiin"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Solmu siirretty"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Kahdenna solmut"
@ -8630,6 +8704,11 @@ msgstr "Poista solmut"
msgid "Visual Shader Input Type Changed"
msgstr "Visual Shaderin syötteen tyyppi vaihdettu"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Aseta uniformin nimi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Kärkipiste"
@ -9339,6 +9418,10 @@ msgstr ""
"niitä myöhemmin Expressions-osuudessa. Voit myös esitellä siinä varyingejä, "
"uniformeja ja vakioita."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Vain Fragment/Light tilat) Skalaariderivaattafunktio."
@ -9411,18 +9494,6 @@ msgstr "Visual Shaderin tila vaihdettu"
msgid "Runnable"
msgstr "Suoritettava"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Lisää ensimmäinen vienti..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Lisää edelliset päivitykset..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Poista päivitys '%s' listasta?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Poista esiasetus '%s'?"
@ -9522,18 +9593,6 @@ msgstr ""
"Suodattimet tiedostoille ja kansioille, jotka jätetään projektista pois \n"
"(pilkulla erotettuna, esim. *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Päivitykset"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Luo päivitys"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Pakkaa tiedosto"
#: editor/project_export.cpp
msgid "Features"
msgstr "Ominaisuudet"
@ -10333,19 +10392,16 @@ msgid "Batch Rename"
msgstr "Niputettu uudelleennimeäminen"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Korvaa: "
msgstr "Korvaa:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Etuliite"
msgstr "Etuliite:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Pääte"
msgstr "Pääte:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10392,9 +10448,8 @@ msgid "Per-level Counter"
msgstr "Per taso -laskuri"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle"
msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10453,9 +10508,8 @@ msgid "Reset"
msgstr "Palauta"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Säännöllisen lausekkeen virhe"
msgstr "Säännöllisen lausekkeen virhe:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12057,6 +12111,22 @@ msgstr ""
"\"Focus Awareness\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetus on "
"\"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12091,8 +12161,14 @@ msgstr ""
"käännösdokumentaatio."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Käännöksen apk:ta ei generoitu: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12542,7 +12618,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12851,6 +12927,42 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
#~ msgid "Move pivot"
#~ msgstr "Siirrä keskikohtaa"
#~ msgid "Move anchor"
#~ msgstr "Siirrä ankkuri"
#~ msgid "Resize CanvasItem"
#~ msgstr "Muokkaa CanvasItemin kokoa"
#~ msgid "Polygon->UV"
#~ msgstr "Polygoni->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polygoni"
#~ msgid "Add initial export..."
#~ msgstr "Lisää ensimmäinen vienti..."
#~ msgid "Add previous patches..."
#~ msgstr "Lisää edelliset päivitykset..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Poista päivitys '%s' listasta?"
#~ msgid "Patches"
#~ msgstr "Päivitykset"
#~ msgid "Make Patch"
#~ msgstr "Luo päivitys"
#~ msgid "Pack File"
#~ msgstr "Pakkaa tiedosto"
#~ msgid "No build apk generated at: "
#~ msgstr "Käännöksen apk:ta ei generoitu: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Tiedostojärjestelmä- ja tuontitelakat"

View file

@ -1557,6 +1557,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2809,8 +2829,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4193,7 +4212,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5008,27 +5026,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6270,13 +6304,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6316,11 +6358,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6760,11 +6802,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6774,6 +6811,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7846,6 +7888,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8351,6 +8399,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8368,6 +8420,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9023,6 +9079,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9083,18 +9143,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9182,18 +9230,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11588,6 +11624,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11613,7 +11665,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -79,7 +79,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-08 13:44+0200\n"
"PO-Revision-Date: 2020-09-28 11:18+0000\n"
"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
@ -88,7 +88,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Poedit 2.4.1\n"
"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -978,9 +978,8 @@ msgid "Signals"
msgstr "Signaux"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrer les tuiles"
msgstr "Filtrer les signaux"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1674,6 +1673,37 @@ msgstr ""
"Activez 'Import Etc' dans les paramètres du projet, ou désactivez 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plate-forme cible nécessite une compression de texture 'ETC' pour GLES2. "
"Activez 'Import Etc' dans les paramètres du projet."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plate-forme cible nécessite une compression de texture 'ETC2' pour GLES3. "
"Activez 'Import Etc 2' dans les Paramètres du projet."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plate-forme cible nécessite une compression de texture 'ETC' pour le "
"fallback pilote de GLES2.\n"
"Activez 'Import Etc' dans les paramètres du projet, ou désactivez 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1715,9 +1745,8 @@ msgid "Node Dock"
msgstr "Dock nœud"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Système de fichiers"
msgstr "Dock du système de fichiers"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2886,14 +2915,19 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Lorsque cette option est activée, l'utilisation de l'option déployer en un "
"clic permet à l'exécutable de tenter de se connecter à l'IP de cet "
"ordinateur afin que le projet en cours puisse être débogué.\n"
"Cette option est destinée à être utilisée pour le débogage à distance "
"(généralement avec un appareil mobile).\n"
"Il n'est pas nécessaire de l'activer pour utiliser le débogueur GDScript en "
"local."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Déploiement minime avec système de fichier réseau"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2915,7 +2949,6 @@ msgid "Visible Collision Shapes"
msgstr "Formes de collision visibles"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
@ -2928,7 +2961,6 @@ msgid "Visible Navigation"
msgstr "Navigation visible"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
@ -2937,12 +2969,10 @@ msgstr ""
"option est activée."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synchroniser les modifications des scènes"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
@ -2955,12 +2985,10 @@ msgstr ""
"plus efficace avec le système de fichiers réseau."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Synchroniser les modifications des scripts"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@ -3025,8 +3053,7 @@ msgstr "Gérer les modèles d'exportation..."
msgid "Help"
msgstr "Aide"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3450,7 +3477,6 @@ msgid "Add Key/Value Pair"
msgstr "Ajouter une paire clé/valeur"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
@ -4466,7 +4492,6 @@ msgid "Add Node to BlendTree"
msgstr "Ajouter un nœud au BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nœud déplacé"
@ -5302,27 +5327,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Créer de nouveaux guides horizontaux et verticaux"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Déplacer le pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Pivoter l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Déplacer l'ancre"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Pivoter l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionner l'élément de canevas"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Déplacer l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Mise à l'échelle de CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Mise à l'échelle de CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Déplacer l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Déplacer l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6619,13 +6667,23 @@ msgid "Move Points"
msgstr "Déplacer de points"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl : Tourner"
#, fuzzy
msgid "Command: Rotate"
msgstr "Glisser : tourner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Maj : Tout déplacer"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Maj+Contrôle : Mettre à l'échelle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl : Tourner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Maj+Contrôle : Mettre à l'échelle"
@ -6668,12 +6726,14 @@ msgid "Radius:"
msgstr "Rayon :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygone -> UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Créer un polygone & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> Polygone"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Convertir en Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7120,11 +7180,6 @@ msgstr "Majuscule à chaque mot"
msgid "Syntax Highlighter"
msgstr "Coloration syntaxique"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Atteindre"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7134,6 +7189,11 @@ msgstr "Signets"
msgid "Breakpoints"
msgstr "Point d'arrêts"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Atteindre"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7906,9 +7966,8 @@ msgid "New Animation"
msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Vitesse (IPS) :"
msgstr "Vitesse :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8225,6 +8284,15 @@ msgstr "Donnez une ressource TileSet à cette TileMap pour utiliser ses tuiles."
msgid "Paint Tile"
msgstr "Peindre la tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + Clic gauche : Dessiner une ligne\n"
"Shift + Ctrl + Clic gauche : Dessiner un rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8752,6 +8820,11 @@ msgstr "Définir le port d'entrée par défaut"
msgid "Add Node to Visual Shader"
msgstr "Ajouter un nœud au Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nœud déplacé"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Dupliquer le(s) nœud(s)"
@ -8769,6 +8842,11 @@ msgstr "Supprimer des nœuds"
msgid "Visual Shader Input Type Changed"
msgstr "Type dentrée Visual Shader changée"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Définir le nom de l'uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
@ -9487,6 +9565,10 @@ msgstr ""
"Vous pouvez également déclarer des variations, des uniformes et des "
"constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Mode Fragment/Light uniquement) Fonction dérivée Scalaire."
@ -9559,18 +9641,6 @@ msgstr "Mode Visual Shader changé"
msgid "Runnable"
msgstr "Exécutable"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Ajouter l'exportation initiale...."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Ajouter les correctifs précédents....."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Supprimer le patch « %s» de la liste?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Supprimer le pré-réglage « %s»?"
@ -9670,18 +9740,6 @@ msgstr ""
"Filtres pour exclure les fichiers/dossiers du projet\n"
"(séparés par des virgules, par exemple : *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patchs"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Conçevoir un patch"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Fichiers Pack"
#: editor/project_export.cpp
msgid "Features"
msgstr "Fonctionnalités"
@ -10489,19 +10547,16 @@ msgid "Batch Rename"
msgstr "Renommer par lot"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Remplacer : "
msgstr "Remplacer :"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Préfixe"
msgstr "Préfixe :"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Suffixe"
msgstr "Suffixe :"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10548,9 +10603,8 @@ msgid "Per-level Counter"
msgstr "Compteur par niveau"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant"
msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10609,9 +10663,8 @@ msgid "Reset"
msgstr "Réinitialiser"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Erreur dans l'expression régulière"
msgstr "Erreur dans l'expression régulière :"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12223,6 +12276,22 @@ msgstr ""
"« Sensibilité de la mise au point » est valide uniquement lorsque le « Mode "
"Xr » est « Oculus Mobile VR »."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12259,8 +12328,14 @@ msgstr ""
"Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Aucune build apk générée à : "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12727,7 +12802,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -13046,6 +13121,42 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
#~ msgid "Move pivot"
#~ msgstr "Déplacer le pivot"
#~ msgid "Move anchor"
#~ msgstr "Déplacer l'ancre"
#~ msgid "Resize CanvasItem"
#~ msgstr "Redimensionner l'élément de canevas"
#~ msgid "Polygon->UV"
#~ msgstr "Polygone -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> Polygone"
#~ msgid "Add initial export..."
#~ msgstr "Ajouter l'exportation initiale...."
#~ msgid "Add previous patches..."
#~ msgstr "Ajouter les correctifs précédents....."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Supprimer le patch « %s» de la liste?"
#~ msgid "Patches"
#~ msgstr "Patchs"
#~ msgid "Make Patch"
#~ msgstr "Conçevoir un patch"
#~ msgid "Pack File"
#~ msgstr "Fichiers Pack"
#~ msgid "No build apk generated at: "
#~ msgstr "Aucune build apk générée à : "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Module d'importation et système de fichiers"

View file

@ -1551,6 +1551,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2804,8 +2824,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4189,7 +4208,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5005,27 +5023,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6264,13 +6298,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6310,11 +6352,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6754,11 +6796,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6768,6 +6805,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7842,6 +7884,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8348,6 +8396,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8365,6 +8417,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9019,6 +9075,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9079,18 +9139,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9178,18 +9226,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11585,6 +11621,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11610,7 +11662,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

File diff suppressed because it is too large Load diff

View file

@ -1591,6 +1591,36 @@ msgstr ""
"'Import Etc' को प्रोजेक्ट सेटिन्गस मे सक्रिय करे, या 'Driver Fallback Enabled' को "
"निष्क्रिय करे."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"GLES2 के लिये टार्गेट प्ल्टैफ़ोर्म को 'ETC' टे‍क्सचर कोम्प्रेशन की आवश्यकता है. 'Import Etc' "
"को प्रोजेक्ट सेटिन्गस मे सक्रिय करे."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"GLES3 के लिये टार्गेट प्ल्टैफ़ोर्म को 'ETC2' टे‍क्सचर कोम्प्रेशन की आवश्यकता है. 'Import Etc "
"2' को प्रोजेक्ट सेटिन्गस मे सक्रिय करे."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"GLES2 के लिये टार्गेट प्ल्टैफ़ोर्म को 'ETC' टे‍क्सचर कोम्प्रेशन की आवश्यकता है. \n"
"'Import Etc' को प्रोजेक्ट सेटिन्गस मे सक्रिय करे, या 'Driver Fallback Enabled' को "
"निष्क्रिय करे."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2901,8 +2931,7 @@ msgstr "निर्यात टेम्पलेट्स का प्रब
msgid "Help"
msgstr "मदद"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4306,7 +4335,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5119,27 +5147,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6388,13 +6432,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6434,12 +6486,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "सदस्यता बनाएं"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6892,11 +6945,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6907,6 +6955,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "एक नया बनाएं"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7998,6 +8051,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8536,6 +8595,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "नोड हटाया गया"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8555,6 +8619,10 @@ msgstr "को हटा दें"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9218,6 +9286,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9278,19 +9350,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "पसंदीदा:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9378,18 +9437,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11829,6 +11876,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11854,7 +11917,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12493,6 +12562,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "पसंदीदा:"
#~ msgid "FileSystem and Import Docks"
#~ msgstr "फाइलसिस्टेम और इंपोर्ट डोक्स"

File diff suppressed because it is too large Load diff

View file

@ -1593,6 +1593,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2938,8 +2958,7 @@ msgstr "Exportálási sablonok kezelése..."
msgid "Help"
msgstr "Súgó"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4345,7 +4364,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5170,27 +5188,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Vízszintes és függőleges segédvonalak létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Forgatási pont áthelyezése"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "CanvasItem forgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Horgony áthelyezése"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItem forgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "CanvasItem átméretezése"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItem áthelyezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "CanvasItem méretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "CanvasItem méretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "CanvasItem áthelyezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "CanvasItem áthelyezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6444,13 +6485,23 @@ msgid "Move Points"
msgstr "Pontok mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Forgatás"
#, fuzzy
msgid "Command: Rotate"
msgstr "Húzás: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mind Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift + Ctrl: Skálázás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift + Ctrl: Skálázás"
@ -6490,12 +6541,14 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Sokszög -> UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Sokszög és UV létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> Sokszög"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Csontok szinkronizálása a sokszöggel"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6937,11 +6990,6 @@ msgstr "Szó Eleji Nagybetű"
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6951,6 +6999,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Töréspontok"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8029,6 +8082,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8537,6 +8596,11 @@ msgstr "Alapértelmezett bemeneti port beállítása"
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node eltávolítva"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Node-ok duplikálása"
@ -8554,6 +8618,11 @@ msgstr "Node-ok törlése"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "A paraméter megváltozott"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9218,6 +9287,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9278,19 +9351,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Kezdeti exportálás hozzáadása..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9379,18 +9439,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Csomagfájl"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11799,6 +11847,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11824,7 +11888,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12461,6 +12531,28 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Move pivot"
#~ msgstr "Forgatási pont áthelyezése"
#~ msgid "Move anchor"
#~ msgstr "Horgony áthelyezése"
#~ msgid "Resize CanvasItem"
#~ msgstr "CanvasItem átméretezése"
#~ msgid "Polygon->UV"
#~ msgstr "Sokszög -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> Sokszög"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Kezdeti exportálás hozzáadása..."
#~ msgid "Pack File"
#~ msgstr "Csomagfájl"
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."

View file

@ -31,8 +31,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-08-12 08:00+0000\n"
"Last-Translator: MonsterGila <fikrirazor@outlook.co.id>\n"
"PO-Revision-Date: 2020-10-03 15:29+0000\n"
"Last-Translator: zephyroths <ridho.hikaru@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@ -40,7 +40,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.2-dev\n"
"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -922,9 +922,8 @@ msgid "Signals"
msgstr "Sinyal"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filter tile"
msgstr "Filter sinyal"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1169,7 +1168,6 @@ msgid "Gold Sponsors"
msgstr "Sponsor Emas"
#: editor/editor_about.cpp
#, fuzzy
msgid "Silver Sponsors"
msgstr "Donatur Perak"
@ -1496,7 +1494,7 @@ msgstr "Mengatur kembali Autoload-autoload"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr ""
msgstr "Tidak dapat menambahkan autoload:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@ -1617,6 +1615,37 @@ msgstr ""
"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platform target membutuhkan kompresi tekstur 'ETC' untuk GLES2. Aktifkan "
"'Impor Lainnya' di Pengaturan Proyek."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platform target membutuhkan kompresi tekstur 'ETC2' untuk GLES3. Aktifkan "
"'Impor Lainnya 2' di Pengaturan Proyek."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan "
"driver ke GLES2. \n"
"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1658,7 +1687,6 @@ msgid "Node Dock"
msgstr "Dok Node"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Berkas Sistem"
@ -2450,9 +2478,8 @@ msgid "Can't reload a scene that was never saved."
msgstr "Tidak bisa memuat ulang skena yang belum pernah disimpan."
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Saved Scene"
msgstr "Simpan Skena"
msgstr "Muat ulang scene yang sudah disimpan"
#: editor/editor_node.cpp
#, fuzzy
@ -2815,6 +2842,13 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Saat pilihan ini diaktifkan, menggunakan 'one-click deploy' akan membuat "
"file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, "
"sehingga proyek yang sedang berajalan dapat didebug.\n"
"Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh "
"(biasanya menggunakan perangkat selular).\n"
"Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara "
"lokal."
#: editor/editor_node.cpp
#, fuzzy
@ -2951,8 +2985,7 @@ msgstr "Kelola Templat Ekspor…"
msgid "Help"
msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4377,7 +4410,6 @@ msgid "Add Node to BlendTree"
msgstr "Tambah Node ke BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node Dipindahkan"
@ -5203,27 +5235,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Buat Panduan Horisontal dan Vertikal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Pindahkan poros"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Putar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Pindahkan jangkar"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Putar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Ubah Ukuran CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Pindahkan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Skalakan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Skalakan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Pindahkan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Pindahkan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6507,13 +6562,23 @@ msgid "Move Points"
msgstr "Geser Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Putar"
#, fuzzy
msgid "Command: Rotate"
msgstr "Geser: Putar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Geser Semua"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Skala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Putar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skala"
@ -6555,12 +6620,14 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Poligon->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Buat Poligon & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Poligon"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Konversikan menjadi Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7008,11 +7075,6 @@ msgstr "Kapitalisasi"
msgid "Syntax Highlighter"
msgstr "Penyorot Sintaks"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Pergi Ke"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7022,6 +7084,11 @@ msgstr "Bilah Marka"
msgid "Breakpoints"
msgstr "Breakpoint"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Pergi Ke"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8104,6 +8171,15 @@ msgstr "Berikan resource TileSet ke TileMap ini untuk menggunakan tile-nya."
msgid "Paint Tile"
msgstr "Cat Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + Klik Kiri: Menggambar Garis\n"
"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8630,6 +8706,11 @@ msgstr "Atur Port Masukan Baku"
msgid "Add Node to Visual Shader"
msgstr "Tambah Node ke Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node Dipindahkan"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplikat Node"
@ -8647,6 +8728,11 @@ msgstr "Hapus Node"
msgid "Visual Shader Input Type Changed"
msgstr "Tipe Input Visual Shader Berubah"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Tetapkan Nama Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Titik"
@ -9365,6 +9451,10 @@ msgstr ""
"memanggilnya nanti melalui Daftar Ekspresi. Anda juga dapat mendeklarasikan "
"variasi, seragam, dan konstanta."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Khusus mode Fragmen / Cahaya) Fungsi skalar turunan."
@ -9437,18 +9527,6 @@ msgstr "Mode Shader Visual Berubah"
msgid "Runnable"
msgstr "Dapat dijalankan"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Tambah ekspor awal..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Tambahkan patch sebelumnya..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Hapus entri penambalan '%s' dari daftar?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Hapus preset '%s'?"
@ -9548,18 +9626,6 @@ msgstr ""
"Filter untuk mengecualikan berkas/folder dari proyek\n"
"(pisahkan dengan koma, contoh: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Tambalan"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Buat Tambalan"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Berkas Pack"
#: editor/project_export.cpp
msgid "Features"
msgstr "Fitur"
@ -12080,6 +12146,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12113,8 +12195,14 @@ msgstr ""
"Atau kunjungi docs.godotengine.org untuk dokumentasi build Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Tak ada build apk yang dihasilkan di: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12865,6 +12953,42 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
#~ msgid "Move pivot"
#~ msgstr "Pindahkan poros"
#~ msgid "Move anchor"
#~ msgstr "Pindahkan jangkar"
#~ msgid "Resize CanvasItem"
#~ msgstr "Ubah Ukuran CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Poligon->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Poligon"
#~ msgid "Add initial export..."
#~ msgstr "Tambah ekspor awal..."
#~ msgid "Add previous patches..."
#~ msgstr "Tambahkan patch sebelumnya..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Hapus entri penambalan '%s' dari daftar?"
#~ msgid "Patches"
#~ msgstr "Tambalan"
#~ msgid "Make Patch"
#~ msgstr "Buat Tambalan"
#~ msgid "Pack File"
#~ msgstr "Berkas Pack"
#~ msgid "No build apk generated at: "
#~ msgstr "Tak ada build apk yang dihasilkan di: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Dok Impor dan Berkas Sistem"

