3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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82 changed files with 5161 additions and 856 deletions
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@ -51,8 +51,15 @@ class SceneTreeEditor : public Control {
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BUTTON_GROUP=4,
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};
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enum {
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SCENE_MENU_SHOW_CHILDREN,
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SCENE_MENU_OPEN,
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};
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Tree *tree;
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Node *selected;
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PopupMenu *instance_menu;
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ObjectID instance_node;
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AcceptDialog *error;
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@ -78,6 +85,7 @@ class SceneTreeEditor : public Control {
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bool can_rename;
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bool can_open_instance;
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bool updating_tree;
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bool show_enabled_subscene;
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void _renamed();
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UndoRedo *undo_redo;
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@ -95,6 +103,7 @@ class SceneTreeEditor : public Control {
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void _update_selection(TreeItem *item);
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void _node_script_changed(Node *p_node);
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void _node_visibility_changed(Node *p_node);
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void _subscene_option(int p_idx);
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void _selection_changed();
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Node *get_scene_node();
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@ -112,6 +121,8 @@ public:
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void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; }
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void set_editor_selection(EditorSelection *p_selection);
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void set_show_enabled_subscene(bool p_show) { show_enabled_subscene=p_show; }
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void update_tree() { _update_tree(); }
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SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false);
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