Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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124 changed files with 350 additions and 580 deletions
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@ -969,7 +969,7 @@ Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animati
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}
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_ref_anim(p_animation);
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_change_notify();
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notify_property_list_changed();
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return OK;
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}
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@ -981,7 +981,7 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
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animation_set.erase(p_name);
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clear_caches();
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_change_notify();
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notify_property_list_changed();
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}
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void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
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@ -1039,7 +1039,7 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
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}
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clear_caches();
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_change_notify();
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notify_property_list_changed();
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}
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bool AnimationPlayer::has_animation(const StringName &p_name) const {
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