Add missing SNAME macro optimization in some function calls

This commit is contained in:
jmb462 2022-02-06 15:53:53 +01:00
parent fd0d2dcabf
commit 1ce81dc5f2
27 changed files with 217 additions and 217 deletions

View file

@ -482,22 +482,22 @@ void XRController3D::_unbind_tracker() {
void XRController3D::_button_pressed(const String &p_name) {
// just pass it on...
emit_signal("button_pressed", p_name);
emit_signal(SNAME("button_pressed"), p_name);
}
void XRController3D::_button_released(const String &p_name) {
// just pass it on...
emit_signal("button_released", p_name);
emit_signal(SNAME("button_released"), p_name);
}
void XRController3D::_input_value_changed(const String &p_name, float p_value) {
// just pass it on...
emit_signal("input_value_changed", p_name, p_value);
emit_signal(SNAME("input_value_changed"), p_name, p_value);
}
void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
emit_signal("input_axis_changed", p_name, p_value);
emit_signal(SNAME("input_axis_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {

View file

@ -704,7 +704,7 @@ void TabContainer::add_child_notify(Node *p_child) {
}
_refresh_texts();
call_deferred("_repaint");
call_deferred(SNAME("_repaint"));
update();
bool first = (_get_tabs().size() == 1);

View file

@ -202,7 +202,7 @@ void TreeItem::propagate_check(int p_column, bool p_emit_signal) {
bool ch = cells[p_column].checked;
if (p_emit_signal) {
tree->emit_signal("check_propagated_to_item", this, p_column);
tree->emit_signal(SNAME("check_propagated_to_item"), this, p_column);
}
_propagate_check_through_children(p_column, ch, p_emit_signal);
_propagate_check_through_parents(p_column, p_emit_signal);
@ -213,7 +213,7 @@ void TreeItem::_propagate_check_through_children(int p_column, bool p_checked, b
while (current) {
current->set_checked(p_column, p_checked);
if (p_emit_signal) {
current->tree->emit_signal("check_propagated_to_item", current, p_column);
current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column);
}
current->_propagate_check_through_children(p_column, p_checked, p_emit_signal);
current = current->get_next();
@ -252,7 +252,7 @@ void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal
}
if (p_emit_signal) {
current->tree->emit_signal("check_propagated_to_item", current, p_column);
current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column);
}
current->_propagate_check_through_parents(p_column, p_emit_signal);
}

View file

@ -1902,7 +1902,7 @@ void GradientTexture2D::_queue_update() {
return;
}
update_pending = true;
call_deferred("_update");
call_deferred(SNAME("_update"));
}
void GradientTexture2D::_update() {

View file

@ -4410,7 +4410,7 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
void TileSetAtlasSource::_queue_update_padded_texture() {
padded_texture_needs_update = true;
call_deferred("_update_padded_texture");
call_deferred(SNAME("_update_padded_texture"));
}
void TileSetAtlasSource::_update_padded_texture() {