Fix leak in the bookkeeping of GDScript lambdas
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3 changed files with 14 additions and 12 deletions
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@ -45,7 +45,7 @@ class GDScriptLambdaCallable : public CallableCustom {
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GDScriptFunction *function = nullptr;
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Ref<GDScript> script;
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uint32_t h;
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GDScript::UpdatableFuncPtrElement *updatable_func_ptr_element = nullptr;
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List<GDScript::UpdatableFuncPtrElement>::Element *updatable_func_ptr_element = nullptr;
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Vector<Variant> captures;
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@ -72,7 +72,7 @@ class GDScriptLambdaSelfCallable : public CallableCustom {
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Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
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Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
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uint32_t h;
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GDScript::UpdatableFuncPtrElement *updatable_func_ptr_element = nullptr;
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List<GDScript::UpdatableFuncPtrElement>::Element *updatable_func_ptr_element = nullptr;
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Vector<Variant> captures;
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