[doc] Use "param" instead of "code" to refer to parameters (4)

This commit is contained in:
Andy Maloney 2022-08-11 13:52:19 -04:00
parent ad247899ab
commit 1df86ecea5
34 changed files with 209 additions and 209 deletions

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@ -29,10 +29,10 @@
<param index="1" name="test_only" type="bool" default="false" />
<param index="2" name="safe_margin" type="float" default="0.08" />
<description>
Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
Moves the body along the vector [param distance]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code].
Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
If [param test_only] is [code]true[/code], the body does not move but the would-be collision information is given.
[param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
</method>
<method name="remove_collision_exception_with">
@ -49,10 +49,10 @@
<param index="2" name="collision" type="KinematicCollision2D" default="null" />
<param index="3" name="safe_margin" type="float" default="0.08" />
<description>
Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
[code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code].
Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [param distance]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
[param collision] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
</method>
</methods>