View file

@ -1585,6 +1585,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2844,8 +2864,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4234,7 +4253,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5061,27 +5079,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6332,13 +6366,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6378,12 +6420,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Breyta Viðbót"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6822,11 +6865,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6836,6 +6874,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7920,6 +7963,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8445,6 +8494,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8464,6 +8517,10 @@ msgstr "Anim DELETE-lyklar"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9121,6 +9178,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9181,18 +9242,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9280,18 +9329,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11706,6 +11743,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11731,7 +11784,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -59,7 +59,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-22 03:23+0000\n"
"PO-Revision-Date: 2020-09-28 11:18+0000\n"
"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@ -951,9 +951,8 @@ msgid "Signals"
msgstr "Segnali"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtra tiles"
msgstr "Filtra segnali"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1646,6 +1645,37 @@ msgstr ""
"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare "
"'Driver Fallback Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La piattaforma di destinazione richiede la compressione 'ETC' delle texture "
"per GLES2. Attiva 'Import Etc' nelle impostazioni del progetto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La piattaforma di destinazione richiede la compressione 'ETC2' delle texture "
"per GLES3. Attiva 'Import Etc 2' nelle impostazioni del progetto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La piattaforma di destinazione richiede la compressione 'ETC' delle texture "
"per il fallback del driver a GLES2.\n"
"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare "
"'Driver Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1688,9 +1718,8 @@ msgid "Node Dock"
msgstr "Nodo"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Filesystem"
msgstr "Riquadro FileSystem"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2855,14 +2884,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Quando questa opzione è abilitata, usare il deploy one-click farà tentare "
"l'eseguibile di connettersi all'indirizzo IP di questo computer permettendo "
"il debug del progetto in esecuzione .\n"
"L'intesa di questa opzione è quella di essere usata per il debug remoto "
"(normalmente un dispositivo mobile).\n"
"Non c'è bisogno di abilitarla se utilizzi il debugger GDScript normale."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Piccola distribuzione con la rete FS"
msgstr "Small Deploy con Filesystem della rete"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2871,74 +2904,67 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Quando questa opzione è abilitata, l'esportazione o distribuzione produrrà "
"un eseguibile minimale.\n"
"Il filesystem sarà provvisto dal progetto via l'editor dal network.\n"
"Su Android, la distribuzione utilizzerà il cavo USB per una performance "
"migliore. Questa opzione incrementerà la velocità di testing per i giochi "
"più complessi."
"Quando questa impostazione è abilitata, usare il deploy one-click per "
"Android esporterà soltanto un eseguibile senza i dati del progetto.\n"
"Il filesystem sarà provvisto dal progetto dell'editor nella rete.\n"
"Su Android, il deploy userà il cavo USB per performance migliori. Questa "
"impostazione rende i progetti con asset pesanti più veloci."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Forme di collisione visibili"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Le forme di collisione e i nodi di raycast (per il 2D e 3D) saranno visibili "
"nel gioco in esecuzione se l'opzione è attiva."
"Quando questa opzione è abilitata, le forme di collisione ed i nodi raycast "
"(per il 2D e 3D) sarrano visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigazione Visibile"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Le mesh e i poligoni di navigazione saranno visibili nel gioco in esecuzione "
"se l'opzione è attiva."
"Quando questa opzione è abilitata, le mesh di navigazione ed i poligoni "
"saranno visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronizza cambiamenti scena"
msgstr "Sincronizza Cambi Scena"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Quando questa opzione è attiva, qualsiasi cambiamento fatto alla scena "
"nell'editor sarà replicato nel gioco in esecuzione.\n"
"Quando usata in remoto su un dispositivo, sarà più efficiente con un "
"filesystem in rete."
"Quando questa opzione è abilitata, ogni modifica fatta alla scena "
"nell'editor sarà replicata nel progetto in esecuzione.\n"
"Quando usata in remoto su un dispositivo, si può aumentare l'efficacia "
"abilitando l'opzione \"network filesystem\"."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Sincronizza cambiamenti script"
msgstr "Sincronizza Modifiche Script"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Quando questa opzione è attiva, qualsiasi script salvato verrà ricaricato "
"nel gioco in esecuzione.\n"
"Quando usata in remoto su un dispositivo, sarà più efficiente con un "
"filesystem in rete."
"Quando questa opzione è abilitata, qualsiasi script salvato sarà ricaricato "
"nel progetto in esecuzione.\n"
"Quando usato in remoto su un dispositivo, si potrà aumentarne l'efficacia "
"abilitando anche l'opzione \"network filesystem\"."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2993,8 +3019,7 @@ msgstr "Gestisci Modello d'Esportazione…"
msgid "Help"
msgstr "Aiuto"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3418,15 +3443,14 @@ msgid "Add Key/Value Pair"
msgstr "Aggiungi Coppia Chiave/Valore"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Non sono stati trovati dei modelli di export eseguibili per questa "
"piattaforma.\n"
"Prego aggiungere un modello di export eseguibile nel menu export."
"Nessuna esportazione eseguibile trovata per questa piattaforma.\n"
"Per favore, aggiungi un preset eseguibile nel menù Export oppure definisci "
"un preset già esistente come \"eseguibile\"."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4429,7 +4453,6 @@ msgid "Add Node to BlendTree"
msgstr "Aggiungi Nodo al BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nodo Spostato"
@ -5264,27 +5287,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Crea Guide Orizzontali e Verticali"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Sposta pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Ruota CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Sposta punto di ancoraggio"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Ruota CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Ridimensiona CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Sposta CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Scala CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Scala CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Sposta CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Sposta CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6576,13 +6622,23 @@ msgid "Move Points"
msgstr "Sposta Punti"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Ruota"
#, fuzzy
msgid "Command: Rotate"
msgstr "Trascina: Ruota"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Muovi Tutti"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Scala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Ruota"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Scala"
@ -6626,12 +6682,14 @@ msgid "Radius:"
msgstr "Raggio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Poligono->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crea Poligono e UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Poligono"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Converti in Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7076,11 +7134,6 @@ msgstr "Rendi prima lettera maiuscola"
msgid "Syntax Highlighter"
msgstr "Evidenziatore di Sintassi"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Vai a"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7090,6 +7143,11 @@ msgstr "Segnalibri"
msgid "Breakpoints"
msgstr "Breakpoint"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Vai a"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7860,9 +7918,8 @@ msgid "New Animation"
msgstr "Nuova Animazione"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Velocità (FPS):"
msgstr "Velocità:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8180,6 +8237,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "Disegna tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + LMB: Traccia una linea\n"
"Shift + Ctrl + LMB: Colora il rettangolo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8708,6 +8774,11 @@ msgstr "Imposta Porta Input Predefinita"
msgid "Add Node to Visual Shader"
msgstr "Aggiungi Nodo a Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nodo Spostato"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplica Nodi"
@ -8725,6 +8796,11 @@ msgstr "Elimina Nodi"
msgid "Visual Shader Input Type Changed"
msgstr "Tipo di Input Visual Shader Cambiato"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Imposta Nome Uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertice"
@ -9442,6 +9518,10 @@ msgstr ""
"funzioni all'interno e chiamarla dopo nelle Espressioni. Puoi anche "
"dichiarare varianti, uniformi e costanti."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Solo modalità Fragment/Light) Fuzione derivata scalare."
@ -9514,18 +9594,6 @@ msgstr "Modalità Visual Shader Cambiata"
msgid "Runnable"
msgstr "Eseguibile"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Aggiungi esportazione iniziale…"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Aggiungi patch precedenti…"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Eliminare patch '%s' dalla lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Eliminare preset '%s'?"
@ -9626,18 +9694,6 @@ msgstr ""
"Filtri per escludere file/cartelle dal progetto\n"
"(separati da virgole, per sempio: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Crea Patch"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "File Pacchetto"
#: editor/project_export.cpp
msgid "Features"
msgstr "Funzionalità"
@ -10442,19 +10498,16 @@ msgid "Batch Rename"
msgstr "Rinomina in blocco"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Sostituisci: "
msgstr "Sostituisci:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Prefisso"
msgstr "Prefisso:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Suffisso"
msgstr "Suffisso:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10501,9 +10554,9 @@ msgid "Per-level Counter"
msgstr "Contatore per Livello"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Se impostato, il contatore si riavvia per ogni gruppo di nodi figlio"
msgstr ""
"Se impostato, il contatore si riavvierà per ciascun gruppo di nodi figlio."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10562,9 +10615,8 @@ msgid "Reset"
msgstr "Reset"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Errore Espressione Regolare"
msgstr "Errore Espressione Regolare:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12163,6 +12215,22 @@ msgstr ""
"\"Focus Awareness\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
"Mobile VR\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12199,8 +12267,14 @@ msgstr ""
"build Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Nessun apk build generato a: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12670,7 +12744,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "\"InterpolatedCamera\" è stata deprecata e sarà rimossa in Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12978,6 +13052,42 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
#~ msgid "Move pivot"
#~ msgstr "Sposta pivot"
#~ msgid "Move anchor"
#~ msgstr "Sposta punto di ancoraggio"
#~ msgid "Resize CanvasItem"
#~ msgstr "Ridimensiona CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Poligono->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Poligono"
#~ msgid "Add initial export..."
#~ msgstr "Aggiungi esportazione iniziale…"
#~ msgid "Add previous patches..."
#~ msgstr "Aggiungi patch precedenti…"
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Eliminare patch '%s' dalla lista?"
#~ msgid "Patches"
#~ msgstr "Patches"
#~ msgid "Make Patch"
#~ msgstr "Crea Patch"
#~ msgid "Pack File"
#~ msgstr "File Pacchetto"
#~ msgid "No build apk generated at: "
#~ msgstr "Nessun apk build generato a: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Filesystem e dock di importazione"

View file

@ -36,7 +36,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-22 03:23+0000\n"
"PO-Revision-Date: 2020-10-19 21:08+0000\n"
"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@ -45,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.3-dev\n"
"X-Generator: Weblate 4.3.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -927,9 +927,8 @@ msgid "Signals"
msgstr "シグナル"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "タイルを絞り込む"
msgstr "シグナルを絞り込む"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1619,6 +1618,37 @@ msgstr ""
"プロジェクト設定より 'Import Etc' をオンにするか、'Fallback To Gles 2' をオフ"
"にしてください。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ"
"クト設定より 'Import Etc' をオンにしてください。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"対象プラットフォームではGLES3のために'ETC2'テクスチャ圧縮が必要です。プロジェ"
"クト設定より 'Import Etc 2' をオンにしてください。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"対象プラットフォームではGLES2へフォールバックするために'ETC'テクスチャ圧縮が"
"必要です。\n"
"プロジェクト設定より 'Import Etc' をオンにするか、'Fallback To Gles 2' をオフ"
"にしてください。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1661,9 +1691,8 @@ msgid "Node Dock"
msgstr "ノードドック"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "ファイルシステム"
msgstr "ファイルシステム ドック"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2817,14 +2846,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"このオプションを有効にすると、ワンクリック・デプロイをするときに実行ファイル"
"がこのコンピュータの IP に接続しようとするので、実行中のプロジェクトをデバッ"
"グすることができます。\n"
"このオプションは、リモートデバッグに使用することを意図しています (通常はモバ"
"イルデバイスにおいて)。\n"
"ローカルで GDScript デバッガを使用するためには有効にする必要はありません。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "ネットワークファイルシステムでスモールデプロイ"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2833,46 +2866,42 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"このオプションを有効にすると、エクスポートまたはデプロイ時に最小限の実行可能"
"ファイルが生成されます。\n"
"ファイルシステムは、ネットワーク上のエディタによってプロジェクトから提供され"
"ます。\n"
"AndroidではUSBケーブルの利用でより高速になります。このオプションは大きなゲー"
"ムのテストを高速化できます。"
"このオプションを有効にすると、Androidへのワンクリック・デプロイ時にプロジェク"
"ト用データ無しの実行可能ファイルのみをエクスポートします。\n"
"ファイルシステムは、エディタによってプロジェクトからネットワークを通じて供給"
"されます。\n"
"Androidでは、デプロイはUSBケーブルの利用でさらに高速になります。このオプショ"
"ンは大きなアセットのあるプロジェクトでテストを高速化できます。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "コリジョン形状の表示"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"このオプションを有効にすると、コリジョン形状とレイキャストノードが、ゲーム実"
"行中にも表示されるようになります。"
"このオプションを有効にすると、コリジョン形状とレイキャストノード (2Dおよび"
"3D) が、ゲーム実行中にも表示されるようになります。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "ナビゲーションの表示"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"このオプションを有効にすると、ナビゲーションメッシュが、ゲーム実行中にも表示"
"されるようになります。"
"このオプションを有効にすると、ナビゲーションメッシュおよびポリゴンが、ゲーム"
"実行中にも表示されるようになります。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "シーンの変更を同期"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
@ -2880,25 +2909,25 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"このオプションを有効にすると、エディタからシーンに加えられた変更が、実行中の"
"ゲームに反映されるようになります。\n"
"リモート実行の場合、ネットワークファイルシステムを使うとより効果的です。"
"プロジェクトに反映されるようになります。\n"
"リモートのデバイス上で使用する場合、ネットワークファイルシステムのオプション"
"も有効であればより効率的になります。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "スクリプトの変更を同期"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"このオプションを有効にすると、保存したスクリプトが、実行中のゲームに反映され"
"るようになります。\n"
"リモート実行の場合、ネットワークファイルシステムを使うとより効果的です。"
"このオプションを有効にすると、保存したスクリプトが、実行中のプロジェクトで再"
"読み込みされます。\n"
"リモートのデバイス上で使用する場合、ネットワークファイルシステムのオプション"
"も有効であればより効率的になります。"
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2952,8 +2981,7 @@ msgstr "エクスポートテンプレートの管理..."
msgid "Help"
msgstr "ヘルプ"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3375,14 +3403,14 @@ msgid "Add Key/Value Pair"
msgstr "キー/値のペアを追加"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"このプラットフォームで実行可能なエクスポートプリセットがありません。\n"
"エクスポートメニューに実行可能なプリセットを追加してください。"
"エクスポートメニューに実行可能なプリセットを追加するか、既存のプリセットを実"
"行可能にしてください。"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4375,7 +4403,6 @@ msgid "Add Node to BlendTree"
msgstr "BlendTreeにードを追加"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "ノードを移動"
@ -5204,27 +5231,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "水平垂直ガイドを作成"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "ピボットを移動"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "CanvasItemを回転"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "アンカーを移動"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItemを回転"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "CanvasItemをリサイズ"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItemを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "キャンバスアイテムの拡大/縮小"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "キャンバスアイテムの拡大/縮小"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "CanvasItemを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "CanvasItemを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6502,13 +6552,23 @@ msgid "Move Points"
msgstr "ポイントを移動"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: 回転"
#, fuzzy
msgid "Command: Rotate"
msgstr "ドラッグ: 回転"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: すべて移動"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: スケール"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: 回転"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: スケール"
@ -6550,12 +6610,14 @@ msgid "Radius:"
msgstr "半径:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "ポリゴン->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "ポリゴンとUVを生成"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->ポリゴン"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Polygon2Dに変換する"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7003,11 +7065,6 @@ msgstr "単語の先頭文字を大文字に"
msgid "Syntax Highlighter"
msgstr "シンタックスハイライト"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "参照"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7017,6 +7074,11 @@ msgstr "ブックマーク"
msgid "Breakpoints"
msgstr "ブレークポイント"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "参照"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7783,9 +7845,8 @@ msgid "New Animation"
msgstr "新規アニメーション"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "速度(FPS):"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8104,6 +8165,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "タイルをペイント"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+左マウスボタン: 直線に描く\n"
"Shift+Ctrl+左マウスボタン: 長方形ペイント"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8629,6 +8699,11 @@ msgstr "入力デフォルトポートの設定"
msgid "Add Node to Visual Shader"
msgstr "ビジュアルシェーダにノードを追加"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "ノードを移動"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "ノードを複製"
@ -8646,6 +8721,11 @@ msgstr "ノードを削除"
msgid "Visual Shader Input Type Changed"
msgstr "ビジュアルシェーダの入力タイプが変更されました"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "統一名を設定"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "頂点"
@ -9349,6 +9429,10 @@ msgstr ""
"様々な関数をその中で定義し、表現の中で呼び出すことができます。またvarying変"
"数、uniform変数、定数を宣言することができます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(フラグメント/ライトモードのみ)スカラー導関数。"
@ -9419,18 +9503,6 @@ msgstr "ビジュアルシェーダモードが変更されました"
msgid "Runnable"
msgstr "実行可能"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "初回エクスポートを追加…"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "前回のパッチを追加…"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "パッチ '%s' をリストから削除しますか?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "プリセット '%s' を削除しますか?"
@ -9533,18 +9605,6 @@ msgstr ""
"プロジェクトからファイル/フォルダを除外するフィルタ\n"
"(コンマで区切る、 例: *.json,*.txt,docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "パッチ"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "パッチ生成"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "パックファイル"
#: editor/project_export.cpp
msgid "Features"
msgstr "特徴"
@ -10345,19 +10405,16 @@ msgid "Batch Rename"
msgstr "名前の一括変更"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "置換: "
msgstr "置換:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "プレフィックス"
msgstr "接頭辞:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "サフィックス"
msgstr "接尾辞:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10404,9 +10461,8 @@ msgid "Per-level Counter"
msgstr "レベルごとのカウンター"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "設定すると、子ノードのグループごとにカウンタが再起動します"
msgstr "設定すると、子ノードのグループごとにカウンタが再起動します"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10465,9 +10521,8 @@ msgid "Reset"
msgstr "リセット"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "正規表現エラー"
msgstr "正規表現エラー:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -11114,7 +11169,7 @@ msgstr "CSVファイルにリストをエクスポート"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "リソースのパス(ResourcePath)"
msgstr "リソース パス"
#: editor/script_editor_debugger.cpp
msgid "Type"
@ -12059,6 +12114,22 @@ msgstr ""
"\"Focus Awareness\" は \"Xr Mode\" が \"Oculus Mobile VR\" の場合にのみ有効に"
"なります。"
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12094,8 +12165,14 @@ msgstr ""
"い。"
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "ビルドAPKは生成されていません: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12548,7 +12625,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12794,9 +12871,9 @@ msgid ""
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer は子コントロールひとつのみで動作するようになっています。\n"
"コンテナ (VBox, HBoxなど) を子とするか、コントロールをカスタム最小サイズを手"
"動設定して使用してください。"
"ScrollContainer はひとつの子Controlと合わせて動作するようになっています。\n"
"コンテナ (VBox, HBoxなど) を子とするか、Controlをカスタム最小サイズを手動設定"
"して使用してください。"
#: scene/gui/tree.cpp
msgid "(Other)"
@ -12854,6 +12931,42 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
#~ msgid "Move pivot"
#~ msgstr "ピボットを移動"
#~ msgid "Move anchor"
#~ msgstr "アンカーを移動"
#~ msgid "Resize CanvasItem"
#~ msgstr "CanvasItemをリサイズ"
#~ msgid "Polygon->UV"
#~ msgstr "ポリゴン->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->ポリゴン"
#~ msgid "Add initial export..."
#~ msgstr "初回エクスポートを追加…"
#~ msgid "Add previous patches..."
#~ msgstr "前回のパッチを追加…"
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "パッチ '%s' をリストから削除しますか?"
#~ msgid "Patches"
#~ msgstr "パッチ"
#~ msgid "Make Patch"
#~ msgstr "パッチ生成"
#~ msgid "Pack File"
#~ msgstr "パックファイル"
#~ msgid "No build apk generated at: "
#~ msgstr "ビルドAPKは生成されていません: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "ファイルシステムとインポートドック"

View file

@ -1641,6 +1641,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2927,8 +2947,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4342,7 +4361,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5186,27 +5204,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6474,13 +6508,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6520,12 +6562,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "შექმნა"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6978,11 +7021,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6993,6 +7031,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "შექმნა"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8091,6 +8134,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8635,6 +8684,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "მოშორება"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8654,6 +8708,10 @@ msgstr "წაშლა"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9321,6 +9379,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9381,19 +9443,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "საყვარლები:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9481,18 +9530,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11938,6 +11975,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11963,7 +12016,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12604,6 +12663,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "საყვარლები:"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "შეცვლილია %d დამთხვევები."

