Remove redundant info on the enum types used
This commit is contained in:
parent
1b37dacc18
commit
1e82bafa3a
144 changed files with 359 additions and 361 deletions
|
|
@ -207,7 +207,7 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
|
||||
Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
|
||||
The blend shape mode.
|
||||
</member>
|
||||
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
|
||||
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue