Merge pull request #115646 from Ivorforce/list-explicit-copy

Change `List` copy constructor from implicit to explicit.
This commit is contained in:
Thaddeus Crews 2026-02-16 15:02:34 -06:00
commit 1e12317895
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GPG key ID: 8C6E5FEB5FC03CCC
20 changed files with 29 additions and 32 deletions

View file

@ -372,7 +372,7 @@ void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_re
Error MultiplayerSynchronizer::_watch_changes(uint64_t p_usec) {
ERR_FAIL_COND_V(replication_config.is_null(), FAILED);
const List<NodePath> props = replication_config->get_watch_properties();
const List<NodePath> props(replication_config->get_watch_properties());
if (props.size() != watchers.size()) {
watchers.resize(props.size());
}
@ -436,7 +436,7 @@ List<Variant> MultiplayerSynchronizer::get_delta_state(uint64_t p_cur_usec, uint
List<NodePath> MultiplayerSynchronizer::get_delta_properties(uint64_t p_indexes) {
List<NodePath> out;
ERR_FAIL_COND_V(replication_config.is_null(), out);
const List<NodePath> watch_props = replication_config->get_watch_properties();
const List<NodePath> watch_props(replication_config->get_watch_properties());
int idx = 0;
for (const NodePath &prop : watch_props) {
if ((p_indexes & (1ULL << idx++)) == 0) {

View file

@ -249,7 +249,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
if (pending_buffer_size > 0) {
ERR_FAIL_COND_V(!node || !sync->get_replication_config_ptr(), ERR_UNCONFIGURED);
int consumed = 0;
const List<NodePath> props = sync->get_replication_config_ptr()->get_spawn_properties();
const List<NodePath> props(sync->get_replication_config_ptr()->get_spawn_properties());
Vector<Variant> vars;
vars.resize(props.size());
Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
@ -823,7 +823,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> &
int size;
Vector<Variant> vars;
Vector<const Variant *> varp;
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
const List<NodePath> props(sync->get_replication_config_ptr()->get_sync_properties());
Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
@ -882,7 +882,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += size;
continue;
}
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
const List<NodePath> props(sync->get_replication_config_ptr()->get_sync_properties());
Vector<Variant> vars;
vars.resize(props.size());
int consumed;