View file

@ -19,12 +19,13 @@
# Myeongjin Lee <aranet100@gmail.com>, 2020.
# Doyun Kwon <caen4516@gmail.com>, 2020.
# Jun Hyung Shin <shmishmi79@gmail.com>, 2020.
# Yongjin Jo <wnrhd114@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-16 18:09+0000\n"
"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"PO-Revision-Date: 2020-10-05 01:02+0000\n"
"Last-Translator: Yongjin Jo <wnrhd114@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@ -913,9 +914,8 @@ msgid "Signals"
msgstr "시그널"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "타일 필터"
msgstr "시그널 필터"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1604,6 +1604,37 @@ msgstr ""
"프로젝트 설정에서 'Import Etc' 설정을 활성화 하거나, 'Driver Fallback "
"Enabled' 설정을 비활성화 하세요."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"대상 플랫폼에서 GLES2 용 'ETC' 텍스처 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc' 설정을 켜세요."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"대상 플랫폼에서 GLES3 용 'ETC2' 텍스처 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc 2' 설정을 켜세요."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"대상 플랫폼에서 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스처 압축이 필요합니"
"다.\n"
"프로젝트 설정에서 'Import Etc' 설정을 활성화 하거나, 'Driver Fallback "
"Enabled' 설정을 비활성화 하세요."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1645,9 +1676,8 @@ msgid "Node Dock"
msgstr "노드 도킹"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "파일 시스템"
msgstr "파일 시스템"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2928,8 +2958,7 @@ msgstr "내보내기 템플릿 관리..."
msgid "Help"
msgstr "도움말"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4345,7 +4374,6 @@ msgid "Add Node to BlendTree"
msgstr "BlendTree에 노드 추가"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "노드 이동됨"
@ -5172,27 +5200,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "수평 및 수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "피벗 이동"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "CanvasItem 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "앵커 이동"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItem 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "CanvasItem 크기 조절"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItem 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "CanvasItem 규모"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "CanvasItem 규모"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "CanvasItem 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "CanvasItem 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6461,13 +6512,23 @@ msgid "Move Points"
msgstr "점 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: 회전"
#, fuzzy
msgid "Command: Rotate"
msgstr "드래그: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 모두 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 크기 조절"
@ -6509,12 +6570,14 @@ msgid "Radius:"
msgstr "반지름:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "폴리곤->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "폴리곤 & UV 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->폴리곤"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Polygon2D로 변환"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6960,11 +7023,6 @@ msgstr "대문자로 시작"
msgid "Syntax Highlighter"
msgstr "구문 강조"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "이동"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6974,6 +7032,11 @@ msgstr "북마크"
msgid "Breakpoints"
msgstr "중단점"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "이동"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8059,6 +8122,15 @@ msgstr "타일을 사용하려면 이 TileMap에게 TileSet 리소스를 주세
msgid "Paint Tile"
msgstr "타일 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+우클릭: 선 그리기\n"
"Shift+Ctrl+우클릭: 사각 영역 페인트"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8581,6 +8653,11 @@ msgstr "입력 기본 포트 설정"
msgid "Add Node to Visual Shader"
msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "노드 이동됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "노드 복제"
@ -8598,6 +8675,11 @@ msgstr "노드 삭제"
msgid "Visual Shader Input Type Changed"
msgstr "비주얼 셰이더 입력 유형 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Uniform 이름 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "꼭짓점"
@ -9295,6 +9377,10 @@ msgstr ""
"은 뒤 나중에 표현식에서 호출할 수 있습니다. Varying, Uniform, 상수도 정의할 "
"수 있습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(프래그먼트/조명 모드만 가능) 스칼라 미분 함수."
@ -9357,18 +9443,6 @@ msgstr "비주얼 셰이더 모드 변경됨"
msgid "Runnable"
msgstr "실행가능"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "초기 내보내기 추가..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "이전 패치 추가..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "'%s'을(를) 패치 목록에서 삭제할까요?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "'%s' 프리셋을 삭제할까요?"
@ -9466,18 +9540,6 @@ msgstr ""
"프로젝트에서 제외할 파일/폴더 필터\n"
"(쉼표로 구분, 예: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "패치"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "패치 만들기"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "팩 파일"
#: editor/project_export.cpp
msgid "Features"
msgstr "기능"
@ -11974,6 +12036,22 @@ msgstr ""
"\"포커스 인식\"은 \"Xr 모드\"가 \"Oculus Mobile VR\" 인 경우에만 사용 가능합"
"니다."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12007,8 +12085,14 @@ msgstr ""
"또는 docs.godotengine.org에서 안드로이드 빌드 문서를 찾아 보세요."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "여기에 빌드 apk를 만들지 않음: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12746,6 +12830,42 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
msgid "Constants cannot be modified."
msgstr "상수는 수정할 수 없습니다."
#~ msgid "Move pivot"
#~ msgstr "피벗 이동"
#~ msgid "Move anchor"
#~ msgstr "앵커 이동"
#~ msgid "Resize CanvasItem"
#~ msgstr "CanvasItem 크기 조절"
#~ msgid "Polygon->UV"
#~ msgstr "폴리곤->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->폴리곤"
#~ msgid "Add initial export..."
#~ msgstr "초기 내보내기 추가..."
#~ msgid "Add previous patches..."
#~ msgstr "이전 패치 추가..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "'%s'을(를) 패치 목록에서 삭제할까요?"
#~ msgid "Patches"
#~ msgstr "패치"
#~ msgid "Make Patch"
#~ msgstr "패치 만들기"
#~ msgid "Pack File"
#~ msgstr "팩 파일"
#~ msgid "No build apk generated at: "
#~ msgstr "여기에 빌드 apk를 만들지 않음: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "파일 시스템과 가져오기 독"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-22 03:23+0000\n"
"PO-Revision-Date: 2020-09-28 11:18+0000\n"
"Last-Translator: Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>\n"
"Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lt/>\n"
@ -107,7 +107,6 @@ msgid "Mirror"
msgstr "Atspindėti"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
#, fuzzy
msgid "Time:"
msgstr "Trukmė:"
@ -224,9 +223,8 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (frames)"
msgstr "Animacija"
msgstr "Animacijos trukmė (kadrais)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
@ -448,9 +446,8 @@ msgid "Add Transform Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track Key"
msgstr "Animacija: Pridėti Takelį"
msgstr "Pridėti Takelį"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@ -1594,6 +1591,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2883,8 +2900,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4310,7 +4326,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Naujas pavadinimas:"
@ -5160,27 +5175,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6444,13 +6475,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6490,12 +6529,14 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6950,11 +6991,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6965,6 +7001,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Sukurti"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8064,6 +8105,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8610,6 +8657,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Naujas pavadinimas:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8629,6 +8681,10 @@ msgstr "Ištrinti Efektą"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9292,6 +9348,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9353,19 +9413,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Mėgstamiausi:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9454,18 +9501,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11911,6 +11946,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11936,7 +11987,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12580,6 +12637,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Mėgstamiausi:"
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Aprašymas:"

View file

@ -1591,6 +1591,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2843,8 +2863,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4225,7 +4244,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5038,27 +5056,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6301,13 +6335,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6347,12 +6389,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Izveidot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6797,11 +6840,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6812,6 +6850,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Izveidot"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7907,6 +7950,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8441,6 +8490,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Mezgls Noņemts"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8460,6 +8514,10 @@ msgstr "Izdzēst"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9115,6 +9173,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9175,18 +9237,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Pievienot sākuma eksportu..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9274,18 +9324,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11704,6 +11742,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11729,7 +11783,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12367,6 +12427,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Add initial export..."
#~ msgstr "Pievienot sākuma eksportu..."
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Apraksts:"

View file

@ -1541,6 +1541,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2792,8 +2812,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4174,7 +4193,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -4987,27 +5005,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6246,13 +6280,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6292,11 +6334,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6736,11 +6778,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6750,6 +6787,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7822,6 +7864,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8325,6 +8373,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8342,6 +8394,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -8996,6 +9052,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9056,18 +9116,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9155,18 +9203,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11555,6 +11591,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11580,7 +11632,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -1551,6 +1551,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2804,8 +2824,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4186,7 +4205,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5002,27 +5020,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6262,13 +6296,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6308,11 +6350,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6752,11 +6794,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6766,6 +6803,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7838,6 +7880,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8341,6 +8389,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8358,6 +8410,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9012,6 +9068,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9072,18 +9132,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9171,18 +9219,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11572,6 +11608,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11597,7 +11649,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -1548,6 +1548,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2799,8 +2819,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4181,7 +4200,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -4994,27 +5012,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6253,13 +6287,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6299,11 +6341,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6743,11 +6785,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6757,6 +6794,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7829,6 +7871,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8332,6 +8380,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "नोड काढला"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8349,6 +8402,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9003,6 +9060,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9063,18 +9124,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9162,18 +9211,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11562,6 +11599,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11587,7 +11640,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -1601,6 +1601,37 @@ msgstr ""
"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan "
"'Import Etc' dalam Tetapan Projek."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan "
"'Import Etc 2' dalam Tetapan Projek."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu "
"ke GLES2.\n"
"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2891,8 +2922,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4275,7 +4305,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5093,27 +5122,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6357,13 +6402,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6403,11 +6456,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6847,11 +6900,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6861,6 +6909,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7940,6 +7993,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8449,6 +8508,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8468,6 +8531,10 @@ msgstr "Semua Pilihan"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9122,6 +9189,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9182,18 +9253,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9281,18 +9340,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11692,6 +11739,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11717,7 +11780,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-06-22 06:40+0000\n"
"PO-Revision-Date: 2020-10-09 05:49+0000\n"
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.2-dev\n"
"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -1675,6 +1675,37 @@ msgstr ""
"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
"'Drivertilbakefall Aktivert'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer "
"Etc' i Prosjektinnstillinger."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer "
"Etc 2' i Prosjektinnstillinger."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til "
"GLES2.\n"
"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
"'Drivertilbakefall Aktivert'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -3085,8 +3116,7 @@ msgstr "Håndter Eksportmaler"
msgid "Help"
msgstr "Hjelp"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4609,7 +4639,6 @@ msgid "Add Node to BlendTree"
msgstr "Legg til node(r) fra tre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Flytt Modus"
@ -5492,33 +5521,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Lag ny horisontal og vertikal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Flytt Pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Flytt Handling"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6853,13 +6899,23 @@ msgid "Move Points"
msgstr "Flytt Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Roter"
#, fuzzy
msgid "Command: Rotate"
msgstr "Dra: Roter"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Flytt Alle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Skaler"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Roter"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaler"
@ -6899,12 +6955,14 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Lag Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Flytt Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7118,7 +7176,7 @@ msgstr "Lagre Tema Som..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "%s Class Reference"
msgstr " Klassereferanse"
msgstr "%s-klassereferanse"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@ -7381,11 +7439,6 @@ msgstr "Store bokstaver"
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7396,6 +7449,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Slett punkter"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8539,6 +8597,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -9119,6 +9183,11 @@ msgstr "Sett som Standard for '%s'"
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Flytt Modus"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -9138,6 +9207,11 @@ msgstr "Kutt Noder"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Forandre"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9808,6 +9882,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9870,19 +9948,6 @@ msgstr "Forandre"
msgid "Runnable"
msgstr "Kjørbar"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Legg til Input"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9972,19 +10037,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " Filer"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -10046,9 +10098,8 @@ msgid "Export All"
msgstr "Eksporter"
#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
msgid "ZIP File"
msgstr " Filer"
msgstr "ZIP-fil"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@ -12550,6 +12601,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12575,7 +12642,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -13222,6 +13295,25 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Flytt Pivot"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Flytt Handling"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Endre CanvasItem"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Legg til Input"
#~ msgid "Pack File"
#~ msgstr "Pakkefil"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "FilSystem"

View file

@ -1638,6 +1638,37 @@ msgstr ""
"Schakel 'Import Etc' in bij de Projectinstellingen, of schakel de optie "
"'Driver Fallback Enabled' uit."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Doelplatform vereist 'ETC' textuurcompressie voor GLES2. Schakel 'Import "
"Etc' in bij de Projectinstellingen."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import "
"Etc 2' in de Projectinstellingen in."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Doelplatform vereist 'ETC' textuurcompressie zodat het stuurprogramma kan "
"terugvallen op GLES2.\n"
"Schakel 'Import Etc' in bij de Projectinstellingen, of schakel de optie "
"'Driver Fallback Enabled' uit."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2973,8 +3004,7 @@ msgstr "Exportsjablonen beheren..."
msgid "Help"
msgstr "Help"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4407,7 +4437,6 @@ msgid "Add Node to BlendTree"
msgstr "Voeg knoop toe aan BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Knoop verplaatst"
@ -5236,27 +5265,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Draaipunt verplaatsen"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "CanvasItem roteren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Anker verplaatsen"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItem roteren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Formaat van CanvasItem wijzigen"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Verplaats CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Schaal CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Schaal CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Verplaats CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Verplaats CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6543,13 +6595,23 @@ msgid "Move Points"
msgstr "Beweeg Punten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Roteer"
#, fuzzy
msgid "Command: Rotate"
msgstr "Sleep: Roteer"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Beweeg alles"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Schaal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Roteer"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Schaal"
@ -6593,12 +6655,14 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygon→UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Creëer Polygon & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV→Polygon"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Naar Polygon2D omzetten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7042,11 +7106,6 @@ msgstr "Elk Woord Met Hoofdletter"
msgid "Syntax Highlighter"
msgstr "Syntax Markeren"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ga Naar"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7056,6 +7115,11 @@ msgstr "Favorieten"
msgid "Breakpoints"
msgstr "Breekpunten"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ga Naar"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8144,6 +8208,15 @@ msgstr "Geef een TileSet-bron aan deze TileMap om de tegels te gebruiken."
msgid "Paint Tile"
msgstr "Teken Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LMB: Lijn Tekenen\n"
"Shift+Ctrl+LMB: Vierkant Tekenen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8670,6 +8743,11 @@ msgstr "Stel standaard invoer poort in"
msgid "Add Node to Visual Shader"
msgstr "VisualShader-knoop toevoegen"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Knoop verplaatst"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Knopen dupliceren"
@ -8687,6 +8765,11 @@ msgstr "VisualShader-knoop/knopen verwijderen"
msgid "Visual Shader Input Type Changed"
msgstr "Visuele Shader Invoertype Gewijzigd"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Uniforme naam instellen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
@ -9411,6 +9494,10 @@ msgstr ""
"aanroepen in de expressies. Je kunt hierin ook varyings, uniformen en "
"constanten declareren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Alleen voor fragment/light-modus) Scalaire afgeleide functie."
@ -9483,18 +9570,6 @@ msgstr "VisualShader-modus aangepast"
msgid "Runnable"
msgstr "Uitvoerbaar"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Voer initiële export toe..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Voeg vorige patches toe..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Verwijder patch '%s' van lijst?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Verwijder voorinstelling '%s'?"
@ -9593,18 +9668,6 @@ msgstr ""
"Filters om bestanden uit te sluiten van het project\n"
"(scheiden met een komma, bijv.: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Maak Patch"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Pakket Bestand"
#: editor/project_export.cpp
msgid "Features"
msgstr "Functionaliteiten"
@ -12124,6 +12187,22 @@ msgstr ""
"\"Focus Awareness\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
"staat."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12157,8 +12236,14 @@ msgstr ""
"Zie anders Android bouwdocumentatie op docs.godotengine.org."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Geen build APK gegeneerd op: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12920,6 +13005,42 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
#~ msgid "Move pivot"
#~ msgstr "Draaipunt verplaatsen"
#~ msgid "Move anchor"
#~ msgstr "Anker verplaatsen"
#~ msgid "Resize CanvasItem"
#~ msgstr "Formaat van CanvasItem wijzigen"
#~ msgid "Polygon->UV"
#~ msgstr "Polygon→UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV→Polygon"
#~ msgid "Add initial export..."
#~ msgstr "Voer initiële export toe..."
#~ msgid "Add previous patches..."
#~ msgstr "Voeg vorige patches toe..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Verwijder patch '%s' van lijst?"
#~ msgid "Patches"
#~ msgstr "Patches"
#~ msgid "Make Patch"
#~ msgstr "Maak Patch"
#~ msgid "Pack File"
#~ msgstr "Pakket Bestand"
#~ msgid "No build apk generated at: "
#~ msgstr "Geen build APK gegeneerd op: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Bestandssysteem- en Importtablad"

