Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz 2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions

View file

@ -634,7 +634,7 @@ public:
bool use_fps = false;
void notify_change() {
_change_notify();
notify_property_list_changed();
}
Node *get_root_path() {
@ -643,7 +643,7 @@ public:
void set_use_fps(bool p_enable) {
use_fps = p_enable;
_change_notify();
notify_property_list_changed();
}
};
@ -1276,7 +1276,7 @@ public:
UndoRedo *undo_redo = nullptr;
void notify_change() {
_change_notify();
notify_property_list_changed();
}
Node *get_root_path() {
@ -1285,7 +1285,7 @@ public:
void set_use_fps(bool p_enable) {
use_fps = p_enable;
_change_notify();
notify_property_list_changed();
}
};
@ -4283,7 +4283,6 @@ void AnimationTrackEditor::_animation_update() {
_update_step_spinbox();
emit_signal("animation_step_changed", animation->get_step());
emit_signal("animation_len_changed", animation->get_length());
EditorNode::get_singleton()->get_inspector()->refresh();
animation_changing_awaiting_update = false;
}