Fix typos with codespell
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
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28 changed files with 65 additions and 60 deletions
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@ -67,7 +67,7 @@
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="profiler" type="EngineProfiler" />
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<description>
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Registers a profiler with the given [code]name[/code]. See [EngineProfiler] for more informations.
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Registers a profiler with the given [code]name[/code]. See [EngineProfiler] for more information.
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</description>
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</method>
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<method name="send_message">
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@ -5,7 +5,7 @@
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</brief_description>
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<description>
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This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
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See [EngineDebugger] and [EditorDebuggerPlugin] for more informations.
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See [EngineDebugger] and [EditorDebuggerPlugin] for more information.
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</description>
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<tutorials>
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</tutorials>
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@ -24,7 +24,7 @@
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<argument index="2" name="physics_time" type="float" />
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<argument index="3" name="physics_frame_time" type="float" />
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<description>
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Called once every engine iteration when the profiler is active with informations about the current frame.
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Called once every engine iteration when the profiler is active with information about the current frame.
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</description>
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</method>
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<method name="_toggle" qualifiers="virtual">
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@ -577,7 +577,7 @@
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Font style flags, see [enum TextServer.FontStyle].
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</member>
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<member name="force_autohinter" type="bool" setter="set_force_autohinter" getter="is_force_autohinter" default="false">
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If set to [code]true[/code], auto-hinting is supported and preffered over font built-in hinting. Used by dynamic fonts only.
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If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting. Used by dynamic fonts only.
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</member>
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<member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="TextServer.Hinting" default="1">
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Font hinting mode. Used by dynamic fonts only.
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@ -119,7 +119,7 @@
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Particle starts with specified color.
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</constant>
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<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
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Particle starts with specificed [code]CUSTOM[/code] data.
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Particle starts with specified [code]CUSTOM[/code] data.
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</constant>
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</constants>
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</class>
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@ -150,7 +150,7 @@
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Particle starts with specified color.
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</constant>
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<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
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Particle starts with specificed [code]CUSTOM[/code] data.
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Particle starts with specified [code]CUSTOM[/code] data.
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</constant>
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<constant name="MAX_DRAW_PASSES" value="4">
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Maximum number of draw passes supported.
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@ -557,7 +557,7 @@
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<argument index="0" name="font_rid" type="RID" />
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<argument index="1" name="force_autohinter" type="bool" />
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<description>
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If set to [code]true[/code] auto-hinting is preffered over font built-in hinting.
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If set to [code]true[/code] auto-hinting is preferred over font built-in hinting.
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</description>
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</method>
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<method name="_font_set_global_oversampling" qualifiers="virtual">
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@ -138,7 +138,7 @@
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<return type="String" />
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<argument index="0" name="locale" type="String" />
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<description>
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Retunrs [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
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Returns [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
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</description>
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</method>
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<method name="translate" qualifiers="const">
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@ -55,7 +55,7 @@
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<method name="get_mouse_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the mouse's positon in this [Viewport] using the coordinate system of this [Viewport].
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Returns the mouse's position in this [Viewport] using the coordinate system of this [Viewport].
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</description>
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</method>
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<method name="get_render_info">
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@ -128,7 +128,7 @@
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<method name="gui_release_focus">
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<return type="void" />
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<description>
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Removes the focus from the currently focussed [Control] within this viewport. If no [Control] has the focus, does nothing.
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Removes the focus from the currently focused [Control] within this viewport. If no [Control] has the focus, does nothing.
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</description>
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</method>
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<method name="is_embedding_subwindows" qualifiers="const">
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@ -536,19 +536,19 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S
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# Inheritance tree
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# Ascendants
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if class_def.inherits:
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inh = class_def.inherits.strip()
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inherits = class_def.inherits.strip()
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f.write("**" + translate("Inherits:") + "** ")
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first = True
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while inh in state.classes:
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while inherits in state.classes:
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if not first:
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f.write(" **<** ")
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else:
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first = False
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f.write(make_type(inh, state))
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inode = state.classes[inh].inherits
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f.write(make_type(inherits, state))
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inode = state.classes[inherits].inherits
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if inode:
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inh = inode.strip()
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inherits = inode.strip()
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else:
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break
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f.write("\n\n")
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@ -34818,7 +34818,7 @@ msgstr ""
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid ""
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"The minimal amount of time for which this agent's velocities, that are "
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"computed with the collision avoidance algorithim, are safe with respect to "
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"computed with the collision avoidance algorithm, are safe with respect to "
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"other agents. The larger the number, the sooner the agent will respond to "
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"other agents, but the less freedom in choosing its velocities. Must be "
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"positive."
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