View file

@ -1547,6 +1547,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2798,8 +2818,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4180,7 +4199,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -4993,27 +5011,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6252,13 +6286,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6298,11 +6340,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6742,11 +6784,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6756,6 +6793,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7828,6 +7870,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8331,6 +8379,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8348,6 +8400,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9002,6 +9058,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9062,18 +9122,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9161,18 +9209,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11561,6 +11597,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11586,7 +11638,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -48,8 +48,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-22 03:23+0000\n"
"Last-Translator: Zatherz <zatherz@linux.pl>\n"
"PO-Revision-Date: 2020-10-27 18:26+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@ -58,7 +58,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.3-dev\n"
"X-Generator: Weblate 4.3.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -938,9 +938,8 @@ msgid "Signals"
msgstr "Sygnały"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtruj kafelki"
msgstr "Filtruj sygnały"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1630,6 +1629,37 @@ msgstr ""
"Włącz \"Import Etc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback "
"Enabled\"."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"ETC\". Włącz "
"\"Import Etc\" w Ustawieniach Projektu."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\". Włącz "
"\"Import Etc 2\" w Ustawieniach Projektu."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma docelowa wymaga kompresji tekstur \"ETC\", by sterownik awaryjny "
"GLES2 mógł zadziałać.\n"
"Włącz \"Import Etc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback "
"Enabled\"."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1671,7 +1701,6 @@ msgid "Node Dock"
msgstr "Dok węzła"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "System plików"
@ -2106,7 +2135,7 @@ msgstr "Sygnał"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Stałe"
msgstr "Stała"
#: editor/editor_help_search.cpp
msgid "Property"
@ -2822,14 +2851,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Kiedy ta opcja jest zaznaczona, użycie szybkiego wdrażania sprawi, że gra "
"spróbuje połączyć się z IP tego komputera, żeby uruchomiony projekt mógł być "
"debugowany.\n"
"Ta opcja jest przeznaczona do użytku ze zdalnym debugowaniem (zazwyczaj z "
"urządzeniem mobilnym).\n"
"Nie potrzebujesz jej włączać, by używać debugera GDScript lokalnie."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Testuj z sieciowym systemem plików"
msgstr "Małe wdrożenie z sieciowym systemem plików"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2838,10 +2871,10 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Gdy ta opcja jest zaznaczona, eksportowanie utworzy jak najmniejszy plik "
"wykonywalny.\n"
"System plików będzie udostępniony przez ten edytor poprzez sieć.\n"
"Na Androidzie eksport użyje kabla USB dla lepszej wydajności. Opcja ta "
"Gdy ta opcja jest zaznaczona, szybkie wdrożenie na Androida eksportuje tylko "
"plik wykonywalny bez danych projektu.\n"
"System plików będzie udostępniony z projektu przez edytor poprzez sieć.\n"
"Na Androidzie, wdrożenie użyje kabla USB dla szybszej wydajności. Opcja ta "
"znacznie przyspiesza testowanie dużych gier."
#: editor/editor_node.cpp
@ -2849,52 +2882,46 @@ msgid "Visible Collision Shapes"
msgstr "Widoczne kształty kolizji"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Kształty kolizji i promienie raycast (2D i 3D) będą widoczne, jeśli ta opcja "
"będzie zaznaczona."
"Jeśli ta opcja jest zaznaczona, kształty kolizji i węzły RayCast (2D i 3D) "
"będą widoczne w uruchomionym projekcie."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Widoczna nawigacja"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Kształty i poligony nawigacyjne będą widoczne, jeśli ta opcja będzie "
"zaznaczona."
"Jeśli ta opcja jest zaznaczona, siatki i wielokąty nawigacyjne będą widoczne "
"w uruchomionym projekcie."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synchronizuj zmiany w scenie"
msgstr "Synchronizuj zmiany na scenie"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Kiedy ta opcja jest włączona, wszystkie zmiany na scenie w edytorze będą "
"Kiedy ta opcja jest zaznaczona, wszystkie zmiany na scenie w edytorze będą "
"powtórzone w uruchomionej grze.\n"
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza w sieciowym "
"systemie plików."
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
"sieciowy system plików jest włączony."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Synchronizuj zmiany skryptów"
msgstr "Synchronizuj zmiany w skryptach"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@ -2903,8 +2930,8 @@ msgid ""
msgstr ""
"Kiedy ta opcja jest włączona, każdy zapisany skrypt będzie przeładowany w "
"uruchomionej grze.\n"
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza w sieciowym "
"systemie plików."
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
"sieciowy system plików jest włączony."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2958,8 +2985,7 @@ msgstr "Zarządzaj szablonami eksportu..."
msgid "Help"
msgstr "Pomoc"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3379,15 +3405,14 @@ msgid "Add Key/Value Pair"
msgstr "Dodaj parę klucz/wartość"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nie znaleziono możliwego do uruchomienia profilu eksportu dla tej "
"platformy.\n"
"Dodaj poprawny profil z menu eksportu."
"Nie znaleziono uruchamialnego profilu eksportu dla tej platformy.\n"
"Dodaj uruchamialny profil w menu eksportu lub zdefiniuj istniejący profil "
"jako uruchamialny."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4387,7 +4412,6 @@ msgid "Add Node to BlendTree"
msgstr "Dodaj węzeł do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Węzeł przesunięty"
@ -5219,27 +5243,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Utwórz poziomą i pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Przesuń oś"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Obróć CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Przesuń zakotwiczenie"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Obróć CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Zmień rozmiar CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Przesuń CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Skaluj CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Skaluj CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Przesuń CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Przesuń CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6522,13 +6569,23 @@ msgid "Move Points"
msgstr "Przesuń punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Obróć"
#, fuzzy
msgid "Command: Rotate"
msgstr "Przeciągnij: Obróć"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Przesuń wszystko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Skaluj"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Obróć"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaluj"
@ -6570,12 +6627,14 @@ msgid "Radius:"
msgstr "Promień:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Wielokąt->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Utwórz wielokąt i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Wielokąt"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Zamień na Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7021,11 +7080,6 @@ msgstr "Wielkie litery na początku słów"
msgid "Syntax Highlighter"
msgstr "Podświetlacz składni"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Idź do"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7035,6 +7089,11 @@ msgstr "Zakładki"
msgid "Breakpoints"
msgstr "Punkty wstrzymania"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Idź do"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7803,9 +7862,8 @@ msgid "New Animation"
msgstr "Nowa animacja"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Prędkość (FPS):"
msgstr "Szybkość:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -7946,7 +8004,7 @@ msgstr "Utwórz pusty szablon"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Utworzyć pusty szablon edytora"
msgstr "Utwórz pusty szablon edytora"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
@ -8123,6 +8181,15 @@ msgstr ""
msgid "Paint Tile"
msgstr "Maluj kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LPM: Rysowanie linii\n"
"Shift+Ctrl+LPM: Malowanie prostokąta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8646,6 +8713,11 @@ msgstr "Ustaw domyślny port wejścia"
msgid "Add Node to Visual Shader"
msgstr "Dodaj Węzeł do Wizualnego Shadera"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Węzeł przesunięty"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplikuj węzły"
@ -8663,6 +8735,11 @@ msgstr "Usuń węzły"
msgid "Visual Shader Input Type Changed"
msgstr "Typ wejścia shadera wizualnego zmieniony"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Ustaw nazwę uniformu"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Wierzchołki"
@ -9376,6 +9453,10 @@ msgstr ""
"wywoływać je później Wyrażeniami. Możesz także deklarować zmienne, uniformy "
"i stałe."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Tylko tryb fragmentów/światła) Skalarna pochodna funkcji."
@ -9448,18 +9529,6 @@ msgstr "Zmiana Trybu Wizualnego Shadera"
msgid "Runnable"
msgstr "Uruchamiany"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Dodaj wstępny eksport..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Dodaj poprzednie łatki..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Usunąć ścieżkę \"%s\" z listy?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Usunąć profil \"%s\"?"
@ -9558,18 +9627,6 @@ msgstr ""
"Filtry do wykluczenia plików/folderów z projektu\n"
"(oddzielone przecinkami, np. *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Łatki"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Utwórz ścieżkę"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Plik paczki"
#: editor/project_export.cpp
msgid "Features"
msgstr "Funkcje"
@ -10372,19 +10429,16 @@ msgid "Batch Rename"
msgstr "Grupowa zmiana nazwy"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Zastąp: "
msgstr "Zastąp:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Przedrostek"
msgstr "Przedrostek:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Przyrostek"
msgstr "Przyrostek:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10431,9 +10485,8 @@ msgid "Per-level Counter"
msgstr "Oddzielny licznik na poziom"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych"
msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10492,9 +10545,8 @@ msgid "Reset"
msgstr "Resetuj"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Błąd wyrażenia regularnego"
msgstr "Błąd wyrażenia regularnego:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12088,6 +12140,22 @@ msgstr ""
"\"Focus Awareness\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus Mobile "
"VR\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12122,8 +12190,14 @@ msgstr ""
"Androida."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Nie wygenerowano budowanego apk w: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12585,6 +12659,7 @@ msgstr ""
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
"Węzeł InterpolatedCamera jest przestarzały i będzie usunięty w Godocie 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12889,6 +12964,42 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
#~ msgid "Move pivot"
#~ msgstr "Przesuń oś"
#~ msgid "Move anchor"
#~ msgstr "Przesuń zakotwiczenie"
#~ msgid "Resize CanvasItem"
#~ msgstr "Zmień rozmiar CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Wielokąt->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Wielokąt"
#~ msgid "Add initial export..."
#~ msgstr "Dodaj wstępny eksport..."
#~ msgid "Add previous patches..."
#~ msgstr "Dodaj poprzednie łatki..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Usunąć ścieżkę \"%s\" z listy?"
#~ msgid "Patches"
#~ msgstr "Łatki"
#~ msgid "Make Patch"
#~ msgstr "Utwórz ścieżkę"
#~ msgid "Pack File"
#~ msgstr "Plik paczki"
#~ msgid "No build apk generated at: "
#~ msgstr "Nie wygenerowano budowanego apk w: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Doki systemu plików i importowania"

View file

@ -1599,6 +1599,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2890,8 +2910,7 @@ msgstr "Discharge ye' Variable"
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4331,7 +4350,6 @@ msgid "Add Node to BlendTree"
msgstr "Add Node(s) From yer Tree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Find ye Node Type"
@ -5168,28 +5186,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Discharge ye' Signal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6460,13 +6493,21 @@ msgid "Move Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6506,12 +6547,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Discharge ye' Function"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6963,11 +7005,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6978,6 +7015,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8093,6 +8135,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8644,6 +8692,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Find ye Node Type"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8663,6 +8716,11 @@ msgstr "Slit th' Node"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Change"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9322,6 +9380,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9384,19 +9446,6 @@ msgstr "Change"
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Add Signal"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9485,18 +9534,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11991,6 +12028,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12016,7 +12069,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12654,6 +12713,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Discharge ye' Signal"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Add Signal"
#, fuzzy
#~ msgid "Class Description"
#~ msgstr "Yar, Blow th' Selected Down!"

View file

@ -16,20 +16,22 @@
# ssantos <ssantos@web.de>, 2018, 2019, 2020.
# Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019.
# Manuela Silva <mmsrs@sky.com>, 2020.
# Murilo Gama <murilovsky2030@gmail.com>, 2020.
# Ricardo Subtil <ricasubtil@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-24 12:43+0000\n"
"Last-Translator: ssantos <ssantos@web.de>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt/>\n"
"PO-Revision-Date: 2020-10-19 21:08+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.3-dev\n"
"X-Generator: Weblate 4.3.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -38,7 +40,7 @@ msgstr "Tipo de argumento inválido para convert(), utilize constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Esperado uma \"string\" de comprimento 1 (um caráter)."
msgstr "Esperado uma cadeia de comprimento 1 (um caráter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@ -912,9 +914,8 @@ msgid "Signals"
msgstr "Sinais"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrar Tiles"
msgstr "Filtrar sinais"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1606,6 +1607,37 @@ msgstr ""
"Ative 'Importar Etc' nas Configurações do Projeto, ou desative 'Driver de "
"Recurso ativo'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Plataforma Alvo exige compressão de textura 'ETC' para GLES2. Ative "
"'Importar Etc' nas Configurações do Projeto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Plataforma Alvo exige compressão de textura 'ETC2' para GLES3. Ative "
"'Importar Etc 2' nas Configurações do Projeto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Plataforma Alvo exige compressão de textura 'ETC' para o driver de recurso "
"em GLES2.\n"
"Ative 'Importar Etc' nas Configurações do Projeto, ou desative 'Driver de "
"Recurso ativo'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1648,9 +1680,8 @@ msgid "Node Dock"
msgstr "Doca de Nó"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Sistema de Ficheiros"
msgstr "Doca de Sistema de Ficheiros"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2792,7 +2823,7 @@ msgstr "Depurar"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Implementar com Depuração Remota"
msgstr "Distribuir com Depuração Remota"
#: editor/editor_node.cpp
msgid ""
@ -2803,14 +2834,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Quando esta opção é ativada, ao usar distribuição por um clique o executável "
"irá tentar ligar-se ao endereço IP deste computador, para que o projeto "
"possa ser depurado.\n"
"Esta opção foi criada para ser usada pela depuração remota (tipicamente com "
"um dispositivo móvel).\n"
"Não é necessário ativá-la para usar o depurador de GDScript localmente."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Pequena distribuição com Network FS"
msgstr "Distribuição pequena com Sistema de Ficheiros em Rede"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2819,8 +2854,8 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Quando esta opção é ativada, exportação ou distribuição criará um executável "
"mínimo.\n"
"Quando esta opção é ativada, a distribuição por um clique para Android vai "
"exportar um executável sem os dados do projeto.\n"
"O Sistema de Ficheiros será fornecido ao Projeto pelo Editor sobre a rede.\n"
"Em Android, a distribuição irá usar a ligação USB para melhor performance. "
"Esta opção acelera o teste de jogos pesados."
@ -2830,51 +2865,46 @@ msgid "Visible Collision Shapes"
msgstr "Formas de Colisão Visíveis"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Com esta opção ativa, formas de colisão e nós raycast (para 2D e 3D) serão "
"visíveis no jogo em execução."
"visíveis no projeto em execução."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegação Visível"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Com esta opção ativa, Meshes e Polígonos serão visíveis no jogo em execução."
"Com esta opção ativa, Meshes e Polígonos de navegação serão visíveis no "
"projeto em execução."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Alterações de Cena"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Com esta opção ativa, alterações da cena no editor serão replicadas no jogo "
"em execução.\n"
"Quando usada num aparelho remoto, é mais eficiente com um sistema de "
"ficheiros em rede."
"Quando esta opção está ativada, quaisquer alterações feitas a uma cena no "
"editor serão propagadas no projeto em execução.\n"
"Quando é usada remotamente num dispositivo, é mais eficiente quando a opção "
"do sistema de ficheiros em rede está ativa."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Sincronizar Alterações de Script"
msgstr "Sicronizar alterações de script"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@ -2883,8 +2913,8 @@ msgid ""
msgstr ""
"Com esta opção ativa, qualquer Script guardado será recarregado no jogo em "
"execução.\n"
"Quando usada num aparelho remoto, é mais eficiente com um Sistema de "
"Ficheiros em rede."
"Quando usada num aparelho remoto, é mais eficiente quando a opção sistema de "
"ficheiros em rede está ativa."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2939,8 +2969,7 @@ msgstr "Gerir Modelos de Exportação..."
msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3361,14 +3390,15 @@ msgid "Add Key/Value Pair"
msgstr "Adicionar Par Chave/Valor"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Não foi encontrado um executável de exportação para esta plataforma.\n"
"Adicione um executável pré-definido no menu de exportação."
"Não foi encontrado um executável de exportação pré-definido para esta "
"plataforma.\n"
"Adicione um executável pré-definido no menu de exportação ou defina um pré-"
"definido existente como executável."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4367,7 +4397,6 @@ msgid "Add Node to BlendTree"
msgstr "Adicionar Nó a BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nó Movido"
@ -5196,27 +5225,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Criar Guias Horizontais e Verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Mover pivô"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Rodar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Mover âncora"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Rodar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6493,13 +6545,23 @@ msgid "Move Points"
msgstr "Mover Ponto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rodar"
#, fuzzy
msgid "Command: Rotate"
msgstr "Arrastar: Rotação"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover tudo"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Escalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rodar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escalar"
@ -6543,12 +6605,14 @@ msgid "Radius:"
msgstr "Raio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Converter para Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6991,11 +7055,6 @@ msgstr "Capitalizar"
msgid "Syntax Highlighter"
msgstr "Destaque de Sintaxe"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir Para"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7005,6 +7064,11 @@ msgstr "Marcadores"
msgid "Breakpoints"
msgstr "Pontos de paragem"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir Para"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7772,9 +7836,8 @@ msgid "New Animation"
msgstr "Nova Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Velocidade (FPS):"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8091,6 +8154,15 @@ msgstr "Dê um recurso TileSet a este TileMap para usar os seus Tiles."
msgid "Paint Tile"
msgstr "Pintar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LMB: Desenho de Linha\n"
"Shift+Ctrl+LMB: Pintura de Retângulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8614,6 +8686,11 @@ msgstr "Definir Porta de Entrada Predefinida"
msgid "Add Node to Visual Shader"
msgstr "Adicionar Nó ao Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nó Movido"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplicar Nós"
@ -8631,6 +8708,11 @@ msgstr "Apagar Nós"
msgid "Visual Shader Input Type Changed"
msgstr "Alterado Tipo de Entrada do Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Definir Nome do Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@ -9340,6 +9422,10 @@ msgstr ""
"resultante. Pode pôr várias definições de função e chamá-las depois nas "
"Expressões. Também pode declarar variantes, uniformes e constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Apenas modo Fragment/Light) Função derivada escalar."
@ -9409,18 +9495,6 @@ msgstr "Modo do Visual Shader Alterado"
msgid "Runnable"
msgstr "Executável"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Adicionar exportação inicial..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Aplicar correções anteriores..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Apagar correção '%s' da lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Apagar predefinição '%s'?"
@ -9521,18 +9595,6 @@ msgstr ""
"Filtros para excluir ficheiros/pastas do projeto\n"
"(separados por vírgula, ex: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Correções"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Fazer Correção"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Ficheiro Pacote"
#: editor/project_export.cpp
msgid "Features"
msgstr "Características"
@ -10336,19 +10398,16 @@ msgid "Batch Rename"
msgstr "Renomear em massa"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Substituir: "
msgstr "Substituir:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Prefixo"
msgstr "Prefixo:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Sufixo"
msgstr "Sufixo:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10395,9 +10454,8 @@ msgid "Per-level Counter"
msgstr "Contador por nível"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Se definido o contador reinicia para cada grupo de nós filhos"
msgstr "Se definido, o contador reinicia para cada grupo de nós filhos."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10456,9 +10514,8 @@ msgid "Reset"
msgstr "Repor"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Erro em Expressão Regular"
msgstr "Erro em Expressão Regular:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -11931,7 +11988,7 @@ msgid ""
"(error)."
msgstr ""
"Retorno de valor inválido a partir do _step(), tem de ser inteiro (seq out), "
"ou string (error)."
"ou cadeia (error)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@ -12056,6 +12113,22 @@ msgstr ""
"\"Consciência do Foco\" só é válido quando \"Modo Xr\" é \"Oculus Mobile VR"
"\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12090,8 +12163,14 @@ msgstr ""
"compilação Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Nenhum apk gerado em: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12542,7 +12621,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "A InterpolatedCamerda foi deprecada e será removida no Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12848,6 +12927,42 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
#~ msgid "Move pivot"
#~ msgstr "Mover pivô"
#~ msgid "Move anchor"
#~ msgstr "Mover âncora"
#~ msgid "Resize CanvasItem"
#~ msgstr "Redimensionar CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Polígono->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polígono"
#~ msgid "Add initial export..."
#~ msgstr "Adicionar exportação inicial..."
#~ msgid "Add previous patches..."
#~ msgstr "Aplicar correções anteriores..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Apagar correção '%s' da lista?"
#~ msgid "Patches"
#~ msgstr "Correções"
#~ msgid "Make Patch"
#~ msgstr "Fazer Correção"
#~ msgid "Pack File"
#~ msgstr "Ficheiro Pacote"
#~ msgid "No build apk generated at: "
#~ msgstr "Nenhum apk gerado em: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Sistema de Ficheiros e Docas de Importação"

