3D Physics and Other Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
This commit is contained in:
Juan Linietsky 2014-09-02 23:13:40 -03:00
parent 89fa70706f
commit 1a2cb755e2
82 changed files with 5161 additions and 856 deletions

View file

@ -51,8 +51,15 @@ class SceneTreeEditor : public Control {
BUTTON_GROUP=4,
};
enum {
SCENE_MENU_SHOW_CHILDREN,
SCENE_MENU_OPEN,
};
Tree *tree;
Node *selected;
PopupMenu *instance_menu;
ObjectID instance_node;
AcceptDialog *error;
@ -78,6 +85,7 @@ class SceneTreeEditor : public Control {
bool can_rename;
bool can_open_instance;
bool updating_tree;
bool show_enabled_subscene;
void _renamed();
UndoRedo *undo_redo;
@ -95,6 +103,7 @@ class SceneTreeEditor : public Control {
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);
void _node_visibility_changed(Node *p_node);
void _subscene_option(int p_idx);
void _selection_changed();
Node *get_scene_node();
@ -112,6 +121,8 @@ public:
void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; }
void set_editor_selection(EditorSelection *p_selection);
void set_show_enabled_subscene(bool p_show) { show_enabled_subscene=p_show; }
void update_tree() { _update_tree(); }
SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false);