Add texture filtering properties to VisualShaderNodeTextureUniform

This commit is contained in:
Yuri Roubinsky 2021-12-16 11:41:29 +03:00
parent edd3ca4501
commit 1eb40904ce
3 changed files with 225 additions and 26 deletions

View file

@ -12,6 +12,12 @@
<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
Sets the default color if no texture is assigned to the uniform.
</member>
<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureUniform.TextureFilter" default="0">
Sets the texture filtering mode. See [enum TextureFilter] for options.
</member>
<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureUniform.TextureRepeat" default="0">
Sets the texture repeating mode. See [enum TextureRepeat] for options.
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
Defines the type of data provided by the source texture. See [enum TextureType] for options.
</member>
@ -41,5 +47,31 @@
<constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
Represents the size of the [enum ColorDefault] enum.
</constant>
<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">
</constant>
<constant name="FILTER_NEAREST" value="1" enum="TextureFilter">
</constant>
<constant name="FILTER_LINEAR" value="2" enum="TextureFilter">
</constant>
<constant name="FILTER_NEAREST_MIPMAP" value="3" enum="TextureFilter">
</constant>
<constant name="FILTER_LINEAR_MIPMAP" value="4" enum="TextureFilter">
</constant>
<constant name="FILTER_NEAREST_MIPMAP_ANISOTROPIC" value="5" enum="TextureFilter">
</constant>
<constant name="FILTER_LINEAR_MIPMAP_ANISOTROPIC" value="6" enum="TextureFilter">
</constant>
<constant name="FILTER_MAX" value="7" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
</constant>
<constant name="REPEAT_DEFAULT" value="0" enum="TextureRepeat">
</constant>
<constant name="REPEAT_ENABLED" value="1" enum="TextureRepeat">
</constant>
<constant name="REPEAT_DISABLED" value="2" enum="TextureRepeat">
</constant>
<constant name="REPEAT_MAX" value="3" enum="TextureRepeat">
Represents the size of the [enum TextureRepeat] enum.
</constant>
</constants>
</class>