View file

@ -100,12 +100,13 @@
# Gabriela Araújo <Gabirin@outlook.com.br>, 2020.
# Jairo Tuboi <tuboi.jairo@gmail.com>, 2020.
# Felipe Fetter <felipetfetter@gmail.com>, 2020.
# Rafael Henrique Capati <rhcapati@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
"PO-Revision-Date: 2020-09-12 00:46+0000\n"
"Last-Translator: Felipe Fetter <felipetfetter@gmail.com>\n"
"PO-Revision-Date: 2020-10-05 01:02+0000\n"
"Last-Translator: Rafael Henrique Capati <rhcapati@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@ -140,7 +141,7 @@ msgstr "self não pode ser usado porque a instância é nula (não passada)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Operandos inválidos para operador %s, %s e %s."
msgstr "Operandos inválidos para o operador %s, %s e %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@ -993,9 +994,8 @@ msgid "Signals"
msgstr "Sinais"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtros do tile"
msgstr "Filtrar sinais"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1686,6 +1686,37 @@ msgstr ""
"Ativar 'Importar Etc' em Configurações do Projeto ou desabilitar 'Driver "
"Fallback Enabled' (Recuperação de driver ativada)."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"A plataforma alvo requer compressão de texturas 'ETC' para GLES2. Habilite "
"'Import Etc' nas Configurações de Projeto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"A plataforma de destino requer compactação de textura 'ETC2' para GLES3. "
"Ativar 'Importar Etc 2' nas Configurações do Projeto."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"A plataforma de destino requer compactação de textura 'ETC' para o driver "
"retornar ao GLES2.\n"
"Ativar 'Importar Etc' em Configurações do Projeto ou desabilitar 'Driver "
"Fallback Enabled' (Recuperação de driver ativada)."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1727,9 +1758,8 @@ msgid "Node Dock"
msgstr "Painel de Nós"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Arquivos"
msgstr "Painel de Sistema de Arquivos"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2885,14 +2915,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Quando esta opção está ativa, usando o deploy em um clique fará com que o "
"executável tente se conectar ao IP deste computador e então o projeto em "
"execução poderá ser debugado.\n"
"Esta opção é indicada para debug remoto (tipicamente com um dispositivo "
"móvel).\n"
"Você não precisa ativá-la para usar o debugger do GDScript localmente."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Pequena DIstribuição com Sistema de Arquivos de Rede"
msgstr "Pequena Implantação com Sistema de Arquivos de Rede"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2901,73 +2935,68 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Quando esta opção está habilitada, a exportação ou instalação produzirá um "
"executável mínimo.\n"
"O sistema de arquivos será fornecido ao projeto pelo editor via rede.\n"
"No Android, a instalação usará o cabo USB para melhor desempenho. Esta opção "
"acelera os testes de jogos com muito conteúdo."
"Quando esta opção está ativada, o uso de implantação com um clique para o "
"Android exportará apenas um executável sem os dados do projeto.\n"
"O sistema de arquivos será fornecido a partir do projeto pelo editor na "
"rede.\n"
"No Android, a implantação usará o cabo USB para desempenho mais rápido. Esta "
"opção acelera o teste de projetos com grandes ativos."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Formas de Colisão Visíveis"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Formas de colisão e nós do tipo RayCast (2D e 3D) serão visíveis durante a "
"execução do jogo caso esta opção esteja habilitada."
"Quando esta opção está ativa, formas de colisão e nós do tipo RayCast (2D e "
"3D) serão visíveis durante a execução do projeto."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegação Visível"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Malhas e polígonos de navegação serão visíveis no jogo em execução se esta "
"opção estiver ligada."
"Quando esta opção está ativa, malhas e polígonos de navegação serão visíveis "
"durante o projeto em execução."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Mudanças de Cena"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Quando essa opção está ativa, quaisquer alterações feitas à cena no editor "
"serão replicadas no jogo em execução.\n"
"Quando usado remotamente em um dispositivo, isso é mais eficiente com o "
"sistema de arquivos via rede."
"Quando esta opção está ativa, quaisquer alterações feitas à cena no editor "
"serão replicadas no projeto em execução.\n"
"Quando usado remotamente em um dispositivo, isso é mais eficiente quando a "
"opção de sistema de arquivos via rede está ativada."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Sincronizar Mudanças de Script"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Quando essa opção está ativa, qualquer script que é salvo será recarregado "
"no jogo em execução.\n"
"Quando usado remotamente em um dispositivo, isso é mais eficiente com o "
"sistema de arquivos via rede."
"Quando esta opção está ativa, qualquer script que é salvo será recarregado "
"no projeto em execução.\n"
"Quando usado remotamente em um dispositivo, isso é mais eficiente quando a "
"opção de sistema de arquivos via rede está ativada."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -3021,8 +3050,7 @@ msgstr "Gerenciar Modelos de Exportação..."
msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3445,15 +3473,15 @@ msgid "Add Key/Value Pair"
msgstr "Adicionar Par de Chave/Valor"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Não foi encontrado uma definição de exportação executável para esta "
"Nenhuma predefinição de exportação executável encontrada para esta "
"plataforma.\n"
"Por favor, adicione uma definição executável no menu de exportação."
"Adicione uma predefinição executável no menu Exportar ou defina uma "
"predefinição existente como executável."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4209,7 +4237,7 @@ msgstr "Alterações podem ser perdidas!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Conjunto de Multi-Nós"
msgstr "Conjunto de MultiNode"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@ -4303,7 +4331,7 @@ msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Mover o ponto do nó"
msgstr "Mover o Ponto do Nó"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@ -4323,7 +4351,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Adicionar ponto de Nó"
msgstr "Adicionar Ponto de Nó"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@ -4336,7 +4364,7 @@ msgstr "Remover Ponto BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Mover ponto de nó BlendSpace1D"
msgstr "Mover Ponto de Nó do BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@ -4346,8 +4374,8 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"A árvore de animação está inativa.\n"
"Ative para permitir a reprodução, cheque os avisos de nós caso a ativação "
"A AnimationTree está inativa.\n"
"Ative-a para permitir a reprodução, cheque os avisos de nós caso a ativação "
"falhe."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@ -4454,7 +4482,6 @@ msgid "Add Node to BlendTree"
msgstr "Adicionar Nó(s) a Partir da Árvore (BlendTree)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nó Movido"
@ -4811,7 +4838,7 @@ msgstr "Transição Removida"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Configurar Nó de Início (Autoplay)"
msgstr "Configurar Nó de Início (auto reprodução)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@ -4819,8 +4846,8 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Selecione e mova nós.\n"
"Clique no botão direito do mouse para adicionar novos nós.\n"
"Selecione e movimente nós.\n"
"Botão direito do mouse para adicionar novos nós.\n"
"Shift + botão esquerdo do mouse para criar conexões."
#: editor/plugins/animation_state_machine_editor.cpp
@ -4869,11 +4896,11 @@ msgstr "Escala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
msgstr "[i]Fade In[/i](s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
msgstr "[i]Fade Out[/i](s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
@ -4889,11 +4916,11 @@ msgstr "Reinício Automático:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reinício (s):"
msgstr "Reinício(s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reinício Aleatório:"
msgstr "Reinício(s) Aleatório(s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
@ -4948,7 +4975,7 @@ msgstr "Árvore de Animação é inválida."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nó Animation"
msgstr "Nó de Animação"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
@ -5289,27 +5316,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Criar Guias Horizontais e Verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Mover Pivô"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Rotacionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Mova a âncora"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Rotacionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionar o CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Mover CanvaItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Tamanho CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Tamanho CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Mover CanvaItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Mover CanvaItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6591,13 +6641,23 @@ msgid "Move Points"
msgstr "Mover pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotaciona"
#, fuzzy
msgid "Command: Rotate"
msgstr "Arrastar: Rotacionar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover Todos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Escala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotaciona"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escala"
@ -6641,12 +6701,14 @@ msgid "Radius:"
msgstr "Raio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Converter para Polígono2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7090,11 +7152,6 @@ msgstr "Capitalizar"
msgid "Syntax Highlighter"
msgstr "Realce de sintaxe"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir Para"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7104,6 +7161,11 @@ msgstr "Marcadores"
msgid "Breakpoints"
msgstr "Breakpoints"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Ir Para"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7872,9 +7934,8 @@ msgid "New Animation"
msgstr "Nova animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Velocidade (FPS):"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8191,6 +8252,15 @@ msgstr "Atribua um recurso de TileSet a este TileMap para usar seus tiles."
msgid "Paint Tile"
msgstr "Pintar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LMB: Desenhar Linha\n"
"Shift+Ctrl+LMB: Pintar Retângulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8713,6 +8783,11 @@ msgstr "Definir Porta Padrão de Entrada"
msgid "Add Node to Visual Shader"
msgstr "Adicionar Nó ao Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Nó Movido"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplicar Nó(s)"
@ -8730,6 +8805,11 @@ msgstr "Excluir Nós"
msgid "Visual Shader Input Type Changed"
msgstr "Tipo de Entrada de Shader Visual Alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Definir Nome Uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@ -9442,6 +9522,10 @@ msgstr ""
"chamá-lo posteriormente nas Expressões. Você também pode declarar variações, "
"uniformes e constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Apenas modo Fragmento/Luz) Função derivada escalar."
@ -9512,18 +9596,6 @@ msgstr "Modo Visual Shader Alterado"
msgid "Runnable"
msgstr "Executável"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Adicionar exportação inicial..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Adicionar patches anteriores..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Excluir alteração '%s' da lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Excluir definição '%s'?"
@ -9625,18 +9697,6 @@ msgstr ""
"Filtros para excluir arquivos/pastas do projeto\n"
"(separados por vírgula, ex.: *.json, *.txt)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Alterações"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Criar Alteração"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Empacotar Arquivo"
#: editor/project_export.cpp
msgid "Features"
msgstr "Funcionalidades"
@ -10439,19 +10499,16 @@ msgid "Batch Rename"
msgstr "Renomear em lote"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Substituir: "
msgstr "Substituir:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Prefixo"
msgstr "Prefixo:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Sufixo"
msgstr "Sufixo:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10498,9 +10555,8 @@ msgid "Per-level Counter"
msgstr "Contador de nível"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos"
msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10559,9 +10615,8 @@ msgid "Reset"
msgstr "Recompor"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Erro de Expressão Regular"
msgstr "Erro de Expressão Regular:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12162,6 +12217,22 @@ msgstr ""
"\"Focus Awareness\" só é válido quando o \"Oculus Mobile VR\" está no \"Xr "
"Mode\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12197,8 +12268,14 @@ msgstr ""
"compilação do Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Nenhuma construção apk gerada em: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12647,7 +12724,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12815,7 +12892,7 @@ msgstr "O nó raiz do AnimationPlayer não é um nó válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi reprovado. Use AnimationTree em vez disso."
msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
#: scene/gui/color_picker.cpp
msgid ""
@ -12956,6 +13033,42 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
#~ msgid "Move pivot"
#~ msgstr "Mover Pivô"
#~ msgid "Move anchor"
#~ msgstr "Mova a âncora"
#~ msgid "Resize CanvasItem"
#~ msgstr "Redimensionar o CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Polígono->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Polígono"
#~ msgid "Add initial export..."
#~ msgstr "Adicionar exportação inicial..."
#~ msgid "Add previous patches..."
#~ msgstr "Adicionar patches anteriores..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Excluir alteração '%s' da lista?"
#~ msgid "Patches"
#~ msgstr "Alterações"
#~ msgid "Make Patch"
#~ msgstr "Criar Alteração"
#~ msgid "Pack File"
#~ msgstr "Empacotar Arquivo"
#~ msgid "No build apk generated at: "
#~ msgstr "Nenhuma construção apk gerada em: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Sistema de Arquivos e Importar Docks"

View file

@ -13,12 +13,13 @@
# Marincia Cătălin <catalinmarincia@gmail.com>, 2020.
# Teodor <teo.virghi@yahoo.ro>, 2020.
# f0roots <f0rootss@gmail.com>, 2020.
# Gigel2 <mihalacher02@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-08-11 14:04+0000\n"
"Last-Translator: Filip <filipanton@tutanota.com>\n"
"PO-Revision-Date: 2020-10-22 21:37+0000\n"
"Last-Translator: Gigel2 <mihalacher02@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@ -27,14 +28,16 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
"X-Generator: Weblate 4.2-dev\n"
"X-Generator: Weblate 4.3.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argument de tip invalid pentru convert(), folosiți constante TYPE_*."
msgstr "Argument invalid pentru transformare(), folosiți constante TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Expected a string of length 1 (a character)."
msgstr "Se așteaptă un șir de lungime 1 (un caracter)."
@ -42,15 +45,16 @@ msgstr "Se așteaptă un șir de lungime 1 (un caracter)."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Bytes insuficienti pentru decodare bytes, sau format invalid."
msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Intrare invalida %i (nu a fost transmisă) in expresie"
#: core/math/expression.cpp
#, fuzzy
msgid "self can't be used because instance is null (not passed)"
msgstr "self nu poate fi folosit deoarece instanța este nulă (nefurnizat)"
msgstr "insuși nu poate fi folosit deoarece instanța este nulă(nu a trecut)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@ -909,9 +913,8 @@ msgid "Signals"
msgstr "Semnale"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrare Tiles"
msgstr "Filtrare semne"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1156,14 +1159,12 @@ msgid "Gold Sponsors"
msgstr "Sponsori Aur"
#: editor/editor_about.cpp
#, fuzzy
msgid "Silver Sponsors"
msgstr "Donatori de Argint"
msgstr "Sponsori de argint"
#: editor/editor_about.cpp
#, fuzzy
msgid "Bronze Sponsors"
msgstr "Donatori de Bronz"
msgstr "Sponsori de bronz"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@ -1608,6 +1609,37 @@ msgstr ""
"Activați „Import Etc” în Setările de proiect sau dezactivați „Driver "
"Fallback Enabled”."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma țintă necesită textură compresată „ETC” pentru GLES2. Activați "
"„Import Etc” în Setările proiectului."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma țintă necesită textură compresata „ETC2” pentru GLES3. Activați "
"„Import Etc 2” în Setările proiectului."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma țintă necesită o textură compresată „ETC” pentru revenirea "
"driverului la GLES2.\n"
"Activați „Import Etc” în Setările de proiect sau dezactivați „Driver "
"Fallback Enabled”."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1652,7 +1684,7 @@ msgstr "Nod Bară"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Sistemul De Fișiere"
msgstr "Locul FișierelorSystem"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2625,9 +2657,8 @@ msgid "Undo Close Tab"
msgstr "Anulare fila Închidere"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close Other Tabs"
msgstr "Închideți Alte File"
msgstr "Închideți Celelalte File"
#: editor/editor_node.cpp
#, fuzzy
@ -2950,8 +2981,7 @@ msgstr "Gestionare șabloane export..."
msgid "Help"
msgstr "Ajutor"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4360,7 +4390,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Mod Mutare"
@ -5219,33 +5248,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Creează ghizi noi orizontal și vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Mută Pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Acțiune de Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6562,13 +6608,23 @@ msgid "Move Points"
msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotație"
#, fuzzy
msgid "Command: Rotate"
msgstr "Trage: Rotire"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Deplasați tot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Dimensiune"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotație"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Dimensiune"
@ -6608,12 +6664,14 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Poligon->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Crează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Poligon"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Deplasare poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7074,11 +7132,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7089,6 +7142,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Șterge puncte"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8210,6 +8268,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8770,6 +8834,11 @@ msgstr "Setează ca Implicit pentru '%s'"
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Mod Mutare"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8789,6 +8858,11 @@ msgstr "Creează Nod"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Modificări ale Actualizării"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9444,6 +9518,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9505,18 +9583,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Adăugare export inițial..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9606,18 +9672,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Împachetează Fișierul"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -12093,6 +12147,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12118,7 +12188,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12755,6 +12831,30 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Mută Pivot"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Acțiune de Mutare"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Editează ObiectulPânză"
#~ msgid "Polygon->UV"
#~ msgstr "Poligon->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Poligon"
#~ msgid "Add initial export..."
#~ msgstr "Adăugare export inițial..."
#~ msgid "Pack File"
#~ msgstr "Împachetează Fișierul"
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Sistemul De Fișiere și încărcare Bare"

File diff suppressed because it is too large Load diff

View file

@ -1570,6 +1570,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2823,8 +2843,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4210,7 +4229,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5034,27 +5052,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6304,13 +6338,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6350,11 +6392,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6795,11 +6837,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6809,6 +6846,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7886,6 +7928,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8401,6 +8449,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8420,6 +8472,10 @@ msgstr "යතුරු මකා දමන්න"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9079,6 +9135,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9139,18 +9199,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9238,18 +9286,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11655,6 +11691,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11680,7 +11732,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-08 11:40+0000\n"
"PO-Revision-Date: 2020-10-03 15:29+0000\n"
"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
@ -898,9 +898,8 @@ msgid "Signals"
msgstr "Signály"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filter:"
msgstr "Signály Filtru"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1590,6 +1589,37 @@ msgstr ""
"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Target platforma potrebuje 'ETC' kompresor textúr pre GLES2. Povoliť 'Import "
"Etc' v Nastaveniach Projektu."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Target platforma potrebuje 'ETC2' kompresor textúr pre GLES3. Povoliť'Import "
"Etc 2' v Nastaveniach Projektu."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Target platform potrebuje'ETC' kompresor textúr pre driver fallback do "
"GLES2.\n"
"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1631,9 +1661,8 @@ msgid "Node Dock"
msgstr "Node Dock"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "FileSystém"
msgstr "FileSystém Dock"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2785,14 +2814,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Keď je povolená táto možnosť, použitím one-click deploy sa spraví pokus o "
"pripojenie k IP tohoto počítača takže spustený projekt sa bude dať "
"debuggovať.\n"
"Táto možnosť je určená k debughovaniu na diaľku (typicky pre mobilné "
"zariadenia).\n"
"Nemusíte ju povoľovať aby ste použili GDScript debugger lokálne."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Malý Deploy z Network FS"
msgstr "Malý Deploy z Network Filesystémom"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2801,63 +2834,57 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Keď bude povolená táto možnosť, export alebo deploy vyprodukujú menej \n"
"súboru executable.\n"
"Keď povolíte túto možnosť, použitím one-click deploy pre Android exportuje "
"spustiteľný bez dát projektu.\n"
"Filesystém bude z projektu poskytovaný editorom v sieti.\n"
"Na Androide, predeploy budete potrebovať USB kábel pre rýchlejší výkon. Táto "
"možnosť zrýchľuje proces testovania."
"Na Androide, deployovanie bude potrebovať USB kábel pre rýchlejší výkon. "
"Táto možnosť zrýchľuje proces testovania."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Viditeľné Tvary Kolízie"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Tvary Kolízie a raycast node-y (pre 2D a 3D) budú viditeľné po spustení hry "
"ak budete mať zapnutú túto možnosť."
"Keď je povolená táto možnosť,\n"
"Tvary Kolízie a raycast node-y (2D a 3D) budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Viditeľná Navigácia"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Navigačné mesh-e a polygony budú viditeľné po spustení hry ak budete mať "
"zapnutú túto možnosť."
"Keď bude povolená táto možnosť,\n"
"Navigačné mesh-e a polygony budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Zmeny Synchronizácie Scény"
msgstr "Zosynchronizovať Zmeny Scény"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Keď zapnete túto možnosť, akékoľvek zmeny v scéne v editore budú náhradné so "
"spustenou hrou.\n"
"Keď je použitá na diaľku v zariadení, je to viac efektívne z network "
"filesystémom."
"Keď zapnete túto možnosť, akékoľvek zmeny do scény v editore budú náhradené "
"so spusteným projektom.\n"
"Keď je použitá na diaľku v zariadení, je to viac efektívne keď je zapnutá "
"možnosť network filesytem."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Zmeny Synchronizácie Scriptu"
msgstr "Zosynchronizovať Zmeny Scriptov"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@ -2865,9 +2892,9 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"Keď je zapnutá táto Možnosť, akýkoľvek uložený script bude znovu načítaný v "
"spustenej hre.\n"
"Keď je použitá na diaľku zo zariadenia, toto je viac efektívnejšie z network "
"filesystémom."
"spustenom projekte.\n"
"Keď je použitá na diaľku zo zariadenia, tak je to viac efektívnejšie keď je "
"povolený network filesystem."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2921,8 +2948,7 @@ msgstr "Spravovať Export Templates..."
msgid "Help"
msgstr "Pomoc"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3342,14 +3368,14 @@ msgid "Add Key/Value Pair"
msgstr "Pridať Kľúč/Hodnota \"Pair\""
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Pre túto platformu sa nenašiel žiadny spustiteľný \"export preset\" .\n"
"Prosím pridajte spustiteľný \"preset\" v export menu."
"Prosím pridajte spustiteľný \"preset\" v export menu alebo definujte "
"existujúci \"preset\" ako spustiteľný."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4345,7 +4371,6 @@ msgid "Add Node to BlendTree"
msgstr "Pridať Node do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node sa pohol"
@ -5172,27 +5197,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Vytvoriť Horizontálne a Vertikálne Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Presunúť pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Presunúť kovadlinu"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Zmeniť Veľkosť CanvasItem-u"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Presunúť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Presunúť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Presunúť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -5670,6 +5718,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Zoberte a položte + Shift : pridajte node ako súrodenca\n"
"Zoberte a položte + Alt : Zmente typ node-u"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@ -6468,13 +6518,22 @@ msgid "Move Points"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#, fuzzy
msgid "Command: Rotate"
msgstr "Potiahnutím: Otáčenie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6514,12 +6573,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6973,11 +7033,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6988,6 +7043,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Všetky vybrané"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8097,6 +8157,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8660,6 +8726,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node sa pohol"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8680,6 +8751,11 @@ msgstr "Všetky vybrané"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Parameter sa Zmenil"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9344,6 +9420,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9405,19 +9485,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Signály:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9505,19 +9572,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "Súbor:"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11988,6 +12042,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12013,7 +12083,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12665,6 +12741,23 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "Move pivot"
#~ msgstr "Presunúť pivot"
#~ msgid "Move anchor"
#~ msgstr "Presunúť kovadlinu"
#~ msgid "Resize CanvasItem"
#~ msgstr "Zmeniť Veľkosť CanvasItem-u"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Signály:"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Súbor:"
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Systém súborov a Import Dock-y"

