Rename scancode to keycode.

Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
bruvzg 2018-04-05 20:59:35 +03:00
parent 376a8255a9
commit 1af06d3d46
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GPG key ID: FCED35F1CECE0D3A
78 changed files with 736 additions and 299 deletions

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@ -435,7 +435,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) {
//quit from game window using F8
Ref<InputEventKey> k = ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) {
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
ScriptDebugger::get_singleton()->request_quit();
}
}