View file

@ -1658,6 +1658,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -3062,8 +3082,7 @@ msgstr "Upravljaj Izvozne Predloge"
msgid "Help"
msgstr "Pomoč"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4552,7 +4571,6 @@ msgid "Add Node to BlendTree"
msgstr "Dodaj Gradnik(e) iz Drevesa"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Način Premika"
@ -5430,33 +5448,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Ustvari nov vodoravni in navpični vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Premakni Točko"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Premakni Dejanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6764,13 +6799,22 @@ msgid "Move Points"
msgstr "Odstrani točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Vrtenje"
#, fuzzy
msgid "Command: Rotate"
msgstr "Povleci: Vrtenje"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Vrtenje"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6810,12 +6854,14 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Ustvarite Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Odstrani Poligon in Točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7286,11 +7332,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7301,6 +7342,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Izbriši točke"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8429,6 +8475,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -9004,6 +9056,11 @@ msgstr "Nastavi kot Privzeto za '%s'"
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Način Premika"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -9023,6 +9080,11 @@ msgstr "Izberi Gradnik"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Preoblikovanje Sprememb"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9692,6 +9754,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9754,19 +9820,6 @@ msgstr "Spremebe v Shader"
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Dodaj Vnos"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9856,19 +9909,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " Datoteke"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -12390,6 +12430,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12415,7 +12471,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -13085,6 +13147,26 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Premakni Točko"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Premakni Dejanje"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Uredi Platno Stvari"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Dodaj Vnos"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr " Datoteke"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "DatotečniSistem"

View file

@ -1606,6 +1606,37 @@ msgstr ""
"Lejo 'Import Etc' in Opsionet e Projektit, ose çaktivizo 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma e përcaktuar kërkon 'ETC' texture compression për GLES2. Lejo "
"'Import Etc' në Opsionet e Projektit."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma e përcaktuar kërkon 'ETC2' texture compression për GLES3. Lejo "
"'Import Etc 2' në Opsionet e Projektit."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma e përcaktuar kërkon 'ETC' texture compression për driver fallback "
"to GLES2.\n"
"Lejo 'Import Etc' in Opsionet e Projektit, ose çaktivizo 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2989,8 +3020,7 @@ msgstr "Menaxho Shabllonet e Eksportit"
msgid "Help"
msgstr "Ndihmë"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4434,7 +4464,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5266,27 +5295,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6544,13 +6589,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6590,12 +6643,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Krijo një Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7042,11 +7096,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7057,6 +7106,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Krijo pika."
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8152,6 +8206,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8678,6 +8738,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Dyfisho Nyjet"
@ -8696,6 +8760,10 @@ msgstr "Fshi Nyjen"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9354,6 +9422,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9414,19 +9486,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Shto te të preferuarat"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9514,19 +9573,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " Skedarët"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11984,6 +12030,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12009,7 +12071,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12639,6 +12707,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Shto te të preferuarat"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr " Skedarët"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "FileSystem"

View file

@ -1732,6 +1732,37 @@ msgstr ""
"Омогући 'Увоз Etc' у подешавањима пројекта, или онемогући 'Поваратак "
"Управљача Омогућен'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Циљана платформа захтева 'ETC' компресију текстуре за GLES2. Омогући 'Увоз "
"Etc' у подешавањима пројекта."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Циљана платформа захтева 'ETC2 компресију текстуре за GLES3. Омогући 'Увоз "
"Etc 2' у подешавањима пројекта."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Циљана платформа захтева 'ETC' компресију текстуре за повратак управљача "
"GLES2.\n"
"Омогући 'Увоз Etc' у подешавањима пројекта, или онемогући 'Поваратак "
"Управљача Омогућен'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -3179,8 +3210,7 @@ msgstr "Управљај извозним шаблонима"
msgid "Help"
msgstr "Помоћ"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4770,7 +4800,6 @@ msgid "Add Node to BlendTree"
msgstr "Додај Чвор УтапајућемСтаблу"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Чвор Поморен"
@ -5685,33 +5714,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Направи нови хоризонтални и вертикални водич"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Помери пивот"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Помери акцију"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -7119,13 +7165,23 @@ msgid "Move Points"
msgstr "Помери тачку"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: ротација"
#, fuzzy
msgid "Command: Rotate"
msgstr "Вучење: ротација"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: помери све"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: скалирање"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: ротација"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: скалирање"
@ -7173,12 +7229,14 @@ msgid "Radius:"
msgstr " Опсег:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Полигон->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Направи полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Полигон"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Помери полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7674,12 +7732,6 @@ msgstr "Велика слова"
msgid "Syntax Highlighter"
msgstr "Изтицање Синтаксе"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Go To"
msgstr "Иди На"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#, fuzzy
@ -7691,6 +7743,12 @@ msgstr "Белешке"
msgid "Breakpoints"
msgstr "Тачке прекида"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Go To"
msgstr "Иди На"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8888,6 +8946,15 @@ msgstr "Дај КомплетПлочица ресурс овом Комплет
msgid "Paint Tile"
msgstr "Цртај полчице"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LMB: Цртање Линије\n"
"Shift+Ctrl+LMB: Бојење Четвороугла"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
@ -9519,6 +9586,11 @@ msgstr "Постави као уобичајено за „%s“"
msgid "Add Node to Visual Shader"
msgstr "Шејдер"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Чвор Поморен"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -9540,6 +9612,11 @@ msgstr "Обриши Чворове"
msgid "Visual Shader Input Type Changed"
msgstr "Улазна Врста Визуелног Цртача промењена"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Постави Јединствено Име"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
@ -10393,6 +10470,10 @@ msgstr ""
"позвати их касније у Изразу. Такође можеш дакларисати варијације, униформе и "
"константе."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
@ -10472,20 +10553,6 @@ msgstr "Визуелни Цртач Режим промењен"
msgid "Runnable"
msgstr "Покретљива"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Додај почетни извоз..."
#: editor/project_export.cpp
#, fuzzy
msgid "Add previous patches..."
msgstr "Додај претходне закрпе..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Обриши закрпу „%s“ са листе?"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
@ -10593,20 +10660,6 @@ msgstr ""
"Филтери за искључивање датотека из пројекта (зарез за одвајање, пр. *.json, "
"*.txt)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Закрпе"
#: editor/project_export.cpp
#, fuzzy
msgid "Make Patch"
msgstr "Направи закрп"
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " Датотеке"
#: editor/project_export.cpp
msgid "Features"
msgstr "Карактеристике"
@ -13582,6 +13635,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid ""
@ -13619,9 +13688,14 @@ msgstr ""
"Алтернативно посети docs.godotengine.org за Android документацију изградње."
#: platform/android/export/export.cpp
#, fuzzy
msgid "No build apk generated at: "
msgstr "Нема градње apk произведеног код:"
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
@ -14485,6 +14559,50 @@ msgstr "Варијације могу само бити одређене у фу
msgid "Constants cannot be modified."
msgstr "Константе није могуће мењати."
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Помери пивот"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Помери акцију"
#, fuzzy
#~ msgid "Resize CanvasItem"
#~ msgstr "Уреди CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Полигон->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->Полигон"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Додај почетни извоз..."
#, fuzzy
#~ msgid "Add previous patches..."
#~ msgstr "Додај претходне закрпе..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Обриши закрпу „%s“ са листе?"
#~ msgid "Patches"
#~ msgstr "Закрпе"
#, fuzzy
#~ msgid "Make Patch"
#~ msgstr "Направи закрп"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr " Датотеке"
#, fuzzy
#~ msgid "No build apk generated at: "
#~ msgstr "Нема градње apk произведеног код:"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Датотечни систем"

View file

@ -1579,6 +1579,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2839,8 +2859,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4231,7 +4250,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5060,27 +5078,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6340,13 +6374,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6386,12 +6428,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Napravi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6831,11 +6874,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6846,6 +6884,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Napravi"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7939,6 +7982,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8474,6 +8523,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8493,6 +8546,10 @@ msgstr "Animacija Obriši Ključeve"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9154,6 +9211,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9214,18 +9275,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9313,18 +9362,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11743,6 +11780,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11768,7 +11821,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -18,12 +18,13 @@
# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020.
# André Andersson <andre.eric.andersson@gmail.com>, 2020.
# Andreas Westrell <andreas.westrell@gmail.com>, 2020.
# Gustav Andersson <gustav.andersson96@outlook.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-08-18 02:54+0000\n"
"Last-Translator: Andreas Westrell <andreas.westrell@gmail.com>\n"
"PO-Revision-Date: 2020-09-29 09:14+0000\n"
"Last-Translator: Gustav Andersson <gustav.andersson96@outlook.com>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@ -31,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.2-dev\n"
"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -1035,7 +1036,7 @@ msgstr "Sök Ersättningsresurs:"
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Öppen"
msgstr "Öppna"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
@ -1615,6 +1616,35 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import "
"Etc' i Projektinställningarna."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Målplattformen kräver 'ETC2' texturkomprimering för GLES3. Aktivera 'Import "
"Etc 2' i Projektinställningarna."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import "
"Etc' i Projektinställningarna."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1803,18 +1833,16 @@ msgid "Manage Editor Feature Profiles"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
msgstr "Skapa Mapp"
msgstr "Välj Nuvarande Mapp"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Filen finns redan, skriv över?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "Välj en Node"
msgstr "Välj Denna Mapp"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@ -1922,9 +1950,8 @@ msgid "Go to next folder."
msgstr "Gå till överordnad mapp"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Gå till överordnad mapp"
msgstr "Gå till överordnad mapp."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
@ -2213,7 +2240,7 @@ msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Node"
msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@ -2995,8 +3022,7 @@ msgstr "Mallar"
msgid "Help"
msgstr "Hjälp"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3120,9 +3146,8 @@ msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "Mallar"
msgstr "Hantera Mallar"
#: editor/editor_node.cpp
msgid ""
@ -4477,7 +4502,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Node Namn:"
@ -5113,14 +5137,12 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading (%s / %s)..."
msgstr "Laddar ner"
msgstr "Laddar ner (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "Laddar ner"
msgstr "Laddar ner..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@ -5135,9 +5157,8 @@ msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "Installera"
msgstr "Installera..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@ -5153,38 +5174,35 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
msgstr "Nyligen Uppdaterade"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
msgstr "Äldst Uppdaterade"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
msgstr "Namn (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
msgstr "Namn (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (A-Z)"
msgstr "Licens"
msgstr "Licens (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (Z-A)"
msgstr "Licens"
msgstr "Licens (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr ""
msgstr "Första"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "Föregående flik"
msgstr "Föregående"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@ -5192,7 +5210,7 @@ msgstr "Nästa"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""
msgstr "Sista"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@ -5200,16 +5218,15 @@ msgstr "Alla"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr ""
msgstr "Inga resultat för \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "Importera"
msgstr "Importera..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr ""
msgstr "Tillägg..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@ -5225,9 +5242,8 @@ msgid "Site:"
msgstr "Webbplats:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Support"
msgstr "Importera"
msgstr "Support"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
@ -5238,9 +5254,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "Ladda"
msgstr "Laddar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@ -5338,29 +5353,44 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Flytta Upp"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Flytta Ner"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Roterar %s grader."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6656,13 +6686,23 @@ msgid "Move Points"
msgstr "Flytta Ner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
#, fuzzy
msgid "Command: Rotate"
msgstr "Ctrl: Rotera"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Skift: Flytta Alla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Skift+Ctrl: Skala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotera"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Skift+Ctrl: Skala"
@ -6702,12 +6742,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Konvertera till %s"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7177,11 +7218,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7192,6 +7228,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Radera punkter"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8322,6 +8363,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8888,6 +8935,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Node Namn:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8907,6 +8959,11 @@ msgstr "Ta bort Nod(er)"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Uppdatera Ändringar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9575,6 +9632,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9636,19 +9697,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Favoriter:"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9739,19 +9787,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patchar"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Gör Patch"
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "Packar"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -9850,11 +9885,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
msgstr "Välj en tom mapp."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
msgstr "Välj en \"project.godot\" eller \".zip\" fil."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
@ -9913,18 +9948,16 @@ msgid "Import Existing Project"
msgstr "Importera Befintligt Projekt"
#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "Importera"
msgstr "Importera & Ändra"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Skapa Nytt Projekt"
#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "Skapa Skript"
msgstr "Skapa & Ändra"
#: editor/project_manager.cpp
msgid "Install Project:"
@ -9950,7 +9983,7 @@ msgstr "Sökväg till projektet:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
msgstr "Renderare:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
@ -9963,6 +9996,10 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Högre visuell kvalitet\n"
"Alla funktioner tillgängliga\n"
"Inkompatibel med äldre hårdvara\n"
"Inte rekommenderad för webbspel"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
@ -9975,10 +10012,14 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Lägre visuell kvalitet\n"
"Några funktioner fattas\n"
"Fungerar på de flesta hårdvaror\n"
"Rekommenderad för webbspel"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
msgstr "Rendrerare kan bytas senare men scener kan behöva ändras."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@ -10065,6 +10106,8 @@ msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
"Vill du ta bort projektet från listan?\n"
"Projektetmappens innehåll kommer inte ändras."
#: editor/project_manager.cpp
msgid ""
@ -10096,7 +10139,7 @@ msgstr "Projekt"
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
msgstr "Senast Ändrad"
#: editor/project_manager.cpp
msgid "Scan"
@ -12272,6 +12315,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12297,7 +12356,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12967,6 +13032,28 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "Flytta Upp"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "Flytta Ner"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Favoriter:"
#~ msgid "Patches"
#~ msgstr "Patchar"
#~ msgid "Make Patch"
#~ msgstr "Gör Patch"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Packar"
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "Nuvarande scen har aldrig sparats, vänligen spara den innan körning."

View file

@ -1575,6 +1575,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2830,8 +2850,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4217,7 +4236,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -5041,27 +5059,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6308,13 +6342,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6354,11 +6396,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6798,11 +6840,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6812,6 +6849,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7892,6 +7934,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8402,6 +8450,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8421,6 +8473,10 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9077,6 +9133,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9137,18 +9197,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9236,18 +9284,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11653,6 +11689,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11678,7 +11730,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

View file

@ -1550,6 +1550,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2801,8 +2821,7 @@ msgstr ""
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4183,7 +4202,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@ -4996,27 +5014,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6255,13 +6289,21 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6301,11 +6343,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@ -6745,11 +6787,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6759,6 +6796,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7831,6 +7873,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8335,6 +8383,10 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8352,6 +8404,10 @@ msgstr ""
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9006,6 +9062,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9066,18 +9126,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9165,18 +9213,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11565,6 +11601,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11590,7 +11642,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp

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editor/translations/tzm.po Normal file

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View file

@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-05 09:37+0000\n"
"PO-Revision-Date: 2020-09-29 09:14+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@ -918,9 +918,8 @@ msgid "Signals"
msgstr "Сигнали"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Фільтрувати плитки"
msgstr "Фільтрувати сигнали"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1611,6 +1610,36 @@ msgstr ""
"Увімкніть пункт «Імпортувати ETC» у параметрах проєкту або вимкніть пункт "
"«Увімкнено резервні драйвери»."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Платформа призначення потребує стискання текстур «ETC» для GLES2. Увімкніть "
"пункт «Імпортувати ETC» у параметрах проєкту."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Платформа призначення потребує стискання текстур «ETC2» для GLES3. Увімкніть "
"пункт «Імпортувати ETC 2» у параметрах проєкту."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Платформа призначення потребує стискання текстур «ETC» для GLES2.\n"
"Увімкніть пункт «Імпортувати ETC» у параметрах проєкту або вимкніть пункт "
"«Увімкнено резервні драйвери»."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1654,9 +1683,8 @@ msgid "Node Dock"
msgstr "Бічна панель вузлів"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "Файлова система"
msgstr "Панель файлової системи"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2812,14 +2840,19 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Якщо увімкнено цей параметр, використання розгортання в одне клацання "
"призведе до того, що виконуваний файл спробує встановити з'єднання із IP-"
"адресою цього комп'ютера, уможливлюючи діагностику запущеного проєкту.\n"
"Цей параметр призначено для віддаленої діагностики (типово, за допомогою "
"мобільного пристрою).\n"
"Його вмикання не знадобиться, якщо ви хочете використовувати засіб "
"діагностики GDScript локально."
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "Маленьке розгортання з Network File System"
msgstr "Маленьке розгортання з мережевою файловою системою (NFS)"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2828,71 +2861,66 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Якщо цей параметр увімкнено, експорт або розгортання дають мінімальний "
"виконуваний файл.\n"
"Файлова система буде надана редактором у проєкті через мережу.\n"
"На Android розгортання буде швидше при підключенні через USB.. Цей параметр "
"значно прискорює тестування великих ігор."
"Якщо цей параметр увімкнено, використання розгортання в одне клацання для "
"Android призведе до експортування лише виконуваного файла без даних "
"проєкту.\n"
"Файлова система буде надана редактором у проєкті за допомогою мережі.\n"
"На Android для збільшення швидкодії буде використано USB-кабель. Цей "
"параметр значно прискорює тестування ігор зі значними за об'ємом ресурсами."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Видимі контури зіткнень"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Контури зіткнення та вузли raycast (для 2D та 3D) буде видно в роботі гри, "
"якщо ця опція увімкнена."
"Якщо увімкнено цей параметр, контури зіткнення та вузли raycast (для 2D та "
"3D) буде видно у запущеному проєкті."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Видимі навігації"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Навігаційні полісітки та полігони будуть видимі у запущеній грі, якщо ця "
"опція увімкнена."
"Якщо увімкнено цей параметр, у запущеному проєкті буде показано навігаційні "
"сітки та полігони."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Синхронізувати зміни сцени"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Якщо цей параметр увімкнено, будь-які зміни, внесені в сцену в редакторі, "
"будуть відтворені в роботі гри.\n"
"Якщо цей параметр увімкнено, будь-які зміни, внесені у сцену в редакторі, "
"будуть відтворені у запущеному проєкті.\n"
"При віддаленому використанні на пристрої, це більш ефективно з мережевою "
"файловою системою."
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Синхронізувати зміни в скрипті"
msgstr "Синхронізувати зміни у скрипті"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Якщо цей параметр увімкнено, будь-який скрипт, який буде збережений, буде "
"перезавантажений у поточній грі.\n"
"Якщо цей параметр увімкнено, будь-який скрипт, який буде збережено, буде "
"перезавантажено у запущеному проєкті.\n"
"При віддаленому використанні на пристрої, це більш ефективно з мережевою "
"файловою системою."
@ -2948,8 +2976,7 @@ msgstr "Керування шаблонами експортування…"
msgid "Help"
msgstr "Довідка"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3372,14 +3399,15 @@ msgid "Add Key/Value Pair"
msgstr "Додати пару ключ-значення"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Не знайдено робочий експортер для цієї платформи.\n"
"Будь ласка, додайте його в меню експорту."
"Не знайдено придатний до використання набір параметрів експортування для "
"цієї платформи.\n"
"Будь ласка, додайте придатний до використання набір параметрів за допомогою "
"меню «Експорт» або визначне наявний набір як придатний до використання."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -4380,7 +4408,6 @@ msgid "Add Node to BlendTree"
msgstr "Додати вузол до BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Пересунуто вузол"
@ -5213,27 +5240,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Створити горизонтальні та вертикальні напрямні"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Пересунути опорну точку"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Обертати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Пересунути прив'язку"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Обертати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Змінити розмір CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Пересунути CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Масштабувати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Масштабувати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Пересунути CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Пересунути CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6514,13 +6564,23 @@ msgid "Move Points"
msgstr "Перемістити точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Повернути"
#, fuzzy
msgid "Command: Rotate"
msgstr "Перетягування: Поворот"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Перемістити всі"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Масштаб"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Повернути"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Масштаб"
@ -6563,12 +6623,14 @@ msgid "Radius:"
msgstr "Радіус:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Полігон -> UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Створити полігон і UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> полігон"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Перетворити на Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7017,11 +7079,6 @@ msgstr "З Великої"
msgid "Syntax Highlighter"
msgstr "Засіб підсвічування синтаксису"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Перейти"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7031,6 +7088,11 @@ msgstr "Закладки"
msgid "Breakpoints"
msgstr "Точки зупину"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Перейти"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7800,9 +7862,8 @@ msgid "New Animation"
msgstr "Нова анімація"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "Частота (кадри за сек.):"
msgstr "Швидкість:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8119,6 +8180,15 @@ msgstr "Додати ресурс TileSet до цієї TileMap для вико
msgid "Paint Tile"
msgstr "Намалювати плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+ліва кнопка: малювати лінію\n"
"Shift+Ctrl+ліва кнопка: малювати прямокутник"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8647,6 +8717,11 @@ msgstr "Встановити типовий порт введення"
msgid "Add Node to Visual Shader"
msgstr "Додати вузол до візуального шейдера"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Пересунуто вузол"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Дублювати вузли"
@ -8664,6 +8739,11 @@ msgstr "Вилучити вузли"
msgid "Visual Shader Input Type Changed"
msgstr "Змінено тип введення для візуального шейдера"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Встановити однорідну назву"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Вершина"
@ -9378,6 +9458,10 @@ msgstr ""
"викликати його пізніше у виразах. Ви також можете оголошувати змінні, "
"уніформи та сталі."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(лише у режимі фрагментів або світла) Функція скалярної похідної."
@ -9449,18 +9533,6 @@ msgstr "Змінено режим візуального шейдерів"
msgid "Runnable"
msgstr "Активний"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "Додати початкове експортування…"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "Додати попередні латки…"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Вилучити латку «%s» зі списку?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Вилучити набір «%s»?"
@ -9560,18 +9632,6 @@ msgstr ""
"Фільтри виключення файлів або тек з проєкту\n"
"(з відокремленням комами, приклад: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Латки"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Створити латку"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "Файл пакунка"
#: editor/project_export.cpp
msgid "Features"
msgstr "Можливості"
@ -10373,19 +10433,16 @@ msgid "Batch Rename"
msgstr "Пакетне перейменування"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "Замінити: "
msgstr "Заміна:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "Префікс"
msgstr "Префікс:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "Суфікс"
msgstr "Суфікс:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10432,11 +10489,10 @@ msgid "Per-level Counter"
msgstr "Лічильник на рівень"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
"Якщо позначено, лічильник перезапускатиметься для кожної групи дочірніх "
"вузлів"
"вузлів."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10495,9 +10551,8 @@ msgid "Reset"
msgstr "Скинути"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "Помилка у формальному виразі"
msgstr "Помилка у формальному виразі:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -12098,6 +12153,22 @@ msgstr ""
"«Врахуванням фокуса» можна скористатися, лише якщо «Режим Xr» дорівнює "
"«Oculus Mobile VR»."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12135,8 +12206,14 @@ msgstr ""
"документацією щодо збирання для Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Немає apk для збирання у: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12599,6 +12676,7 @@ msgstr ""
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
"InterpolatedCamera вважається застарілою, її буде вилучено у Godot 4.0."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12909,6 +12987,42 @@ msgstr "Змінні величини можна пов'язувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
#~ msgid "Move pivot"
#~ msgstr "Пересунути опорну точку"
#~ msgid "Move anchor"
#~ msgstr "Пересунути прив'язку"
#~ msgid "Resize CanvasItem"
#~ msgstr "Змінити розмір CanvasItem"
#~ msgid "Polygon->UV"
#~ msgstr "Полігон -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> полігон"
#~ msgid "Add initial export..."
#~ msgstr "Додати початкове експортування…"
#~ msgid "Add previous patches..."
#~ msgstr "Додати попередні латки…"
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Вилучити латку «%s» зі списку?"
#~ msgid "Patches"
#~ msgstr "Латки"
#~ msgid "Make Patch"
#~ msgstr "Створити латку"
#~ msgid "Pack File"
#~ msgstr "Файл пакунка"
#~ msgid "No build apk generated at: "
#~ msgstr "Немає apk для збирання у: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Бічна панель файлової системи та імпортування"

View file

@ -1572,6 +1572,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2853,8 +2873,7 @@ msgstr ".تمام کا انتخاب"
msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4270,7 +4289,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "ایکشن منتقل کریں"
@ -5105,29 +5123,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "ایکشن منتقل کریں"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "ایکشن منتقل کریں"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6399,13 +6431,21 @@ msgid "Move Points"
msgstr ".تمام کا انتخاب"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6445,12 +6485,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr ".تمام کا انتخاب"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6897,11 +6938,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6912,6 +6948,11 @@ msgstr ""
msgid "Breakpoints"
msgstr ".تمام کا انتخاب"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8011,6 +8052,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8555,6 +8602,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "ایکشن منتقل کریں"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@ -8573,6 +8625,10 @@ msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9235,6 +9291,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9295,18 +9355,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr ""
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9394,18 +9442,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Pack File"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -11859,6 +11895,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11884,7 +11936,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12513,6 +12571,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "ایکشن منتقل کریں"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "ایکشن منتقل کریں"
#, fuzzy
#~ msgid "Not in resource path."
#~ msgstr ".یہ ریسورس فائل پر مبنی نہی ہے"

View file

@ -1612,6 +1612,36 @@ msgstr ""
"Chọn kích hoạt 'Nhập ETC' trong Cài đặt Dự án, hoặc chọn tắt 'Kích hoạt "
"Trình điều khiển Dự phòng'."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Nền tảng yêu cầu dùng kiểu nén 'ETC' cho GLES2. Bật 'Nhập ETC' trong Cài đặt "
"Dự án."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Nền tảng yêu cầu dùng kiểu nén 'ETC2' cho GLES3. Bật 'Nhập ETC2' trong Cài "
"đặt Dự án."
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Nền tảng yêu cầu kiểu nén 'ETC' cho trình điều khiển dự phòng GLES2.\n"
"Chọn kích hoạt 'Nhập ETC' trong Cài đặt Dự án, hoặc chọn tắt 'Kích hoạt "
"Trình điều khiển Dự phòng'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -2933,8 +2963,7 @@ msgstr "Quản lý Các Mẫu Xuất Bản ..."
msgid "Help"
msgstr "Trợ giúp"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4363,7 +4392,6 @@ msgid "Add Node to BlendTree"
msgstr "Thêm nút vào cây Blend"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Đã di chuyển Nút"
@ -5205,27 +5233,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Di chuyển trục"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "Xoay CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Di chuyển neo"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Xoay CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Đổi kích thước CanvasItem"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Di chuyển CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Tỉ lệ CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Tỉ lệ CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Di chuyển CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Di chuyển CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6504,13 +6555,22 @@ msgid "Move Points"
msgstr "Di chuyển đến..."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#, fuzzy
msgid "Command: Rotate"
msgstr "Kéo: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6550,12 +6610,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Xóa Animation"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7013,11 +7074,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7028,6 +7084,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Tạo các điểm."
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8140,6 +8201,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8690,6 +8757,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr "Thêm nút vào Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Đã di chuyển Nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Nhân bản các nút"
@ -8707,6 +8779,11 @@ msgstr "Xoá các nút"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Đối số đã thay đổi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9373,6 +9450,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9433,19 +9514,6 @@ msgstr ""
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "Thêm Input"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@ -9541,19 +9609,6 @@ msgstr ""
"Bộ lọc loại trừ các tệp tin/thư mục khỏi từ dự án\n"
"(phân tách bằng dấu phẩy, ví dụ: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr " Tệp tin"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -12073,6 +12128,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12106,7 +12177,13 @@ msgstr ""
"Hoặc truy cập 'docs.godotengine.org' xem tài liệu xây dựng Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -12750,6 +12827,23 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
#~ msgid "Move pivot"
#~ msgstr "Di chuyển trục"
#~ msgid "Move anchor"
#~ msgstr "Di chuyển neo"
#~ msgid "Resize CanvasItem"
#~ msgstr "Đổi kích thước CanvasItem"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Thêm Input"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr " Tệp tin"
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."

View file

@ -75,7 +75,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
"PO-Revision-Date: 2020-09-24 12:43+0000\n"
"PO-Revision-Date: 2020-10-18 14:21+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@ -84,7 +84,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.3-dev\n"
"X-Generator: Weblate 4.3.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -107,11 +107,11 @@ msgstr "表达式中包含的%i无效未传递"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "实例为null未传递,无法传递自身self"
msgstr "实例为 null未传递无法使用 self"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "操作符 %s %s 和 %s 的操作数无效。"
msgstr "操作符 %s 的操作数 %s 和 %s 无效。"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@ -309,7 +309,7 @@ msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "改变轨路径"
msgstr "改变轨路径"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@ -353,7 +353,7 @@ msgstr "触发器"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "截图"
msgstr "捕获"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@ -407,7 +407,7 @@ msgstr "移除轨道"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "是否为“%s”新建轨道并插入关键帧?"
msgstr "是否为 %s 新建轨道并插入关键帧?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@ -495,23 +495,23 @@ msgstr "轨道路径无效,因此无法添加键。"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "轨道不是Spatial类型不能插入键"
msgstr "轨道不是Spatial类型无法插入帧"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "添加转换轨道键"
msgstr "添加变换轨道帧"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "添加轨道"
msgstr "添加轨道"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "轨道路径无效,所以不能添加方法帧。"
msgstr "轨道路径无效,所以无法添加方法帧。"
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "添加方法轨道"
msgstr "添加方法轨道"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@ -519,7 +519,7 @@ msgstr "方法未找到: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "移动关键帧"
msgstr "移动动画关键帧"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@ -531,12 +531,12 @@ msgstr "粘贴轨道"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放关键帧"
msgstr "缩放动画关键帧"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "此选项不适用于Bezier编辑因为它只是一个轨迹。"
msgstr "此选项不适用于贝塞尔编辑,因为它只是单个轨道。"
#: editor/animation_track_editor.cpp
msgid ""
@ -552,13 +552,14 @@ msgid ""
msgstr ""
"此动画属于导入的场景,因此不会保存对导入轨道的更改。\n"
"\n"
"要启用添加自定义轨道的功能,可以导航到场景的导入设置,将\n"
"“动画 > 存储”设为“文件”,启用“动画 > 保留自定义轨道”并重新导入。\n"
"或者也可以选择一个导入动画的导入预设以分隔文件。"
"要启用添加自定义轨道的功能,可以在场景的导入设置中将\n"
"“Animation > Storage”设为“ Files”启用“Animation > Keep Custom Tracks”然后"
"重新导入。\n"
"或者也可以使用将动画导入为单独文件的导入预设。"
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "警告: 正在编辑导入的动画"
msgstr "警告正在编辑导入的动画"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
@ -657,15 +658,15 @@ msgstr "动画优化器"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大线性错误:"
msgstr "最大线性误差:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角度错误:"
msgstr "最大角度误差:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "调整最大的可优化角度:"
msgstr "最大可优化角度:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@ -673,7 +674,7 @@ msgstr "优化"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "移除无效"
msgstr "移除无效"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
@ -685,7 +686,7 @@ msgstr "清除所有动画"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除所有动画(无法撤销!)"
msgstr "清除动画(无法撤销!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@ -710,7 +711,7 @@ msgstr "复制"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "取消/选择 全部"
msgstr "全选/取消"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
@ -742,7 +743,7 @@ msgstr "转到行"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行号:"
msgstr "行号"
#: editor/code_editor.cpp
msgid "%d replaced."
@ -825,11 +826,11 @@ msgstr "找不到目标方法。请指定一个有效的方法或者把脚本附
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "连接到节点:"
msgstr "连接到节点"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "连接到脚本:"
msgstr "连接到脚本"
#: editor/connections_dialog.cpp
msgid "From Signal:"
@ -929,12 +930,12 @@ msgstr "断开所有与信号“%s”的连接"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "连接信号..."
msgstr "连接..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "删除信号连接"
msgstr "断开连接"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
@ -953,9 +954,8 @@ msgid "Signals"
msgstr "信号"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "筛选图块"
msgstr "筛选信号"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -998,13 +998,13 @@ msgstr "最近使用:"
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "搜索:"
msgstr "搜索"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "匹配项:"
msgstr "匹配项"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
@ -1012,11 +1012,11 @@ msgstr "匹配项:"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "描述:"
msgstr "描述"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "搜索替换:"
msgstr "搜索替换"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
@ -1054,7 +1054,7 @@ msgstr "路径"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"
msgstr "依赖"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
@ -1258,7 +1258,7 @@ msgstr "许可证"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "打开压缩文件时出错,非zip格式。"
msgstr "打开压缩文件时出错,非ZIP格式。"
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
@ -1637,6 +1637,31 @@ msgstr ""
"目标平台需要“ETC”纹理压缩以便驱动程序回退到GLES2。\n"
"在项目设置中启用“导入Etc”或禁用“启用驱动程序回退”。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr "目标平台需要GLES2的“ETC”纹理压缩。在项目设置中启用“导入Etc”。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr "目标平台需要GLES3的“ETC2”纹理压缩。在项目设置中启用“导入Etc 2”。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"目标平台需要“ETC”纹理压缩以便驱动程序回退到GLES2。\n"
"在项目设置中启用“导入Etc”或禁用“启用驱动程序回退”。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1678,9 +1703,8 @@ msgid "Node Dock"
msgstr "节点面板"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "文件系统"
msgstr "文件系统面板"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2498,7 +2522,7 @@ msgstr "在打开项目管理器之前保存更改吗?"
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr "此选项已弃用。必须强制刷新的情况现在被视为 bug。请报告。"
msgstr "该选项已废弃。必须强制刷新的情况现在被视为 bug。请报告。"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@ -2805,14 +2829,16 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"启用该选项时一键部署后的可执行文件将尝试连接到这台电脑的IP以便调试所运行的"
"工程。\n"
"该选项意在进行远程调试(尤其是移动设备)。\n"
"在本地使用GDScript调试器无需启用。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "使用网络文件系统进行小型部署"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2821,63 +2847,58 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n"
"文件系统将通过网络连接到编辑器来实现。\n"
"在Android平台通过USB发布能获得更快的效率。此选项可以加快大体积游戏的测试。"
"启用该选项时一键部署到Android时所导出的可执行文件将不包含工程数据。\n"
"文件系统将由编辑器基于工程通过网络提供。\n"
"在Android平台部署将通过USB线缆进行以提高性能。如果工程中包含较大的素材该"
"选项会提高测试速度。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "显示碰撞区域"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr "如果启用此项节点的碰撞区域和raycast将在游戏运行时可见。"
msgstr "启用该选项时碰撞区域和光线投射节点2D和3D将在工程运行时可见。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "显示导航"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr "如果启用此项用于导航的mesh和多边形将在游戏运行时可见。"
msgstr "启用该选项时,导航网格和多边形将在工程运行时可见。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "同步场景修改"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
"启用该选项时,在编辑器中对场景的任何修改都会被应用于正在运行的工程中。\n"
"当使用于远程设备时,启用网络文件系统能提高编辑效率。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "同步脚本变更"
msgstr "同步脚本修改"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
"启用该选项时,保存的任何脚本都会被正在运行的工程重新加载。\n"
"当使用于远程设备时,启用网络文件系统能提高编辑效率。"
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@ -2931,8 +2952,7 @@ msgstr "管理导出模板..."
msgid "Help"
msgstr "帮助"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3287,7 +3307,7 @@ msgstr "新建脚本"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "打开脚本"
msgstr "扩展脚本"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@ -3345,14 +3365,13 @@ msgid "Add Key/Value Pair"
msgstr "添加键/值对"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"没有对应该平台的可执行导出预设。\n"
"请在导出菜单中添加可执行预设。"
"请在导出菜单中添加可执行预设,或将已有预设设为可执行。"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -3765,8 +3784,8 @@ msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"扫描文件,\n"
"请稍候"
"正在扫描文件,\n"
"请稍候……"
#: editor/filesystem_dock.cpp
msgid "Move"
@ -4336,7 +4355,6 @@ msgid "Add Node to BlendTree"
msgstr "在合成树中添加节点"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "节点已移动"
@ -5155,27 +5173,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "创建垂直水平参考线"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "移动轴心点"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "旋转 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "移动锚点"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "旋转 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "调整 CanvasItem 尺寸"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "缩放包含项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "缩放包含项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6439,13 +6480,23 @@ msgid "Move Points"
msgstr "移动点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl旋转"
#, fuzzy
msgid "Command: Rotate"
msgstr "拖动来旋转"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 移动所有"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: 缩放"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl旋转"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 缩放"
@ -6485,12 +6536,14 @@ msgid "Radius:"
msgstr "半径:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "多边形->UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "创建多边形和 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->多边形"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "转换为Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6542,7 +6595,7 @@ msgstr "同步骨骼到多边形"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资源!"
msgstr "错误无法加载资源!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@ -6568,14 +6621,14 @@ msgstr "粘贴资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "实例:"
msgstr "实例"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "类型:"
msgstr "类型"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
@ -6931,11 +6984,6 @@ msgstr "首字母大写"
msgid "Syntax Highlighter"
msgstr "语法高亮显示"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "跳转到"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6945,6 +6993,11 @@ msgstr "书签"
msgid "Breakpoints"
msgstr "断点"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "跳转到"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7406,7 +7459,7 @@ msgstr "仰视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "俯视"
msgstr "俯视"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
@ -7711,9 +7764,8 @@ msgid "New Animation"
msgstr "新建动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "速度FPS"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -8030,6 +8082,15 @@ msgstr "为图块地图设置图块集资源后,才能使用其图块。"
msgid "Paint Tile"
msgstr "绘制图块"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+鼠标左键:绘制直线\n"
"Shift+Ctrl+鼠标左键:绘制矩形"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8549,6 +8610,11 @@ msgstr "设置输入默认端口"
msgid "Add Node to Visual Shader"
msgstr "将节点添加到可视着色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "节点已移动"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "复制节点"
@ -8566,6 +8632,11 @@ msgstr "删除节点"
msgid "Visual Shader Input Type Changed"
msgstr "可视着色器输入类型已更改"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "设置统一名称"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"
@ -9252,6 +9323,10 @@ msgstr ""
"自定义的 Godot 着色器语言表达式,会被放到最终的着色器开头。您可以在其中放置各"
"种函数定义,然后在表达式中调用。您还可以声明 varying、uniform 和常量。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(仅限片段/光照模式)标量导数函数。"
@ -9312,18 +9387,6 @@ msgstr "可视着色器模式已更改"
msgid "Runnable"
msgstr "可执行的"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "添加原始导出项..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "添加已有补丁..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "是否从列表中删除补丁“%s”"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "是否删除预设“%s”"
@ -9421,18 +9484,6 @@ msgstr ""
"从项目中排除文件或目录\n"
"(以英文逗号分隔,如:*.json, *.txt, docs/*"
#: editor/project_export.cpp
msgid "Patches"
msgstr "补丁"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "制作补丁"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "包文件"
#: editor/project_export.cpp
msgid "Features"
msgstr "特性"
@ -9552,7 +9603,7 @@ msgstr "无法创建文件夹。"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "此路径中已经有一个具有指定名称的文件夹。"
msgstr "该路径中已存在同名文件夹。"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@ -9560,7 +9611,7 @@ msgstr "为项目命名是一个好主意。"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法(被外部修改?)。"
msgstr "项目路径无效(被外部修改?)。"
#: editor/project_manager.cpp
msgid ""
@ -9762,7 +9813,7 @@ msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"是否从列表中除所有缺失的项目?\n"
"是否从列表中除所有缺失的项目?\n"
"项目文件夹的内容不会被修改。"
#: editor/project_manager.cpp
@ -9808,7 +9859,7 @@ msgstr "新建项目"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "删除缺失"
msgstr "移除缺失项"
#: editor/project_manager.cpp
msgid "Templates"
@ -10217,19 +10268,16 @@ msgid "Batch Rename"
msgstr "批量重命名"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "替换: "
msgstr "替换:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "前缀"
msgstr "前缀"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "后缀"
msgstr "后缀"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10276,9 +10324,8 @@ msgid "Per-level Counter"
msgstr "各级单独计数"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "如果启用,计数器将为每组子节点重置"
msgstr "如果启用,计数器将为每组子节点重置"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10337,9 +10384,8 @@ msgid "Reset"
msgstr "重置"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "正则表达式出错"
msgstr "正则表达式出错"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -11193,7 +11239,7 @@ msgstr "实例字典格式不正确(无效脚本@path"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "非法的字典实例(派生类非法"
msgstr "实例字典无效(派生类无效"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
@ -11890,6 +11936,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr "“焦点感知”只有在当“Xr Mode”是“Oculus Mobile VR”时才有效。"
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -11922,8 +11984,14 @@ msgstr ""
"你也可以访问docs.godotengine.org查看Android构建文档。"
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "在以下位置未生成构建APK "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -11995,11 +12063,11 @@ msgstr "发布者显示名称无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "产品GUID非法。"
msgstr "产品GUID无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "发布GUID非法。"
msgstr "发布者GUID无效。"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@ -12333,7 +12401,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera已废弃将在Godot 4.0中删除。"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12485,7 +12553,7 @@ msgstr "AnimationPlayer根节点不是有效节点。"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "这个节点已被弃用。请使用Animation Tree代替。"
msgstr "该节点已废弃。请使用Animation Tree代替。"
#: scene/gui/color_picker.cpp
msgid ""
@ -12596,7 +12664,7 @@ msgstr "预览的源资源无效。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "非法的着色器源。"
msgstr "着色器的源资源无效。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
@ -12618,6 +12686,42 @@ msgstr "变量只能在顶点函数中指定。"
msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
#~ msgid "Move pivot"
#~ msgstr "移动轴心点"
#~ msgid "Move anchor"
#~ msgstr "移动锚点"
#~ msgid "Resize CanvasItem"
#~ msgstr "调整 CanvasItem 尺寸"
#~ msgid "Polygon->UV"
#~ msgstr "多边形->UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV->多边形"
#~ msgid "Add initial export..."
#~ msgstr "添加原始导出项..."
#~ msgid "Add previous patches..."
#~ msgstr "添加已有补丁..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "是否从列表中删除补丁“%s”"
#~ msgid "Patches"
#~ msgstr "补丁"
#~ msgid "Make Patch"
#~ msgstr "制作补丁"
#~ msgid "Pack File"
#~ msgstr "包文件"
#~ msgid "No build apk generated at: "
#~ msgstr "在以下位置未生成构建APK "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "文件系统和导入面板"

View file

@ -1652,6 +1652,26 @@ msgid ""
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -3009,8 +3029,7 @@ msgstr "管理輸出範本"
msgid "Help"
msgstr "幫助"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -4513,7 +4532,6 @@ msgid "Add Node to BlendTree"
msgstr "由主幹新增節點"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "移動模式"
@ -5390,29 +5408,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "新增"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "上移"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "移動模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6708,13 +6740,21 @@ msgid "Move Points"
msgstr "下移"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@ -6754,12 +6794,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "轉為..."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -7232,11 +7273,6 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -7247,6 +7283,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "刪除"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -8390,6 +8431,12 @@ msgstr ""
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8957,6 +9004,11 @@ msgstr ""
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "移動模式"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
@ -8977,6 +9029,11 @@ msgstr "不選"
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "當改變時更新"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@ -9641,6 +9698,10 @@ msgid ""
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@ -9704,20 +9765,6 @@ msgstr "當改變時更新"
msgid "Runnable"
msgstr "啟用"
#: editor/project_export.cpp
#, fuzzy
msgid "Add initial export..."
msgstr "新增訊號"
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "刪除"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
@ -9810,20 +9857,6 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "吻合"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Pack File"
msgstr "檔案"
#: editor/project_export.cpp
msgid "Features"
msgstr ""
@ -12372,6 +12405,22 @@ msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
@ -12397,7 +12446,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@ -13045,6 +13100,30 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
#~ msgid "Move pivot"
#~ msgstr "上移"
#, fuzzy
#~ msgid "Move anchor"
#~ msgstr "移動模式"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "新增訊號"
#, fuzzy
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "刪除"
#, fuzzy
#~ msgid "Patches"
#~ msgstr "吻合"
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "檔案"
#, fuzzy
#~ msgid "FileSystem and Import Docks"
#~ msgstr "檔案系統"

View file

@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-09-08 11:40+0000\n"
"PO-Revision-Date: 2020-10-11 17:17+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@ -47,7 +47,7 @@ msgstr "convert() 函式收到了無效的引數,請使用 TYPE_* 常數。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "應為一個長度 1一個字元的字串。"
msgstr "應為一個長度 1一個字元的字串。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@ -61,7 +61,7 @@ msgstr "運算式中的輸入 %i 無效 (未傳遞)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "該實體 null無法使用 self"
msgstr "該實體 null無法使用 self"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@ -77,7 +77,7 @@ msgstr "命名索引「%s」對基礎型別 %s 無效"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "用了無效的引數來建「%s」"
msgstr "用了無效的引數來建「%s」"
#: core/math/expression.cpp
msgid "On call to '%s':"
@ -908,9 +908,8 @@ msgid "Signals"
msgstr "訊號"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "篩選圖塊"
msgstr "篩選訊號"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@ -1596,6 +1595,35 @@ msgstr ""
"目標平台上的 GLES2 回退驅動器功能必須使用「ETC」紋理壓縮。\n"
"請在專案設定中啟用「Import Etc」或是禁用「Driver Fallback Enabled」。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"目標平台上的 GLES2 必須使用「ETC」紋理壓縮。請在專案設定中啟用「Import "
"Etc」。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"目標平台上的 GLES3 必須使用「ETC2」紋理壓縮。請在專案設定中啟用「Import Etc "
"2」。"
#: editor/editor_export.cpp
#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"目標平台上的 GLES2 回退驅動器功能必須使用「ETC」紋理壓縮。\n"
"請在專案設定中啟用「Import Etc」或是禁用「Driver Fallback Enabled」。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@ -1637,9 +1665,8 @@ msgid "Node Dock"
msgstr "節點 Dock"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "檔案系統"
msgstr "檔案系統 Dock"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@ -2726,7 +2753,7 @@ msgstr "匯出..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "安裝 Android 建樣板..."
msgstr "安裝 Android 建樣板..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@ -2762,14 +2789,16 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"當開啓該選項後,一鍵部署所產生的執行檔會嘗試連線至本電腦之 IP 位置以對執行中"
"的專案進行除錯。\n"
"該選項旨在進行遠端除錯(通常配合行動裝置使用)。\n"
"若要使用本機 GDScript 除錯工具,則不許啟用該選項。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network Filesystem"
msgstr "使用網路檔案系統進行小型部署"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@ -2778,40 +2807,36 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"啟用該選項後,匯出或部署是會產生最小可執行檔。\n"
"專案之檔案系統將由本編輯器網路提供。\n"
"部署至 Android 平台需使用 USB 線以獲得更快速的效能。該選項對於大型遊戲能加速"
"測試。"
"啟用該選項後,一鍵部署至 Android 時的可執行檔將不會包含專案資料。\n"
"專案之檔案系統將由本編輯器透過網路提供。\n"
"部署至 Android 平台需使用 USB 線以獲得更快速的效能。該選項適用於有大型素材的"
"專案,可加速測試。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "顯示碰撞區域"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr "開啟選項後執行遊戲時將可看見碰撞區域與2D 或 3D 的)射線節點。"
msgstr "開啟該選項後碰撞區域與射線節點2D 與 3D會在專案執行時可見。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "顯示導航"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr "開啟該選項後,執行遊戲時將可看見導航網格 (mesh) 與多邊形。"
msgstr "開啟該選項後,導航網格與多邊形將在專案執行時可見。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "同步場景改動"
msgstr "同步常見更改"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
@ -2822,19 +2847,17 @@ msgstr ""
"若在遠端裝置上使用,可使用網路檔案系統 NFS 以獲得最佳效能。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "同步腳本改"
msgstr "同步腳本改"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"開啟該選項後,保存之腳本都將於執行中的遊戲重新載入。\n"
"開啟該選項後,保存腳本時會於執行中的遊戲內重新載入腳本。\n"
"若在遠端裝置上使用,可使用網路檔案系統 NFS 以獲得最佳效能。"
#: editor/editor_node.cpp editor/script_create_dialog.cpp
@ -2889,8 +2912,7 @@ msgstr "管理匯出樣板..."
msgid "Help"
msgstr "說明"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@ -3006,7 +3028,7 @@ msgstr "不保存"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr "缺少 Android 建樣板,請先安裝對應的樣板。"
msgstr "缺少 Android 建樣板,請先安裝對應的樣板。"
#: editor/editor_node.cpp
msgid "Manage Templates"
@ -3022,11 +3044,11 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"將於「res://android/build」安裝原始樣板以為該項目設定自定 Android 建樣"
"將於「res://android/build」安裝原始樣板以為該項目設定自定 Android 建樣"
"板。\n"
"輸出時可套用修改並建自定 APK如新增模組、修改 AndroidManifest.xml …"
"輸出時可套用修改並建自定 APK如新增模組、修改 AndroidManifest.xml …"
"等)。\n"
"請注意,若要使用自定建構而非使用預先建構之 APK請啟用 Android 匯出預設設定中"
"請注意,若要使用自定建置而非使用預先建置之 APK請啟用 Android 匯出預設設定中"
"的 [Use Custom Build] 選項。"
#: editor/editor_node.cpp
@ -3036,7 +3058,7 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"該專案中已安裝 Android 建樣板,將不會覆蓋。\n"
"該專案中已安裝 Android 建樣板,將不會覆蓋。\n"
"若要再次執行此操作請先手動移除「res://android/build」目錄。"
#: editor/editor_node.cpp
@ -3304,14 +3326,13 @@ msgid "Add Key/Value Pair"
msgstr "新增索引鍵/值組"
#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"該平台沒有可執行的匯出預設設定。\n"
"請在匯出選單中新增一個可執行的預設設定。"
"為找到可執行於該平台的匯出預設設定。\n"
"請在 [匯出] 選單中新增一個可執行的預設設定,會將現有的預設設定設為可執行。"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -3376,7 +3397,7 @@ msgstr "下載"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr "開發建 (Development Build) 下無法使用官方匯出樣板。"
msgstr "開發建 (Development Build) 下無法使用官方匯出樣板。"
#: editor/export_template_manager.cpp
msgid "(Missing)"
@ -3528,7 +3549,7 @@ msgstr "SSL 交握錯誤"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "正在解壓縮 Android 建來源"
msgstr "正在解壓縮 Android 建來源"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@ -4295,7 +4316,6 @@ msgid "Add Node to BlendTree"
msgstr "新增節點至混合樹"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "已移動節點"
@ -5115,27 +5135,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "建立水平與垂直參考線"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "移動軸心"
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
#, fuzzy
msgid "Rotate %d CanvasItems"
msgstr "旋轉 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "移動錨點"
#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "旋轉 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "調整 CanvasItem 大小"
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "移動 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "縮放 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "縮放 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "移動 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "移動 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@ -6399,13 +6442,23 @@ msgid "Move Points"
msgstr "移動點"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl旋轉"
#, fuzzy
msgid "Command: Rotate"
msgstr "拖移:旋轉"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift移動全部"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl縮放"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl旋轉"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl縮放"
@ -6445,12 +6498,14 @@ msgid "Radius:"
msgstr "半徑:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "多邊形 -> UV"
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "建立多邊形與 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> 多邊形"
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "轉換為 Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@ -6891,11 +6946,6 @@ msgstr "首字母大寫"
msgid "Syntax Highlighter"
msgstr "高亮顯示語法"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "跳至"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
@ -6905,6 +6955,11 @@ msgstr "書籤"
msgid "Breakpoints"
msgstr "中斷點"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "跳至"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@ -7270,7 +7325,7 @@ msgstr "效果預覽"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr "使用 GLES2 轉譯器時無法使用。"
msgstr "使用 GLES2 算繪引擎時無法使用。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@ -7671,9 +7726,8 @@ msgid "New Animation"
msgstr "新增動畫"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Speed:"
msgstr "速度 (FPS):"
msgstr "速度"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@ -7990,6 +8044,15 @@ msgstr "為圖塊地圖設定圖塊集資源以使用其圖塊。"
msgid "Paint Tile"
msgstr "繪製圖塊"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+左鍵:直線繪製\n"
"Shift+Ctrl+左鍵:矩形繪圖"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
@ -8509,6 +8572,11 @@ msgstr "設定輸入預設埠口"
msgid "Add Node to Visual Shader"
msgstr "將節點新增至視覺著色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "已移動節點"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "重複節點"
@ -8526,6 +8594,11 @@ msgstr "刪除節點"
msgid "Visual Shader Input Type Changed"
msgstr "已修改視覺著色器輸入類型"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "設定均勻名稱"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "頂點"
@ -9213,6 +9286,10 @@ msgstr ""
"自定 Godot 著色器語言表示式,將被放入最終的著色器頂部。可以放入數個函數聲明在"
"裡面,並於稍後在表示式中呼叫。也可以聲明 Varying、Uniform 與常數。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(限片段/光照模式)純量導函數。"
@ -9273,18 +9350,6 @@ msgstr "已修改視覺著色器模式"
msgid "Runnable"
msgstr "可執行"
#: editor/project_export.cpp
msgid "Add initial export..."
msgstr "新增初始匯出..."
#: editor/project_export.cpp
msgid "Add previous patches..."
msgstr "新增上回修正檔..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "是否要自列表中刪除「%s」修正檔"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "確定要刪除預設設定「%s」"
@ -9382,18 +9447,6 @@ msgstr ""
"進行篩選以在專案內排除檔案/資料夾\n"
"(以半形逗號區分,如: *.json, *.txt, docs/*"
#: editor/project_export.cpp
msgid "Patches"
msgstr "修正檔"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "製作修正檔"
#: editor/project_export.cpp
msgid "Pack File"
msgstr "打包檔案"
#: editor/project_export.cpp
msgid "Features"
msgstr "功能"
@ -9579,7 +9632,7 @@ msgstr "專案安裝路徑:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "轉譯器"
msgstr "算繪引擎"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
@ -9615,7 +9668,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "稍後仍可更改轉譯器,但可能需要對場景進行調整。"
msgstr "稍後仍可更改算繪引擎,但可能需要對場景進行調整。"
#: editor/project_manager.cpp
msgid "Unnamed Project"
@ -10177,19 +10230,16 @@ msgid "Batch Rename"
msgstr "批次重新命名"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "取代: "
msgstr "取代:"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Prefix:"
msgstr "前置"
msgstr "前置"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Suffix:"
msgstr "後置"
msgstr "後置"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@ -10236,9 +10286,8 @@ msgid "Per-level Counter"
msgstr "各級別分別計數器"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr "若啟用則計數器將依據每組子節點重新啟動"
msgstr "若啟用則計數器將依據每組子節點重新啟動"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@ -10297,9 +10346,8 @@ msgid "Reset"
msgstr "重設"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "正規表示式錯誤"
msgstr "正規表示式錯誤"
#: editor/rename_dialog.cpp
msgid "At character %s"
@ -10537,7 +10585,7 @@ msgid ""
"disabled."
msgstr ""
"無法附加腳本:未註冊任何語言。\n"
"可能是由於編輯器在建時未啟用任何語言模組。"
"可能是由於編輯器在建時未啟用任何語言模組。"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@ -11321,7 +11369,7 @@ msgstr "正在標記可移動的三角形..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "正在建緊湊 Heightfield..."
msgstr "正在建緊湊 Heightfield..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
@ -11802,7 +11850,7 @@ msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr "自定建需要有在編輯器設定中設定一個有效的 Android SDK 位置。"
msgstr "自定建需要有在編輯器設定中設定一個有效的 Android SDK 位置。"
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
@ -11812,7 +11860,7 @@ msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr "尚未於專案中安裝 Android 建樣板。請先於專案目錄中進行安裝。"
msgstr "尚未於專案中安裝 Android 建樣板。請先於專案目錄中進行安裝。"
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@ -11832,7 +11880,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "「使用自定建」必須啟用以使用本外掛。"
msgstr "「使用自定建」必須啟用以使用本外掛。"
#: platform/android/export/export.cpp
msgid ""
@ -11856,12 +11904,28 @@ msgstr ""
"「Focus Awareness」提高關注度僅可在「Xr Mode」XR 模式設為「Oculus "
"Mobile VR」時可用。"
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"嘗試自自定建構樣板進行建構,但無版本資訊可用。請自「專案」選單中重新安裝。"
"嘗試自自定建置樣板進行建置,但無版本資訊可用。請自「專案」選單中重新安裝。"
#: platform/android/export/export.cpp
msgid ""
@ -11870,26 +11934,32 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android 建版本不符合:\n"
"Android 建版本不符合:\n"
" 已安裝的樣板:%s\n"
" Godot 版本:%s\n"
"請自「專案」目錄中重新安裝 Android 建樣板。"
"請自「專案」目錄中重新安裝 Android 建樣板。"
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr "建 Android 專案Gradle"
msgstr "建 Android 專案Gradle"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"建 Android 專案失敗,請檢查輸出以確認錯誤。\n"
"也可以瀏覽 docs.godotengine.org 以瀏覽 Android 建說明文件。"
"建 Android 專案失敗,請檢查輸出以確認錯誤。\n"
"也可以瀏覽 docs.godotengine.org 以瀏覽 Android 建說明文件。"
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "無建構 APK 產生於: "
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@ -12303,7 +12373,7 @@ msgstr ""
#: scene/3d/interpolated_camera.cpp
msgid ""
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
msgstr ""
msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@ -12594,6 +12664,42 @@ msgstr "Varying 變數只可在頂點函式中指派。"
msgid "Constants cannot be modified."
msgstr "不可修改常數。"
#~ msgid "Move pivot"
#~ msgstr "移動軸心"
#~ msgid "Move anchor"
#~ msgstr "移動錨點"
#~ msgid "Resize CanvasItem"
#~ msgstr "調整 CanvasItem 大小"
#~ msgid "Polygon->UV"
#~ msgstr "多邊形 -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> 多邊形"
#~ msgid "Add initial export..."
#~ msgstr "新增初始匯出..."
#~ msgid "Add previous patches..."
#~ msgstr "新增上回修正檔..."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "是否要自列表中刪除「%s」修正檔"
#~ msgid "Patches"
#~ msgstr "修正檔"
#~ msgid "Make Patch"
#~ msgstr "製作修正檔"
#~ msgid "Pack File"
#~ msgstr "打包檔案"
#~ msgid "No build apk generated at: "
#~ msgstr "無建置 APK 產生於: "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "檔案系統與匯入 Dock"